Merge branch 'master' into subset

This commit is contained in:
Nigel Stewart 2013-07-22 11:07:22 -05:00
commit f0c9d3fe88
34 changed files with 1796 additions and 1048 deletions

162
Makefile
View File

@ -45,13 +45,12 @@ BINDIR ?= $(GLEW_DEST)/bin
LIBDIR ?= $(GLEW_DEST)/lib
INCDIR ?= $(GLEW_DEST)/include/GL
TARDIR = ../glew-$(GLEW_VERSION)
TARBALL = ../glew-$(GLEW_VERSION).tar.gz
DIST_NAME ?= glew-$(GLEW_VERSION)
DIST_SRC_ZIP ?= $(shell pwd)/$(DIST_NAME).zip
DIST_SRC_TGZ ?= $(shell pwd)/$(DIST_NAME).tgz
DIST_WIN32 ?= $(shell pwd)/$(DIST_NAME)-win32.zip
DIST_DIR = glew-$(GLEW_VERSION)
DIST_WIN32 = glew-$(GLEW_VERSION)-win32.zip
DIST_SRC_ZIP = glew-$(GLEW_VERSION).zip
DIST_SRC_TGZ = glew-$(GLEW_VERSION).tgz
DIST_DIR := $(shell mktemp -d /tmp/glew.XXXXXX)/$(DIST_NAME)
# To disable stripping of binaries either:
# - use STRIP= on gmake command-line
@ -321,86 +320,81 @@ distclean: clean
# Distributions
dist-win32:
$(RM) -r $(TARDIR)
mkdir -p $(TARDIR)
mkdir -p $(TARDIR)/bin
mkdir -p $(TARDIR)/lib
cp -a include $(TARDIR)
cp -a doc $(TARDIR)
cp -a *.txt $(TARDIR)
cp -a lib/glew32.lib $(TARDIR)/lib
cp -a lib/glew32s.lib $(TARDIR)/lib
cp -a lib/glew32mx.lib $(TARDIR)/lib
cp -a lib/glew32mxs.lib $(TARDIR)/lib
cp -a bin/glew32.dll $(TARDIR)/bin
cp -a bin/glew32mx.dll $(TARDIR)/bin
cp -a bin/glewinfo.exe $(TARDIR)/bin
cp -a bin/visualinfo.exe $(TARDIR)/bin
find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r
find $(TARDIR) -name .svn | xargs $(RM) -r
find $(TARDIR) -name "*.patch" | xargs $(RM) -r
unix2dos $(TARDIR)/include/GL/*.h
unix2dos $(TARDIR)/doc/*.txt
unix2dos $(TARDIR)/doc/*.html
unix2dos $(TARDIR)/*.txt
rm -f ../$(DIST_WIN32)
cd .. && zip -rv9 $(DIST_WIN32) $(DIST_DIR)
$(RM) -r $(DIST_DIR)
mkdir -p $(DIST_DIR)
cp -a include $(DIST_DIR)
cp -a doc $(DIST_DIR)
cp -a *.txt $(DIST_DIR)
cp -a bin $(DIST_DIR)
cp -a lib $(DIST_DIR)
$(RM) -f $(DIST_DIR)/bin/*/*/*.pdb $(DIST_DIR)/bin/*/*/*.exp
$(RM) -f $(DIST_DIR)/bin/*/*/glewinfo-*.exe $(DIST_DIR)/bin/*/*/visualinfo-*.exe
$(RM) -f $(DIST_DIR)/lib/*/*/*.pdb $(DIST_DIR)/lib/*/*/*.exp
unix2dos $(DIST_DIR)/include/GL/*.h
unix2dos $(DIST_DIR)/doc/*.txt
unix2dos $(DIST_DIR)/doc/*.html
unix2dos $(DIST_DIR)/*.txt
rm -f $(DIST_WIN32)
cd $(DIST_DIR)/.. && zip -rv9 $(DIST_WIN32) $(DIST_NAME)
$(RM) -r $(DIST_DIR)
dist-src:
$(RM) -r $(TARDIR)
mkdir -p $(TARDIR)
mkdir -p $(TARDIR)/bin
mkdir -p $(TARDIR)/lib
cp -a auto $(TARDIR)
$(RM) -Rf $(TARDIR)/auto/registry
cp -a build $(TARDIR)
cp -a config $(TARDIR)
cp -a src $(TARDIR)
cp -a doc $(TARDIR)
cp -a include $(TARDIR)
cp -a *.txt $(TARDIR)
cp -a Makefile $(TARDIR)
cp -a glew.pc.in $(TARDIR)
find $(TARDIR) -name '*.o' | xargs $(RM) -r
find $(TARDIR) -name '*~' | xargs $(RM) -r
find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r
find $(TARDIR) -name .svn | xargs $(RM) -r
find $(TARDIR) -name "*.patch" | xargs $(RM) -r
dos2unix $(TARDIR)/Makefile
dos2unix $(TARDIR)/auto/Makefile
dos2unix $(TARDIR)/config/*
unix2dos $(TARDIR)/auto/core/*
unix2dos $(TARDIR)/auto/extensions/*
find $(TARDIR) -name '*.h' | xargs unix2dos
find $(TARDIR) -name '*.c' | xargs unix2dos
find $(TARDIR) -name '*.txt' | xargs unix2dos
find $(TARDIR) -name '*.html' | xargs unix2dos
find $(TARDIR) -name '*.css' | xargs unix2dos
find $(TARDIR) -name '*.sh' | xargs unix2dos
find $(TARDIR) -name '*.pl' | xargs unix2dos
find $(TARDIR) -name 'Makefile' | xargs unix2dos
find $(TARDIR) -name '*.in' | xargs unix2dos
find $(TARDIR) -name '*.pm' | xargs unix2dos
find $(TARDIR) -name '*.rc' | xargs unix2dos
rm -f ../$(DIST_SRC_ZIP)
cd .. && zip -rv9 $(DIST_SRC_ZIP) $(DIST_DIR)
dos2unix $(TARDIR)/Makefile
dos2unix $(TARDIR)/auto/Makefile
dos2unix $(TARDIR)/config/*
dos2unix $(TARDIR)/auto/core/*
dos2unix $(TARDIR)/auto/extensions/*
find $(TARDIR) -name '*.h' | xargs dos2unix
find $(TARDIR) -name '*.c' | xargs dos2unix
find $(TARDIR) -name '*.txt' | xargs dos2unix
find $(TARDIR) -name '*.html' | xargs dos2unix
find $(TARDIR) -name '*.css' | xargs dos2unix
find $(TARDIR) -name '*.sh' | xargs dos2unix
find $(TARDIR) -name '*.pl' | xargs dos2unix
find $(TARDIR) -name 'Makefile' | xargs dos2unix
find $(TARDIR) -name '*.in' | xargs dos2unix
find $(TARDIR) -name '*.pm' | xargs dos2unix
find $(TARDIR) -name '*.rc' | xargs dos2unix
cd .. && env GZIP=-9 tar cvzf $(DIST_SRC_TGZ) $(DIST_DIR)
$(RM) -r $(DIST_DIR)
mkdir -p $(DIST_DIR)
mkdir -p $(DIST_DIR)/bin
mkdir -p $(DIST_DIR)/lib
cp -a auto $(DIST_DIR)
$(RM) -Rf $(DIST_DIR)/auto/registry
cp -a build $(DIST_DIR)
cp -a config $(DIST_DIR)
cp -a src $(DIST_DIR)
cp -a doc $(DIST_DIR)
cp -a include $(DIST_DIR)
cp -a *.txt $(DIST_DIR)
cp -a Makefile $(DIST_DIR)
cp -a glew.pc.in $(DIST_DIR)
find $(DIST_DIR) -name '*.o' | xargs $(RM) -r
find $(DIST_DIR) -name '*~' | xargs $(RM) -r
find $(DIST_DIR) -name CVS -o -name .cvsignore | xargs $(RM) -r
find $(DIST_DIR) -name .svn | xargs $(RM) -r
find $(DIST_DIR) -name "*.patch" | xargs $(RM) -r
dos2unix $(DIST_DIR)/Makefile
dos2unix $(DIST_DIR)/auto/Makefile
dos2unix $(DIST_DIR)/config/*
unix2dos $(DIST_DIR)/auto/core/*
unix2dos $(DIST_DIR)/auto/extensions/*
find $(DIST_DIR) -name '*.h' | xargs unix2dos
find $(DIST_DIR) -name '*.c' | xargs unix2dos
find $(DIST_DIR) -name '*.txt' | xargs unix2dos
find $(DIST_DIR) -name '*.html' | xargs unix2dos
find $(DIST_DIR) -name '*.css' | xargs unix2dos
find $(DIST_DIR) -name '*.sh' | xargs unix2dos
find $(DIST_DIR) -name '*.pl' | xargs unix2dos
find $(DIST_DIR) -name 'Makefile' | xargs unix2dos
find $(DIST_DIR) -name '*.in' | xargs unix2dos
find $(DIST_DIR) -name '*.pm' | xargs unix2dos
find $(DIST_DIR) -name '*.rc' | xargs unix2dos
rm -f $(DIST_SRC_ZIP)
cd $(DIST_DIR)/.. && zip -rv9 $(DIST_SRC_ZIP) $(DIST_NAME)
dos2unix $(DIST_DIR)/Makefile
dos2unix $(DIST_DIR)/auto/Makefile
dos2unix $(DIST_DIR)/config/*
dos2unix $(DIST_DIR)/auto/core/*
dos2unix $(DIST_DIR)/auto/extensions/*
find $(DIST_DIR) -name '*.h' | xargs dos2unix
find $(DIST_DIR) -name '*.c' | xargs dos2unix
find $(DIST_DIR) -name '*.txt' | xargs dos2unix
find $(DIST_DIR) -name '*.html' | xargs dos2unix
find $(DIST_DIR) -name '*.css' | xargs dos2unix
find $(DIST_DIR) -name '*.sh' | xargs dos2unix
find $(DIST_DIR) -name '*.pl' | xargs dos2unix
find $(DIST_DIR) -name 'Makefile' | xargs dos2unix
find $(DIST_DIR) -name '*.in' | xargs dos2unix
find $(DIST_DIR) -name '*.pm' | xargs dos2unix
find $(DIST_DIR) -name '*.rc' | xargs dos2unix
rm -f $(DIST_SRC_TGZ)
cd $(DIST_DIR)/.. && env GZIP=-9 tar cvzf $(DIST_SRC_TGZ) $(DIST_NAME)
$(RM) -r $(DIST_DIR)
extensions:
$(MAKE) -C auto

View File

@ -197,9 +197,8 @@ $(S.DEST)/glew.c: $(EXT)/.dummy
$(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@
$(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@
cat $(SRC)/glew_init_gl.c >> $@
$(BIN)/make_list_gl.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@
cat $(SRC)/glew_init_gl_2.c >> $@
$(BIN)/make_list_gl.pl $(GL_EXT_SPEC) >> $@
$(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@
$(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@
echo -e "\n return GLEW_OK;\n}\n" >> $@
echo -e "\n#if defined(_WIN32)" >> $@
echo -e "\n#if !defined(GLEW_MX)" >> $@
@ -275,7 +274,6 @@ $(S.DEST)/glew_init.c: $(EXT)/.dummy
$(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@
cat $(SRC)/glew_init_gl.c >> $@
$(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@
cat $(SRC)/glew_init_gl_2.c >> $@
$(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@
echo -e "\n return GLEW_OK;\n}\n\n#if defined(_WIN32)\n" >> $@;
$(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@

View File

@ -430,6 +430,23 @@ EOT
typedef int GLfixed
EOT
# Append GLclampx to GL_REGAL_ES1_0_compatibility
# Probably ought to be explicitly mentioned in the spec language
cat >> $1/GL_REGAL_ES1_0_compatibility <<EOT
typedef int GLclampx
EOT
# Append GLLOGPROCREGAL to GL_REGAL_log
# Probably ought to be explicitly mentioned in the spec language
cat >> $1/GL_REGAL_log <<EOT
typedef void (APIENTRY *LOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context)
EOT
# Fixup LOGPROCREGAL -> GLLOGPROCREGAL
perl -e 's/LOGPROCREGAL/GLLOGPROCREGAL/g' -pi $1/GL_REGAL_log
# Filter out GL_BYTE from GL_OES_byte_coordinates
grep -v 'GL_BYTE' $1/GL_OES_byte_coordinates > tmp
mv tmp $1/GL_OES_byte_coordinates
@ -438,5 +455,22 @@ EOT
egrep -v 'glProgramUniform.*[1234]d[v]?EXT' $1/GL_EXT_direct_state_access > tmp
mv tmp $1/GL_EXT_direct_state_access
# Filter out all enums from GL_ANGLE_depth_texture
grep -v '0x' $1/GL_ANGLE_depth_texture > tmp
mv tmp $1/GL_ANGLE_depth_texture
# Filter out GL_NONE enum from GL_ANGLE_depth_texture
grep -v 'GL_NONE' $1/GL_ANGLE_texture_usage > tmp
mv tmp $1/GL_ANGLE_texture_usage
# Fixup REGAL and ANGLE urls
for i in $1/GL_REGAL_*; do perl -e 's#http://www.opengl.org/registry/specs/gl/REGAL/.*#https://github.com/p3/regal/tree/master/doc/extensions#g' -pi $i; done
for i in $1/GL_ANGLE_*; do perl -e 's#http://www.opengl.org/registry/specs/gl/ANGLE/.*#https://code.google.com/p/angleproject/source/browse/\#git%2Fextensions#g' -pi $i; done
# Filter out GL_NV_blend_equation_advanced_coherent enums and functions
head -n3 $1/GL_NV_blend_equation_advanced_coherent > tmp
mv tmp $1/GL_NV_blend_equation_advanced_coherent
# clean up
rm -f $1/*.bak

View File

@ -1,66 +0,0 @@
#!/usr/bin/perl
##
## Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
## Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
##
## This program is distributed under the terms and conditions of the GNU
## General Public License Version 2 as published by the Free Software
## Foundation or, at your option, any later version.
use strict;
use warnings;
do 'bin/make.pl';
#---------------------------------------------------------------------------------------
# function pointer definition
sub make_init_call($%)
{
my $name = prefixname($_[0]);
return " r = r || (" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress(\"" . $name . "\")) == NULL;";
}
#---------------------------------------------------------------------------------------
my @extlist = ();
my %extensions = ();
if (@ARGV)
{
@extlist = @ARGV;
foreach my $ext (sort @extlist)
{
my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext);
my $extvar = $extname;
$extvar =~ s/GL(X*)_/GL$1EW_/;
my $extpre = $extname;
$extpre =~ s/^(W?)GL(X?).*$/\l$1gl\l$2ew/;
#my $pextvar = prefix_varname($extvar);
print "#ifdef $extname\n";
if (length($extstring))
{
print " CONST_CAST(" . $extvar . ") = _glewSearchExtensionArray(\"$extstring\", extArrayStart, extArrayEnd);\n";
}
if (keys %$functions)
{
if ($extname =~ /WGL_.*/)
{
print " if (glewExperimental || " . $extvar . "|| crippled) CONST_CAST(" . $extvar . ")= !_glewInit_$extname(GLEW_CONTEXT_ARG_VAR_INIT);\n";
}
else
{
print " if (glewExperimental || " . $extvar . ") CONST_CAST(" . $extvar . ") = !_glewInit_$extname(GLEW_CONTEXT_ARG_VAR_INIT);\n";
}
}
print "#endif /* $extname */\n";
}
}

View File

@ -1,35 +0,0 @@
GL_REGAL_ES1_0_compatibility
https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_ES1_0_compatibility.txt
GL_REGAL_ES1_0_compatibility
typedef int GLclampx
void glAlphaFuncx (GLenum func, GLclampx ref)
void glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
void glClearDepthx (GLclampx depth)
void glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
void glDepthRangex (GLclampx zNear, GLclampx zFar)
void glFogx (GLenum pname, GLfixed param)
void glFogxv (GLenum pname, const GLfixed* params)
void glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void glLightModelx (GLenum pname, GLfixed param)
void glLightModelxv (GLenum pname, const GLfixed* params)
void glLightx (GLenum light, GLenum pname, GLfixed param)
void glLightxv (GLenum light, GLenum pname, const GLfixed* params)
void glLineWidthx (GLfixed width)
void glLoadMatrixx (const GLfixed* m)
void glMaterialx (GLenum face, GLenum pname, GLfixed param)
void glMaterialxv (GLenum face, GLenum pname, const GLfixed* params)
void glMultMatrixx (const GLfixed* m)
void glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
void glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz)
void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void glPointSizex (GLfixed size)
void glPolygonOffsetx (GLfixed factor, GLfixed units)
void glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
void glSampleCoveragex (GLclampx value, GLboolean invert)
void glScalex (GLfixed x, GLfixed y, GLfixed z)
void glTexEnvx (GLenum target, GLenum pname, GLfixed param)
void glTexEnvxv (GLenum target, GLenum pname, const GLfixed* params)
void glTexParameterx (GLenum target, GLenum pname, GLfixed param)
void glTranslatex (GLfixed x, GLfixed y, GLfixed z)

View File

@ -1,16 +0,0 @@
GL_REGAL_ES1_1_compatibility
https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_ES1_1_compatibility.txt
GL_REGAL_ES1_1_compatibility
void glClipPlanef (GLenum plane, const GLfloat* equation)
void glClipPlanex (GLenum plane, const GLfixed* equation)
void glGetClipPlanef (GLenum pname, GLfloat eqn[4])
void glGetClipPlanex (GLenum pname, GLfixed eqn[4])
void glGetFixedv (GLenum pname, GLfixed* params)
void glGetLightxv (GLenum light, GLenum pname, GLfixed* params)
void glGetMaterialxv (GLenum face, GLenum pname, GLfixed* params)
void glGetTexEnvxv (GLenum env, GLenum pname, GLfixed* params)
void glGetTexParameterxv (GLenum target, GLenum pname, GLfixed* params)
void glPointParameterx (GLenum pname, GLfixed param)
void glPointParameterxv (GLenum pname, const GLfixed* params)
void glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid* pointer)
void glTexParameterxv (GLenum target, GLenum pname, const GLfixed* params)

View File

@ -1,8 +0,0 @@
GL_REGAL_enable
https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_enable.txt
GL_REGAL_enable
GL_ERROR_REGAL 0x9322
GL_DEBUG_REGAL 0x9323
GL_LOG_REGAL 0x9324
GL_EMULATION_REGAL 0x9325
GL_DRIVER_REGAL 0x9326

View File

@ -1,4 +0,0 @@
GL_REGAL_error_string
https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_error_string.txt
GL_REGAL_error_string
const GLchar* glErrorStringREGAL (GLenum error)

View File

@ -1,5 +0,0 @@
GL_REGAL_extension_query
https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_extension_query.txt
GL_REGAL_extension_query
GLboolean glGetExtensionREGAL (const GLchar* ext)
GLboolean glIsSupportedREGAL (const GLchar* ext)

View File

@ -1,14 +0,0 @@
GL_REGAL_log
https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_log.txt
GL_REGAL_log
GL_LOG_ERROR_REGAL 0x9319
GL_LOG_WARNING_REGAL 0x931A
GL_LOG_INFO_REGAL 0x931B
GL_LOG_APP_REGAL 0x931C
GL_LOG_DRIVER_REGAL 0x931D
GL_LOG_INTERNAL_REGAL 0x931E
GL_LOG_DEBUG_REGAL 0x931F
GL_LOG_STATUS_REGAL 0x9320
GL_LOG_HTTP_REGAL 0x9321
void glLogMessageCallbackREGAL (GLLOGPROCREGAL callback)
typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context)

View File

@ -0,0 +1,5 @@
GL_VERSION_4_4
http://www.opengl.org/registry/
GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5

View File

@ -13,7 +13,7 @@ Mac OS X, FreeBSD, Irix, and Solaris.
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries.<br/>
The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a>[08-06-12]:
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a>[07-22-13]:
</p>
<p>
</p>
@ -27,8 +27,8 @@ The latest release is
<td align="right"><b>Source</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0.tgz/download">TGZ</a></td>
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.tgz/download">TGZ</a></td>
<td></td>
</tr>
<tr>
@ -36,8 +36,7 @@ The latest release is
<td align="right"><b>Binaries</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0-win32.zip/download">Windows 32-bit</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0-win64.zip/download">64-bit</a>&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0-win32.zip/download">Windows 32-bit and 64-bit</a>&nbsp;|&nbsp;
</td>
<td></td>
</tr>
@ -50,10 +49,10 @@ The latest release is
An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
</p>
<ul>
<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
<li><a href="https://github.com/nigels-com/glew">github</a><br/>
<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/>&nbsp;</li>
<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
</ul>
<p></p>
@ -67,7 +66,7 @@ An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>
<h2>Supported Extensions</h2>
<p>
The latest release contains support for OpenGL 4.3 and the following extensions:
The latest release contains support for OpenGL 4.4 and the following extensions:
</p>
<ul>
<li><a href="glew.html">OpenGL extensions</a>
@ -77,6 +76,7 @@ The latest release contains support for OpenGL 4.3 and the following extensions:
<h2>News</h2>
<ul>
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>

View File

@ -1,5 +1,65 @@
<h2>Change Log</h2>
<hr align="center">
<ul class="none">
<li><b>1.10.0</b> [07-22-13]
<ul>
<li> New features:
<ul>
<li> Support for OpenGL 4.4
</ul>
<li> New extensions:
<ul>
<li> GL_AMD_interleaved_elements
<li> GL_AMD_shader_trinary_minmax
<li> GL_AMD_sparse_texture
<li> GL_ANGLE_depth_texture
<li> GL_ANGLE_framebuffer_blit
<li> GL_ANGLE_framebuffer_multisample
<li> GL_ANGLE_instanced_arrays
<li> GL_ANGLE_pack_reverse_row_order
<li> GL_ANGLE_program_binary
<li> GL_ANGLE_texture_compression_dxt1
<li> GL_ANGLE_texture_compression_dxt3
<li> GL_ANGLE_texture_compression_dxt5
<li> GL_ANGLE_texture_usage
<li> GL_ANGLE_timer_query
<li> GL_ANGLE_translated_shader_source
<li> GL_ARB_bindless_texture
<li> GL_ARB_buffer_storage
<li> GL_ARB_clear_texture
<li> GL_ARB_compute_variable_group_size
<li> GL_ARB_enhanced_layouts
<li> GL_ARB_indirect_parameters
<li> GL_ARB_multi_bind
<li> GL_ARB_query_buffer_object
<li> GL_ARB_seamless_cubemap_per_texture
<li> GL_ARB_shader_draw_parameters
<li> GL_ARB_shader_group_vote
<li> GL_ARB_sparse_texture
<li> GL_ARB_texture_mirror_clamp_to_edge
<li> GL_ARB_texture_stencil8
<li> GL_ARB_vertex_type_10f_11f_11f_rev
<li> GL_INTEL_map_texture
<li> GL_NVX_conditional_render
<li> GL_NV_bindless_multi_draw_indirect
<li> GL_NV_blend_equation_advanced
<li> GL_NV_compute_program5
<li> GL_NV_deep_texture3D
<li> GL_NV_draw_texture
<li> GL_NV_shader_atomic_counters
<li> GL_NV_shader_storage_buffer_object
<li> GL_REGAL_ES1_0_compatibility
<li> GL_REGAL_ES1_1_compatibility
<li> GL_REGAL_enable
<li> GLX_EXT_buffer_age
<li> WGL_ARB_robustness_application_isolation
<li> WGL_ARB_robustness_share_group_isolation
</ul>
<li> <a href="https://sourceforge.net/p/glew/bugs/milestone/1.9.1/">Bug fixes</a>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.9.0</b> [08-06-12]

View File

@ -247,18 +247,3 @@ static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, c
}
return GL_FALSE;
}
static GLboolean _glewSearchExtensionArray (const char* name, const GLubyte** start, const GLubyte** end)
{
const GLubyte** p;
GLuint len = _glewStrLen((const GLubyte*)name);
p = start;
while (p < end)
{
GLuint n = _glewStrCLen(*p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, *p, n)) return GL_TRUE;
p += 1;
}
return GL_FALSE;
}

View File

@ -4,36 +4,12 @@ GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
GLuint dot;
GLint numExt, i, major;
/* query opengl version to decide how to enumerate extensions */
start = glGetString(GL_VERSION);
dot = _glewStrCLen(start, '.');
if (dot == 0)
return GL_FALSE;
major = start[dot-1]-'0';
if (major >= 3)
{
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
for(i = 0; i < numExt; ++i)
{
start = glGetStringi(GL_EXTENSIONS, i);
end = start + _glewStrLen(start);
if(_glewSearchExtension(name, start, end) == GL_TRUE)
return GL_TRUE;
}
}
else
{
start = (const GLubyte*)glGetString(GL_EXTENSIONS);
if (start == 0)
return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
return GL_FALSE;
}
/* ------------------------------------------------------------------------- */
@ -45,9 +21,6 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
const GLubyte* s;
GLuint dot;
GLint major, minor;
const GLubyte* extArray[1000];
const GLubyte** extArrayStart;
const GLubyte** extArrayEnd;
const GLubyte* extStart;
const GLubyte* extEnd;
/* query opengl version */
@ -71,7 +44,8 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
}
else
{
CONST_CAST(GLEW_VERSION_4_3) = ( major > 4 ) || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
@ -89,4 +63,10 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
/* initialize core */
/* query opengl extensions string */
extStart = glGetString(GL_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte*)"";
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */

View File

@ -1,44 +0,0 @@
/* get extensions */
if (GLEW_VERSION_3_0 == GL_TRUE)
{
GLint numExt;
GLint i;
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
for(i = 0; i < numExt; ++i)
{
extArray[i] = glGetStringi(GL_EXTENSIONS, i);
}
extArrayStart = &extArray[0];
extArrayEnd = &extArray[i];
}
else
{
int i;
extStart = glGetString(GL_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte*)"";
extEnd = extStart + _glewStrLen(extStart);
i = 0;
while (extStart < extEnd)
{
int len = _glewStrCLen(extStart, ' ');
if (len > 0)
{
extArray[i] = extStart;
i += 1;
}
extStart += len + 1;
}
extArrayStart = &extArray[0];
extArrayEnd = &extArray[i];
}
/* initialize extensions */

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

29
build/vc10/common.props Normal file
View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<INCLUDE_DIR>../../include</INCLUDE_DIR>
<LIB_DIR>../../lib</LIB_DIR>
<BIN_DIR>../../bin</BIN_DIR>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="INCLUDE_DIR">
<Value>$(INCLUDE_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="LIB_DIR">
<Value>$(LIB_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
<BuildMacro Include="BIN_DIR">
<Value>$(BIN_DIR)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>

42
build/vc10/glew.sln Executable file → Normal file
View File

@ -6,55 +6,85 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}"
ProjectSection(ProjectDependencies) = postProject
{664E6F0D-6784-4760-9565-D54F8EB1EDF4} = {664E6F0D-6784-4760-9565-D54F8EB1EDF4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}"
ProjectSection(ProjectDependencies) = postProject
{664E6F0D-6784-4760-9565-D54F8EB1EDF4} = {664E6F0D-6784-4760-9565-D54F8EB1EDF4}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug MX|Win32 = Debug MX|Win32
Debug MX|x64 = Debug MX|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release MX|Win32 = Release MX|Win32
Release MX|x64 = Release MX|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug MX|Win32.ActiveCfg = Debug MX|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug MX|Win32.Build.0 = Debug MX|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug MX|x64.ActiveCfg = Debug MX|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug MX|x64.Build.0 = Debug MX|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.Build.0 = Debug|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release MX|Win32.ActiveCfg = Release MX|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release MX|Win32.Build.0 = Release MX|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release MX|x64.ActiveCfg = Release MX|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release MX|x64.Build.0 = Release MX|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.ActiveCfg = Release|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.Build.0 = Release|Win32
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.ActiveCfg = Release|x64
{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.Build.0 = Release|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug MX|Win32.ActiveCfg = Debug MX|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug MX|Win32.Build.0 = Debug MX|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug MX|x64.ActiveCfg = Debug MX|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug MX|x64.Build.0 = Debug MX|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release MX|Win32.ActiveCfg = Release MX|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release MX|Win32.Build.0 = Release MX|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release MX|x64.ActiveCfg = Release MX|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release MX|x64.Build.0 = Release MX|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64
{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug MX|Win32.ActiveCfg = Debug MX|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug MX|Win32.Build.0 = Debug MX|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug MX|x64.ActiveCfg = Debug MX|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug MX|x64.Build.0 = Debug MX|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.ActiveCfg = Debug|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|Win32.Build.0 = Debug|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.ActiveCfg = Debug|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Debug|x64.Build.0 = Debug|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release MX|Win32.ActiveCfg = Release MX|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release MX|Win32.Build.0 = Release MX|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release MX|x64.ActiveCfg = Release MX|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release MX|x64.Build.0 = Release MX|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.ActiveCfg = Release|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|Win32.Build.0 = Release|Win32
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.ActiveCfg = Release|x64
{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}.Release|x64.Build.0 = Release|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug MX|Win32.ActiveCfg = Debug MX|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug MX|Win32.Build.0 = Debug MX|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug MX|x64.ActiveCfg = Debug MX|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug MX|x64.Build.0 = Debug MX|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.ActiveCfg = Debug|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|Win32.Build.0 = Debug|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.ActiveCfg = Debug|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Debug|x64.Build.0 = Debug|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release MX|Win32.ActiveCfg = Release MX|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release MX|Win32.Build.0 = Release MX|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release MX|x64.ActiveCfg = Release MX|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release MX|x64.Build.0 = Release MX|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.ActiveCfg = Release|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|Win32.Build.0 = Release|Win32
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.ActiveCfg = Release|x64
{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

305
build/vc10/glew_shared.vcxproj Executable file → Normal file
View File

@ -1,85 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug MX|Win32">
<Configuration>Debug MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug MX|x64">
<Configuration>Debug MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|Win32">
<Configuration>Release MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|x64">
<Configuration>Release MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>shared/release_mx/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32mx</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32mx</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>shared/release/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>shared/debug_mx/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32mxd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32mxd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>shared/debug/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glew32d</TargetName>
</PropertyGroup>
@ -92,17 +157,12 @@
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\shared/release-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\shared/release-mx\glew_shared.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\shared/release-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\shared/release-mx\</ProgramDataBaseFileName>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\../../lib\glew_shared.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
@ -112,17 +172,55 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_shared.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glew32mx.dll</OutputFile>
<ImportLibrary>.\../../lib\glew32mx.lib</ImportLibrary>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -134,17 +232,12 @@
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\shared/release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\shared/release\glew_shared.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\shared/release\</ObjectFileName>
<ProgramDataBaseFileName>.\shared/release\</ProgramDataBaseFileName>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\../../lib\glew_shared.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
@ -154,17 +247,55 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_shared.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glew32.dll</OutputFile>
<ImportLibrary>.\../../lib\glew32.lib</ImportLibrary>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4089</AdditionalOptions>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
@ -175,18 +306,13 @@
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_MX;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\shared/debug-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\shared/debug-mx\glew_shared.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\shared/debug-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\shared/debug-mx\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\../../lib\glew_shared.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
@ -196,17 +322,55 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_shared.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glew32mxd.dll</OutputFile>
<ImportLibrary>.\../../lib\glew32mxd.lib</ImportLibrary>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_MX;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -216,19 +380,14 @@
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\shared/debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\shared/debug\glew_shared.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\shared/debug\</ObjectFileName>
<ProgramDataBaseFileName>.\shared/debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\../../lib\glew_shared.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
@ -238,17 +397,55 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_shared.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glew32d.dll</OutputFile>
<ImportLibrary>.\../../lib\glew32d.lib</ImportLibrary>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib</ImportLibrary>
<BaseAddress>0x62AA0000</BaseAddress>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>

257
build/vc10/glew_static.vcxproj Executable file → Normal file
View File

@ -1,100 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug MX|Win32">
<Configuration>Debug MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug MX|x64">
<Configuration>Debug MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|Win32">
<Configuration>Release MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|x64">
<Configuration>Release MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{664E6F0D-6784-4760-9565-D54F8EB1EDF4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
<OutDir>../../lib/</OutDir>
<IntDir>static/debug_mx/</IntDir>
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32mxsd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32mxsd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>../../lib/</OutDir>
<IntDir>static/debug/</IntDir>
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<OutDir>../../lib/</OutDir>
<IntDir>static/release_mx/</IntDir>
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32mxs</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32mxs</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>../../lib/</OutDir>
<IntDir>static/debug/</IntDir>
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>../../lib/</OutDir>
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
<ClCompile>
@ -105,11 +177,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug-mx\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug-mx\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<ResourceCompile>
@ -118,14 +186,38 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32mxsd.lib</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -136,11 +228,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -148,14 +236,38 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32s.lib</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -166,11 +278,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release-mx\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release-mx\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -178,14 +286,38 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32mxs.lib</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -194,12 +326,7 @@
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<ResourceCompile>
@ -208,19 +335,47 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32sd.lib</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glew.c" />
</ItemGroup>

313
build/vc10/glewinfo.vcxproj Executable file → Normal file
View File

@ -1,101 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug MX|Win32">
<Configuration>Debug MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug MX|x64">
<Configuration>Debug MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|Win32">
<Configuration>Release MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|x64">
<Configuration>Release MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/release_mx/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo-mx</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo-mx</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/debug_mx/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo-mxd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo-mxd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/debug/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/release/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>glewinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>../../bin/</OutDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>glewinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>glewinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<ClCompile>
@ -106,15 +179,10 @@
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release-mx\glewinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release-mx\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\glewinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -122,13 +190,42 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\glewinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glewinfo-mx.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32mxs.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxs.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxs.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
@ -139,16 +236,11 @@
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug-mx\glewinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug-mx\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\glewinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -156,14 +248,44 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\glewinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glewinfo-mxd.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32mxsd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxsd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxsd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -174,16 +296,11 @@
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug\glewinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\glewinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -191,14 +308,44 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\glewinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/glewinfod.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -210,15 +357,10 @@
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release\glewinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\glewinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -226,20 +368,69 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\glewinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>.\../../bin\glewinfo.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\glewinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glewinfo.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\glewinfo.rc" />
<ProjectReference Include="glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

312
build/vc10/visualinfo.vcxproj Executable file → Normal file
View File

@ -1,100 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug MX|Win32">
<Configuration>Debug MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug MX|x64">
<Configuration>Debug MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|Win32">
<Configuration>Release MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|x64">
<Configuration>Release MX</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
<Import Project="common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'" Label="PropertySheets">
<Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/debug_mx/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo-mxd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo-mxd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/debug/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfod</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/release_mx/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo-mx</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo-mx</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>../../bin/</OutDir>
<IntDir>static/release/</IntDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>../../bin/</OutDir>
<OutDir>$(BIN_DIR)\$(Configuration)\$(PlatformName)\</OutDir>
<TargetName>visualinfo</TargetName>
<IntDir>tmp\$(TargetName)\$(Configuration)\$(PlatformName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<OutDir>..\..\bin/</OutDir>
<TargetName>visualinfo</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
@ -105,16 +177,11 @@
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug-mx\visualinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug-mx\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\visualinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -122,14 +189,44 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\visualinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/visualinfo-mxd.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32mxsd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxsd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxsd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -140,16 +237,11 @@
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug\visualinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\visualinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -157,14 +249,44 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\visualinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/visualinfod.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
@ -176,15 +298,10 @@
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release-mx\visualinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release-mx\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\visualinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -192,13 +309,42 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\visualinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>../../bin/visualinfo-mx.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32mxs.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxs.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_MX;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_MX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32mxs.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -210,15 +356,10 @@
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release\visualinfo.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release\</ProgramDataBaseFileName>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\../../bin\visualinfo.tlb</TypeLibraryName>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
@ -226,20 +367,69 @@
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../bin\visualinfo.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>.\../../bin\visualinfo.exe</OutputFile>
<AdditionalDependencies>../../lib/glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Midl>
<TypeLibraryName>.\..\..\bin\visualinfo.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'">
<ClCompile>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LIB_DIR)\$(Configuration)\$(PlatformName)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\visualinfo.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\visualinfo.rc" />
<ProjectReference Include="glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -1,5 +1,5 @@
GLEW_MAJOR = 1
GLEW_MINOR = 9
GLEW_MINOR = 10
GLEW_MICRO = 0
GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO)
GLEW_NAME = GLEW

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
@ -127,475 +127,507 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/fence.txt">APPLE_fence</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
<tr><td class="num">82</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
<tr><td class="num">99</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow.txt">ARB_shadow</a></td></tr>
<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sync.txt">ARB_sync</a></td></tr>
<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
<tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
<tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/fence.txt">APPLE_fence</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
<tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
<tr><td class="num">99</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
<tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
<tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow.txt">ARB_shadow</a></td></tr>
<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sync.txt">ARB_sync</a></td></tr>
<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
<tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
<tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/element_array.txt">ATI_element_array</a></td></tr>
<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
<tr><td class="num">183</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
<tr><td class="num">185</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/abgr.txt">EXT_abgr</a></td></tr>
<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/bgra.txt">EXT_bgra</a></td></tr>
<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/convolution.txt">EXT_convolution</a></td></tr>
<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
<tr><td class="num">210</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
<tr><td class="num">212</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
<tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/histogram.txt">EXT_histogram</a></td></tr>
<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_func.txt">EXT_index_func</a></td></tr>
<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_material.txt">EXT_index_material</a></td></tr>
<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
<tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
<tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
<tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
<tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
<tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture.txt">EXT_texture</a></td></tr>
<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
<tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
<tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
<tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
<tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
<tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
<tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
<tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
<tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
<tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
<tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
<tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
<tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
<tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
<tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
<tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
<tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/element_array.txt">ATI_element_array</a></td></tr>
<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
<tr><td class="num">210</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
<tr><td class="num">212</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/abgr.txt">EXT_abgr</a></td></tr>
<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/bgra.txt">EXT_bgra</a></td></tr>
<tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
<tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/convolution.txt">EXT_convolution</a></td></tr>
<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
<tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
<tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
<tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/histogram.txt">EXT_histogram</a></td></tr>
<tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_func.txt">EXT_index_func</a></td></tr>
<tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_material.txt">EXT_index_material</a></td></tr>
<tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
<tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
<tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
<tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
<tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
<tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
<tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
<tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
<tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
<tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
<tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
<tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
<tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
<tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
<tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
<tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture.txt">EXT_texture</a></td></tr>
<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
<tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/image_transform.txt">HP_image_transform</a></td></tr>
<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/static_data.txt">IBM_static_data</a></td></tr>
<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/image_transform.txt">HP_image_transform</a></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/static_data.txt">IBM_static_data</a></td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/debug.txt">KHR_debug</a></td></tr>
<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/texture_compression_astc_ldr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">311</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/debug.txt">KHR_debug</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/texture_compression_astc_ldr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_ES1_0_compatibility.txt">REGAL_ES1_0_compatibility</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_ES1_1_compatibility.txt">REGAL_ES1_1_compatibility</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_enable.txt">REGAL_enable</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_error_string.txt">REGAL_error_string</a></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_extension_query.txt">REGAL_extension_query</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/blob/master/doc/extensions/GL_REGAL_log.txt">REGAL_log</a></td></tr>
<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td class="num">431</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
<tr><td class="num">432</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
<tr><td class="num">433</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
<tr><td class="num">434</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
<tr><td class="num">435</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
<tr><td class="num">436</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
</table>
<!-- begin footer.html -->
</td></tr></table></body>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
@ -112,7 +112,7 @@ Mac OS X, FreeBSD, Irix, and Solaris.
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries.<br/>
The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a>[08-06-12]:
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a>[07-22-13]:
</p>
<p>
</p>
@ -126,8 +126,8 @@ The latest release is
<td align="right"><b>Source</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0.tgz/download">TGZ</a></td>
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.tgz/download">TGZ</a></td>
<td></td>
</tr>
<tr>
@ -135,8 +135,7 @@ The latest release is
<td align="right"><b>Binaries</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0-win32.zip/download">Windows 32-bit</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/glew-1.9.0-win64.zip/download">64-bit</a>&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0-win32.zip/download">Windows 32-bit and 64-bit</a>&nbsp;|&nbsp;
</td>
<td></td>
</tr>
@ -149,10 +148,10 @@ The latest release is
An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
</p>
<ul>
<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
<li><a href="https://github.com/nigels-com/glew">github</a><br/>
<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/>&nbsp;</li>
<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
</ul>
<p></p>
@ -166,7 +165,7 @@ An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>
<h2>Supported Extensions</h2>
<p>
The latest release contains support for OpenGL 4.3 and the following extensions:
The latest release contains support for OpenGL 4.4 and the following extensions:
</p>
<ul>
<li><a href="glew.html">OpenGL extensions</a>
@ -176,6 +175,7 @@ The latest release contains support for OpenGL 4.3 and the following extensions:
<h2>News</h2>
<ul>
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
@ -99,6 +99,66 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
<h2>Change Log</h2>
<hr align="center">
<ul class="none">
<li><b>1.10.0</b> [07-22-13]
<ul>
<li> New features:
<ul>
<li> Support for OpenGL 4.4
</ul>
<li> New extensions:
<ul>
<li> GL_AMD_interleaved_elements
<li> GL_AMD_shader_trinary_minmax
<li> GL_AMD_sparse_texture
<li> GL_ANGLE_depth_texture
<li> GL_ANGLE_framebuffer_blit
<li> GL_ANGLE_framebuffer_multisample
<li> GL_ANGLE_instanced_arrays
<li> GL_ANGLE_pack_reverse_row_order
<li> GL_ANGLE_program_binary
<li> GL_ANGLE_texture_compression_dxt1
<li> GL_ANGLE_texture_compression_dxt3
<li> GL_ANGLE_texture_compression_dxt5
<li> GL_ANGLE_texture_usage
<li> GL_ANGLE_timer_query
<li> GL_ANGLE_translated_shader_source
<li> GL_ARB_bindless_texture
<li> GL_ARB_buffer_storage
<li> GL_ARB_clear_texture
<li> GL_ARB_compute_variable_group_size
<li> GL_ARB_enhanced_layouts
<li> GL_ARB_indirect_parameters
<li> GL_ARB_multi_bind
<li> GL_ARB_query_buffer_object
<li> GL_ARB_seamless_cubemap_per_texture
<li> GL_ARB_shader_draw_parameters
<li> GL_ARB_shader_group_vote
<li> GL_ARB_sparse_texture
<li> GL_ARB_texture_mirror_clamp_to_edge
<li> GL_ARB_texture_stencil8
<li> GL_ARB_vertex_type_10f_11f_11f_rev
<li> GL_INTEL_map_texture
<li> GL_NVX_conditional_render
<li> GL_NV_bindless_multi_draw_indirect
<li> GL_NV_blend_equation_advanced
<li> GL_NV_compute_program5
<li> GL_NV_deep_texture3D
<li> GL_NV_draw_texture
<li> GL_NV_shader_atomic_counters
<li> GL_NV_shader_storage_buffer_object
<li> GL_REGAL_ES1_0_compatibility
<li> GL_REGAL_ES1_1_compatibility
<li> GL_REGAL_enable
<li> GLX_EXT_buffer_age
<li> WGL_ARB_robustness_application_isolation
<li> WGL_ARB_robustness_share_group_isolation
</ul>
<li> <a href="https://sourceforge.net/p/glew/bugs/milestone/1.9.1/">Bug fixes</a>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.9.0</b> [08-06-12]

View File

@ -46,7 +46,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">1.9.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -71,7 +71,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-15-13</i></td></tr>
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>