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Direct linking of glGetString and glGetIntegerv is necessary for Windows/WGL
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@ -81,11 +81,15 @@ static GLenum GLEWAPIENTRY glewContextInit ()
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GLint major, minor;
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GLint major, minor;
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size_t n;
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size_t n;
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/* query opengl version */
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#ifdef _WIN32
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getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
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getString = glGetString;
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#else
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getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
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if (!getString)
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if (!getString)
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return GLEW_ERROR_NO_GL_VERSION;
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return GLEW_ERROR_NO_GL_VERSION;
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#endif
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/* query opengl version */
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s = getString(GL_VERSION);
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s = getString(GL_VERSION);
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dot = _glewStrCLen(s, '.');
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dot = _glewStrCLen(s, '.');
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if (dot == 0)
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if (dot == 0)
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@ -137,7 +141,12 @@ static GLenum GLEWAPIENTRY glewContextInit ()
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const char *ext;
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const char *ext;
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GLboolean *enable;
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GLboolean *enable;
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#ifdef _WIN32
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getIntegerv = glGetIntegerv;
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#else
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getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
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getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
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#endif
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if (getIntegerv)
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if (getIntegerv)
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getIntegerv(GL_NUM_EXTENSIONS, &n);
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getIntegerv(GL_NUM_EXTENSIONS, &n);
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