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@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<td valign="top">
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<td valign="top">
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<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">1.5.6</a></i></td></tr>
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">1.5.7</a></i></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center"><br></td></tr>
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@ -70,7 +70,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<td valign="bottom">
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<td valign="bottom">
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<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
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<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
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<tr><td align="center"><i>Last Update: 09-07-10</i></td></tr>
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<tr><td align="center"><i>Last Update: 11-03-10</i></td></tr>
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<tr><td align="center">
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<tr><td align="center">
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<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
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<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
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height="35" border="0" alt="OpenGL Logo"></a>
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height="35" border="0" alt="OpenGL Logo"></a>
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@ -377,150 +377,152 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
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<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
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<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
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<tr><td class="num">263</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
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<tr><td class="num">263</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
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<tr><td class="num">264</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
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<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
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<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
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<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
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<tr><td class="num">268</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
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<tr><td class="num">269</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
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<tr><td class="num">270</td><td> </td><td>NV_depth_range_unclamped</td></tr>
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<tr><td class="num">271</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
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<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
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<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
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<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
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<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
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<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
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<tr><td class="num">277</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
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<tr><td class="num">278</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
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<tr><td class="num">279</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
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<tr><td class="num">280</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
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<tr><td class="num">281</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
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<tr><td class="num">282</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
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<tr><td class="num">283</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
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<tr><td class="num">284</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
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<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
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<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
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<tr><td class="num">287</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
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<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
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<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
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<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
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<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
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<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
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<tr><td class="num">293</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
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<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
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<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
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<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
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<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
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<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
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<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
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<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
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<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
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<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
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<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
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<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
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<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
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<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
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<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
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<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
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<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
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<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
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<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
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<tr><td class="num">312</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
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<tr><td class="num">313</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
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<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
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<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
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<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
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<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
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<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
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<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
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<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
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<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
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<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
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<tr><td class="num">323</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
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<tr><td class="num">324</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
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<tr><td class="num">325</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
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<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
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<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
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<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
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<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
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<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
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<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
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<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
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<tr><td class="num">269</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
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<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
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<tr><td class="num">271</td><td> </td><td>NV_depth_range_unclamped</td></tr>
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<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
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<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
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<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
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<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
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<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
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<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
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<tr><td class="num">278</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
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<tr><td class="num">279</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
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<tr><td class="num">280</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
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<tr><td class="num">281</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
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<tr><td class="num">282</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
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<tr><td class="num">283</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
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<tr><td class="num">284</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
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<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
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<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
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<tr><td class="num">287</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
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<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
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<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
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<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
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<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
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<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
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<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
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<tr><td class="num">294</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
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<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
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<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
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<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
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<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
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<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
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<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
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<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
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<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
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<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
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<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
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<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
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<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
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<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
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<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
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<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
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<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
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<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
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<tr><td class="num">312</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
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<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
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<tr><td class="num">314</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
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<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
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<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
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<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
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<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
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<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
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<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
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<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
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<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
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<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
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<tr><td class="num">324</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
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<tr><td class="num">325</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
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<tr><td class="num">326</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
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<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
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|
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
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|
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
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<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
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|
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
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<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
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|
<tr><td><br></td><td></td><td></td></tr>
|
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|
<tr><td><br></td><td></td><td></td></tr>
|
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|
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
|
|
|
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
|
|
|
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
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|
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
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|
|
|
|
|
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
|
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|
<tr><td><br></td><td></td><td></td></tr>
|
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|
|
<tr><td><br></td><td></td><td></td></tr>
|
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|
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
|
|
|
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
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|
|
|
|
|
|
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
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|
<tr><td><br></td><td></td><td></td></tr>
|
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|
<tr><td><br></td><td></td><td></td></tr>
|
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|
|
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
|
|
|
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
|
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|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
|
|
|
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
|
|
|
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
|
|
|
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
|
|
|
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
|
|
|
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
|
|
|
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
|
|
|
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
|
|
|
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
|
|
|
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
|
|
|
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
|
|
|
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
|
|
|
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
|
|
|
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
|
|
|
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
|
|
|
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
|
|
|
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
|
|
|
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
|
|
|
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
|
|
|
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
|
|
|
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
|
|
|
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
|
|
|
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
|
|
|
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
|
|
|
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
|
|
|
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
|
|
|
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
|
|
|
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
|
|
|
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
|
|
|
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
|
|
|
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">370</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
|
|
|
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
|
|
|
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
|
|
|
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
|
|
|
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
|
|
|
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">371</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
|
|
|
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
|
|
|
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
|
|
|
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">390</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
|
|
|
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
|
|
|
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
|
|
|
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
|
|
|
<tr><td class="num">396</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
|
|
|
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">391</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
|
|
|
|
|
|
|
<tr><td><br></td><td></td><td></td></tr>
|
|
|
|
|
|
|
|
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
|
|
|
|
|
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<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
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<tr><td class="num">397</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
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</table>
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</table>
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