Fixed glGetVertexAttribPointerv and glGetShaderSource parameters.

* glGetVertexAttribPointerv takes void**, not void*
* glGetShaderSource uses uint instead of int as a shader parameter

Signed-off-by: Nigel Stewart <nigels@sourceforge.net>
This commit is contained in:
Riku Palomäki 2011-01-19 13:24:02 +02:00 committed by Nigel Stewart
parent a23e5e5d6d
commit e504a5883f

View File

@ -115,11 +115,11 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
void glGetVertexAttribiv (GLuint, GLenum, GLint*)
void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*)
void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid**)
GLboolean glIsProgram (GLuint program)
GLboolean glIsShader (GLuint shader)
void glLinkProgram (GLuint program)
void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
void glUseProgram (GLuint program)
void glUniform1f (GLint location, GLfloat v0)
void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)