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	Fixed glGetVertexAttribPointerv and glGetShaderSource parameters.
* glGetVertexAttribPointerv takes void**, not void* * glGetShaderSource uses uint instead of int as a shader parameter Signed-off-by: Nigel Stewart <nigels@sourceforge.net>
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				@ -115,11 +115,11 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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	void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
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	void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
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	void glGetVertexAttribiv (GLuint, GLenum, GLint*)
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	void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*)
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	void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid**)
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	GLboolean glIsProgram (GLuint program)
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	GLboolean glIsShader (GLuint shader)
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	void glLinkProgram (GLuint program)
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	void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
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	void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
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	void glUseProgram (GLuint program)
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	void glUniform1f (GLint location, GLfloat v0)
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	void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
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