mirror of
https://github.com/nigels-com/glew.git
synced 2024-11-22 05:45:07 +00:00
Fixed glGetVertexAttribPointerv and glGetShaderSource parameters.
* glGetVertexAttribPointerv takes void**, not void* * glGetShaderSource uses uint instead of int as a shader parameter Signed-off-by: Nigel Stewart <nigels@sourceforge.net>
This commit is contained in:
parent
a23e5e5d6d
commit
e504a5883f
@ -115,11 +115,11 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
|
||||
void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
|
||||
void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
|
||||
void glGetVertexAttribiv (GLuint, GLenum, GLint*)
|
||||
void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*)
|
||||
void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid**)
|
||||
GLboolean glIsProgram (GLuint program)
|
||||
GLboolean glIsShader (GLuint shader)
|
||||
void glLinkProgram (GLuint program)
|
||||
void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
|
||||
void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
|
||||
void glUseProgram (GLuint program)
|
||||
void glUniform1f (GLint location, GLfloat v0)
|
||||
void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
|
||||
|
Loading…
Reference in New Issue
Block a user