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https://github.com/nigels-com/glew.git
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Mostly formatting and documentation noops.
For VBO: typedef ptrdiff_t GLsizeiptrARB; typedef ptrdiff_t GLintptrARB; as per email discussion with Marco Fabbricatore. See argumentation in auto/bin/update_ext.sh and auto/src/glew_pre.h. Windows needs to get this fixed. See glew_pre.h. git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@184 783a27ee-832a-0410-bc00-9f386506c6dd
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184ed8c7d2
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@ -45,11 +45,7 @@ my %typemap = (
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ushort => "GLushort",
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DMbuffer => "void *",
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# ARB VBO introduces these, no idea how to handle them properly. The spec
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# file babbles about how great this will be on 64 bit systems, but doesn't
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# actually say how to define this nor how to detect that this has been
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# defined (i.e., is this tied to the VBO spec or not?). For now I'll just
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# use GLEWtype and have it defined in a preamble. (mem, 2003-03-23)
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# ARB VBO introduces these.
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sizeiptrARB => "GLsizeiptrARB",
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intptrARB => "GLintptrARB",
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@ -1,91 +1,147 @@
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#!/bin/bash
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#
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# Copyright (C) 2003 Marcelo E. Magallon <mmagallo@debian.org>
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# Copyright (C) 2003 Milan Ikits <milan.ikits@ieee.org>
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# Copyright (C) 2003-2004 Marcelo E. Magallon <mmagallo@debian.org>
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# Copyright (C) 2003-2004 Milan Ikits <milan.ikits@ieee.org>
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#
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# This program is distributed under the terms and conditions of the GNU
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# General Public License Version 2 as published by the Free Software
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# Foundation or, at your option, any later version.
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#
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# Parameters:
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#
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# $1: Extensions directory
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# $2: Registry directory
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# $3: The black list
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set -e
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if [ ! -d $1 ] ; then
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mkdir $1
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# Parse each of the extensions in the registry
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find $2 -name doc -type d -prune -o -name \*.txt -print | \
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grep -v -f $3 | sort | bin/parse_spec.pl $1
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# fix GL_NV_texture_compression_vtc
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grep -v EXT $1/GL_NV_texture_compression_vtc > tmp; \
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mv tmp $1/GL_NV_texture_compression_vtc
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grep -v EXT $1/GL_NV_texture_compression_vtc > tmp
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mv tmp $1/GL_NV_texture_compression_vtc
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# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp; \
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mv tmp $1/GL_ARB_fragment_program
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp
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mv tmp $1/GL_ARB_fragment_program
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# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
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grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp; \
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mv tmp $1/GLX_EXT_visual_rating
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grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp
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mv tmp $1/GLX_EXT_visual_rating
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# fix GL_NV_occlusion_query and GL_HP_occlusion_test
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grep -v '_HP' $1/GL_NV_occlusion_query > tmp; \
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mv tmp $1/GL_NV_occlusion_query
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grep -v '_HP' $1/GL_NV_occlusion_query > tmp
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mv tmp $1/GL_NV_occlusion_query
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sed -i -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \
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$1/GL_HP_occlusion_test
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sed -i -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \
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$1/GL_HP_occlusion_test
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# fix WGL_ATI_pixel_format_float
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echo -e "\tGL_RGBA_FLOAT_MODE_ATI 0x8820" >> $1/WGL_ATI_pixel_format_float
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echo -e "\tGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835" >> $1/WGL_ATI_pixel_format_float
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# add typedefs to GL_ARB_vertex_buffer_object
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echo -e "\ttypedef int GLsizeiptrARB" >> $1/GL_ARB_vertex_buffer_object
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echo -e "\ttypedef int GLintptrARB" >> $1/GL_ARB_vertex_buffer_object
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cat >> $1/WGL_ATI_pixel_format_float <<EOT
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GL_RGBA_FLOAT_MODE_ATI 0x8820
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GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835i
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EOT
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# add typedefs to GL_ARB_vertex_buffer_object; (from personal communication
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# with Marco Fabbricatore).
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#
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# Rationale. The spec says:
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#
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# "Both types are defined as signed integers large enough to contain
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# any pointer value [...] The idea of making these types unsigned was
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# considered, but was ultimately rejected ..."
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cat >> $1/GL_ARB_vertex_buffer_object <<EOT
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typedef ptrdiff_t GLsizeiptrARB
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typedef ptrdiff_t GLintptrARB
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EOT
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# add typedefs to GLX_EXT_import_context
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echo -e "\ttypedef XID GLXContextID" >> $1/GLX_EXT_import_context
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cat >> $1/GLX_EXT_import_context <<EOT
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typedef XID GLXContextID
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EOT
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# add tokens to GLX_OML_swap_method
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echo -e "\tGLX_SWAP_EXCHANGE_OML 0x8061" >> $1/GLX_OML_swap_method
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echo -e "\tGLX_SWAP_COPY_OML 0x8062" >> $1/GLX_OML_swap_method
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echo -e "\tGLX_SWAP_UNDEFINED_OML 0x8063" >> $1/GLX_OML_swap_method
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cat >> $1/GLX_OML_swap_method <<EOT
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GLX_SWAP_EXCHANGE_OML 0x8061
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GLX_SWAP_COPY_OML 0x8062
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GLX_SWAP_UNDEFINED_OML 0x8063
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EOT
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# add typedefs to GLX_SGIX_fbconfig
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echo -e "\ttypedef XID GLXFBConfigIDSGIX" >> $1/GLX_SGIX_fbconfig
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echo -e "\ttypedef struct __GLXFBConfigRec *GLXFBConfigSGIX" >> $1/GLX_SGIX_fbconfig
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cat >> $1/GLX_SGIX_fbconfig <<EOT
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typedef XID GLXFBConfigIDSGIX
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typedef struct __GLXFBConfigRec *GLXFBConfigSGIX
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EOT
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# add typedefs to GLX_SGIX_pbuffer
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echo -e "\ttypedef XID GLXPbufferSGIX" >> $1/GLX_SGIX_pbuffer
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echo -e "\ttypedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX" >> $1/GLX_SGIX_pbuffer
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cat >> $1/GLX_SGIX_pbuffer <<EOT
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typedef XID GLXPbufferSGIX
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typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX
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EOT
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# add typedef to GL_NV_half_float
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echo -e "\ttypedef unsigned short GLhalf" >> $1/GL_NV_half_float
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cat >> $1/GL_NV_half_float <<EOT
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typedef unsigned short GLhalf
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EOT
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# add handle to WGL_ARB_pbuffer
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echo -e "\tDECLARE_HANDLE(HPBUFFERARB);" >> $1/WGL_ARB_pbuffer
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cat >> $1/WGL_ARB_pbuffer <<EOT
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DECLARE_HANDLE(HPBUFFERARB);
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EOT
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# add handle to WGL_EXT_pbuffer
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echo -e "\tDECLARE_HANDLE(HPBUFFEREXT);" >> $1/WGL_EXT_pbuffer
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cat >> $1/WGL_EXT_pbuffer <<EOT
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DECLARE_HANDLE(HPBUFFEREXT);
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EOT
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# get rid of GL_SUN_multi_draw_arrays
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rm -f $1/GL_SUN_multi_draw_arrays
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# change variable names in GL_ARB_vertex_shader
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sed -i -e 's/v0/x/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v1/y/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v2/z/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v3/w/g' $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp; \
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp; \
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_shader_objects
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grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp; \
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mv tmp $1/GL_ARB_shader_objects
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grep -v "GL_INT" $1/GL_ARB_shader_objects > tmp; \
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mv tmp $1/GL_ARB_shader_objects
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# add typedefs to GL_ARB_shader_objects
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echo -e "\ttypedef char GLcharARB" >> $1/GL_ARB_shader_objects
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echo -e "\ttypedef int GLhandleARB" >> $1/GL_ARB_shader_objects
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fi
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_shader_objects
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grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp
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mv tmp $1/GL_ARB_shader_objects
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grep -v "GL_INT" $1/GL_ARB_shader_objects > tmp
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mv tmp $1/GL_ARB_shader_objects
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# add typedefs to GL_ARB_shader_objects
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cat >> $1/GL_ARB_shader_objects <<EOT
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typedef char GLcharARB
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typedef int GLhandleARB
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EOT
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fi
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@ -125,6 +125,19 @@
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# endif
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#endif
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/*
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* FIXME: the definition of ptrdiff_t is needed here, it's found in
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* stddef.h.
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*
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* Since Windows doesn't actually _run_ on anything but PCs this will do
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* for now.
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*
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* What does the compiler define when the target is a 64 bit platform
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* anyway? WIN64?
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*/
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typedef int ptrdiff_t;
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#ifndef GLAPI
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# if defined(__CYGWIN__) || defined(__MINGW32__)
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# define GLAPI extern
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@ -153,6 +166,17 @@
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#else /* _UNIX */
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/*
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* Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
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* C. On my system, this amounts to _3 lines_ of included code, all of
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* them pretty much harmless. If you know of a way of detecting 32 vs
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* 64 _targets_ at compile time you are free to replace this with
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* something that's portable. For now, _this_ is the portable solution.
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* (mem, 2004-01-04)
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*/
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#include <stddef.h>
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#define GLEW_APIENTRY_DEFINED
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#define APIENTRY
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#define GLEWAPI extern
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