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[CoreSupport] For OpenGL 3.0 onwards use glGetStringi rather than glGetString(GL_EXTENSIONS)
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@ -117,7 +117,30 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
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if (GLEW_VERSION_3_0)
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if (GLEW_VERSION_3_0)
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{
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{
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/* TODO */
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GLint n = 0;
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GLint i;
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PFNGLGETSTRINGIPROC getStringi;
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const char *ext;
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glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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/* glGetStringi is OpenGL 3.0 */
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getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
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if (glGetStringi)
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for (i = 0; i<n; ++i)
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{
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ext = (const char *) getStringi(GL_EXTENSIONS, i);
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/* Based on extension string(s), glewGetExtension purposes */
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enable = _glewGetExtensionString(ext);
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if (enable)
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*enable = GL_TRUE;
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/* Based on extension string(s), experimental mode, glewIsSupported purposes */
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enable = _glewGetExtensionEnable(ext);
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if (enable)
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*enable = GL_TRUE;
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}
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}
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}
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else
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else
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{
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{
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