Mostly formatting and documentation noops.

For VBO:

    typedef ptrdiff_t GLsizeiptrARB;
    typedef ptrdiff_t GLintptrARB;

as per email discussion with Marco Fabbricatore.  See argumentation in
auto/bin/update_ext.sh and auto/src/glew_pre.h.

Windows needs to get this fixed.  See glew_pre.h.


git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@184 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
mem 2004-01-04 14:20:17 +00:00
parent 184ed8c7d2
commit e4057d5b33
3 changed files with 135 additions and 59 deletions

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@ -45,11 +45,7 @@ my %typemap = (
ushort => "GLushort", ushort => "GLushort",
DMbuffer => "void *", DMbuffer => "void *",
# ARB VBO introduces these, no idea how to handle them properly. The spec # ARB VBO introduces these.
# file babbles about how great this will be on 64 bit systems, but doesn't
# actually say how to define this nor how to detect that this has been
# defined (i.e., is this tied to the VBO spec or not?). For now I'll just
# use GLEWtype and have it defined in a preamble. (mem, 2003-03-23)
sizeiptrARB => "GLsizeiptrARB", sizeiptrARB => "GLsizeiptrARB",
intptrARB => "GLintptrARB", intptrARB => "GLintptrARB",
@ -57,8 +53,8 @@ my %typemap = (
# ARB shader objects introduces these, charARB is at least 8 bits, # ARB shader objects introduces these, charARB is at least 8 bits,
# handleARB is at least 32 bits # handleARB is at least 32 bits
charARB => "GLcharARB", charARB => "GLcharARB",
handleARB => "GLhandleARB", handleARB => "GLhandleARB",
# GLX 1.3 defines new types which might not be available at compile time # GLX 1.3 defines new types which might not be available at compile time
#GLXFBConfig => "void*", #GLXFBConfig => "void*",

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@ -1,91 +1,147 @@
#!/bin/bash #!/bin/bash
# #
# Copyright (C) 2003 Marcelo E. Magallon <mmagallo@debian.org> # Copyright (C) 2003-2004 Marcelo E. Magallon <mmagallo@debian.org>
# Copyright (C) 2003 Milan Ikits <milan.ikits@ieee.org> # Copyright (C) 2003-2004 Milan Ikits <milan.ikits@ieee.org>
# #
# This program is distributed under the terms and conditions of the GNU # This program is distributed under the terms and conditions of the GNU
# General Public License Version 2 as published by the Free Software # General Public License Version 2 as published by the Free Software
# Foundation or, at your option, any later version. # Foundation or, at your option, any later version.
#
# Parameters:
#
# $1: Extensions directory
# $2: Registry directory
# $3: The black list
set -e set -e
if [ ! -d $1 ] ; then if [ ! -d $1 ] ; then
mkdir $1 mkdir $1
# Parse each of the extensions in the registry
find $2 -name doc -type d -prune -o -name \*.txt -print | \ find $2 -name doc -type d -prune -o -name \*.txt -print | \
grep -v -f $3 | sort | bin/parse_spec.pl $1 grep -v -f $3 | sort | bin/parse_spec.pl $1
# fix GL_NV_texture_compression_vtc # fix GL_NV_texture_compression_vtc
grep -v EXT $1/GL_NV_texture_compression_vtc > tmp; \ grep -v EXT $1/GL_NV_texture_compression_vtc > tmp
mv tmp $1/GL_NV_texture_compression_vtc mv tmp $1/GL_NV_texture_compression_vtc
# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program # remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp; \ grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp
mv tmp $1/GL_ARB_fragment_program mv tmp $1/GL_ARB_fragment_program
# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info # remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp; \ grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp
mv tmp $1/GLX_EXT_visual_rating mv tmp $1/GLX_EXT_visual_rating
# fix GL_NV_occlusion_query and GL_HP_occlusion_test # fix GL_NV_occlusion_query and GL_HP_occlusion_test
grep -v '_HP' $1/GL_NV_occlusion_query > tmp; \ grep -v '_HP' $1/GL_NV_occlusion_query > tmp
mv tmp $1/GL_NV_occlusion_query mv tmp $1/GL_NV_occlusion_query
sed -i -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \ sed -i -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \
$1/GL_HP_occlusion_test $1/GL_HP_occlusion_test
sed -i -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \ sed -i -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \
$1/GL_HP_occlusion_test $1/GL_HP_occlusion_test
# fix WGL_ATI_pixel_format_float # fix WGL_ATI_pixel_format_float
echo -e "\tGL_RGBA_FLOAT_MODE_ATI 0x8820" >> $1/WGL_ATI_pixel_format_float cat >> $1/WGL_ATI_pixel_format_float <<EOT
echo -e "\tGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835" >> $1/WGL_ATI_pixel_format_float GL_RGBA_FLOAT_MODE_ATI 0x8820
# add typedefs to GL_ARB_vertex_buffer_object GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835i
echo -e "\ttypedef int GLsizeiptrARB" >> $1/GL_ARB_vertex_buffer_object EOT
echo -e "\ttypedef int GLintptrARB" >> $1/GL_ARB_vertex_buffer_object
# add typedefs to GL_ARB_vertex_buffer_object; (from personal communication
# with Marco Fabbricatore).
#
# Rationale. The spec says:
#
# "Both types are defined as signed integers large enough to contain
# any pointer value [...] The idea of making these types unsigned was
# considered, but was ultimately rejected ..."
cat >> $1/GL_ARB_vertex_buffer_object <<EOT
typedef ptrdiff_t GLsizeiptrARB
typedef ptrdiff_t GLintptrARB
EOT
# add typedefs to GLX_EXT_import_context # add typedefs to GLX_EXT_import_context
echo -e "\ttypedef XID GLXContextID" >> $1/GLX_EXT_import_context cat >> $1/GLX_EXT_import_context <<EOT
typedef XID GLXContextID
EOT
# add tokens to GLX_OML_swap_method # add tokens to GLX_OML_swap_method
echo -e "\tGLX_SWAP_EXCHANGE_OML 0x8061" >> $1/GLX_OML_swap_method cat >> $1/GLX_OML_swap_method <<EOT
echo -e "\tGLX_SWAP_COPY_OML 0x8062" >> $1/GLX_OML_swap_method GLX_SWAP_EXCHANGE_OML 0x8061
echo -e "\tGLX_SWAP_UNDEFINED_OML 0x8063" >> $1/GLX_OML_swap_method GLX_SWAP_COPY_OML 0x8062
GLX_SWAP_UNDEFINED_OML 0x8063
EOT
# add typedefs to GLX_SGIX_fbconfig # add typedefs to GLX_SGIX_fbconfig
echo -e "\ttypedef XID GLXFBConfigIDSGIX" >> $1/GLX_SGIX_fbconfig cat >> $1/GLX_SGIX_fbconfig <<EOT
echo -e "\ttypedef struct __GLXFBConfigRec *GLXFBConfigSGIX" >> $1/GLX_SGIX_fbconfig typedef XID GLXFBConfigIDSGIX
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX
EOT
# add typedefs to GLX_SGIX_pbuffer # add typedefs to GLX_SGIX_pbuffer
echo -e "\ttypedef XID GLXPbufferSGIX" >> $1/GLX_SGIX_pbuffer cat >> $1/GLX_SGIX_pbuffer <<EOT
echo -e "\ttypedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX" >> $1/GLX_SGIX_pbuffer typedef XID GLXPbufferSGIX
typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX
EOT
# add typedef to GL_NV_half_float # add typedef to GL_NV_half_float
echo -e "\ttypedef unsigned short GLhalf" >> $1/GL_NV_half_float cat >> $1/GL_NV_half_float <<EOT
typedef unsigned short GLhalf
EOT
# add handle to WGL_ARB_pbuffer # add handle to WGL_ARB_pbuffer
echo -e "\tDECLARE_HANDLE(HPBUFFERARB);" >> $1/WGL_ARB_pbuffer cat >> $1/WGL_ARB_pbuffer <<EOT
DECLARE_HANDLE(HPBUFFERARB);
EOT
# add handle to WGL_EXT_pbuffer # add handle to WGL_EXT_pbuffer
echo -e "\tDECLARE_HANDLE(HPBUFFEREXT);" >> $1/WGL_EXT_pbuffer cat >> $1/WGL_EXT_pbuffer <<EOT
DECLARE_HANDLE(HPBUFFEREXT);
EOT
# get rid of GL_SUN_multi_draw_arrays # get rid of GL_SUN_multi_draw_arrays
rm -f $1/GL_SUN_multi_draw_arrays rm -f $1/GL_SUN_multi_draw_arrays
# change variable names in GL_ARB_vertex_shader # change variable names in GL_ARB_vertex_shader
sed -i -e 's/v0/x/g' $1/GL_ARB_vertex_shader sed -i -e 's/v0/x/g' $1/GL_ARB_vertex_shader
sed -i -e 's/v1/y/g' $1/GL_ARB_vertex_shader sed -i -e 's/v1/y/g' $1/GL_ARB_vertex_shader
sed -i -e 's/v2/z/g' $1/GL_ARB_vertex_shader sed -i -e 's/v2/z/g' $1/GL_ARB_vertex_shader
sed -i -e 's/v3/w/g' $1/GL_ARB_vertex_shader sed -i -e 's/v3/w/g' $1/GL_ARB_vertex_shader
# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader, # remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
# and GL_ARB_vertex_shader # and GL_ARB_vertex_shader
grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp; \ grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp
mv tmp $1/GL_ARB_fragment_shader mv tmp $1/GL_ARB_fragment_shader
grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp; \ grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader mv tmp $1/GL_ARB_vertex_shader
# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp; \
mv tmp $1/GL_ARB_vertex_shader
# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
# and GL_ARB_vertex_shader
grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp; \
mv tmp $1/GL_ARB_fragment_shader
grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp; \
mv tmp $1/GL_ARB_vertex_shader
# fix bugs in GL_ARB_vertex_shader
grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp; \
mv tmp $1/GL_ARB_vertex_shader
sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader
# fix bugs in GL_ARB_shader_objects
grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp; \
mv tmp $1/GL_ARB_shader_objects
grep -v "GL_INT" $1/GL_ARB_shader_objects > tmp; \
mv tmp $1/GL_ARB_shader_objects
# add typedefs to GL_ARB_shader_objects
echo -e "\ttypedef char GLcharARB" >> $1/GL_ARB_shader_objects
echo -e "\ttypedef int GLhandleARB" >> $1/GL_ARB_shader_objects
fi
# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader
# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
# and GL_ARB_vertex_shader
grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader
mv tmp $1/GL_ARB_fragment_shader
grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader
# fix bugs in GL_ARB_vertex_shader
grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader
sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader
# fix bugs in GL_ARB_shader_objects
grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp
mv tmp $1/GL_ARB_shader_objects
grep -v "GL_INT" $1/GL_ARB_shader_objects > tmp
mv tmp $1/GL_ARB_shader_objects
# add typedefs to GL_ARB_shader_objects
cat >> $1/GL_ARB_shader_objects <<EOT
typedef char GLcharARB
typedef int GLhandleARB
EOT
fi

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@ -125,6 +125,19 @@
# endif # endif
#endif #endif
/*
* FIXME: the definition of ptrdiff_t is needed here, it's found in
* stddef.h.
*
* Since Windows doesn't actually _run_ on anything but PCs this will do
* for now.
*
* What does the compiler define when the target is a 64 bit platform
* anyway? WIN64?
*/
typedef int ptrdiff_t;
#ifndef GLAPI #ifndef GLAPI
# if defined(__CYGWIN__) || defined(__MINGW32__) # if defined(__CYGWIN__) || defined(__MINGW32__)
# define GLAPI extern # define GLAPI extern
@ -153,6 +166,17 @@
#else /* _UNIX */ #else /* _UNIX */
/*
* Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
* C. On my system, this amounts to _3 lines_ of included code, all of
* them pretty much harmless. If you know of a way of detecting 32 vs
* 64 _targets_ at compile time you are free to replace this with
* something that's portable. For now, _this_ is the portable solution.
* (mem, 2004-01-04)
*/
#include <stddef.h>
#define GLEW_APIENTRY_DEFINED #define GLEW_APIENTRY_DEFINED
#define APIENTRY #define APIENTRY
#define GLEWAPI extern #define GLEWAPI extern