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Fix for Apple OSX - GLint is always 32 bit\nReviewed by Milan Ikits, Stephane Denis
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@540 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -143,19 +143,11 @@ extern "C" {
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#ifndef GL_VERSION_1_1
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#define GL_VERSION_1_1 1
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#if defined(__APPLE__)
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typedef unsigned long GLenum;
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typedef unsigned long GLbitfield;
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typedef unsigned long GLuint;
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typedef long GLint;
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typedef long GLsizei;
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#else
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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typedef unsigned int GLuint;
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typedef int GLint;
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typedef int GLsizei;
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#endif
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typedef unsigned char GLboolean;
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typedef signed char GLbyte;
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typedef short GLshort;
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