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git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@121 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -4,7 +4,7 @@
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<table border="0" cellspacing="0" cellpadding="0" width="100%">
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<tr>
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<td align="right">
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<i>Last update: 08-11-03</i></td>
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<i>Last update: 09-15-03</i></td>
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</tr>
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</table>
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</td>
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@ -119,30 +119,35 @@ There are two ways to build your project with GLEW.
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<p>
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The simpler but less flexible way is to include <tt>glew.h</tt> and
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<tt>glew.c</tt> into your project and on Windows define the
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<tt>GLEW_STATIC</tt> preprocessor constant for the static library or
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executable you are building together with GLEW. You also need to
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replace <tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
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<tt><glew.h></tt> and set the appropriate include flag
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(<tt>-I</tt>) to tell the compiler where to look for it. For example:
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<tt>glew.c</tt> into your project and define the <tt>GLEW_STATIC</tt>
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preprocessor constant for the static library or executable you are
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building together with GLEW (Windows only). You also need to replace
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<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
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<tt><glew.h></tt> in your code and set the appropriate include
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flag (<tt>-I</tt>) to tell the compiler where to look for it. For
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example:
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<blockquote><pre>#include <glew.h>
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#include <GL/glut.h>
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<gl, glu, and glut functionality is available here>
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</pre></blockquote>
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Note that if you are using GLEW together with GLUT, you have to
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include <tt>glew.h</tt> first. In addition, <tt>glew.h</tt> includes
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<tt>glu.h</tt>, so you don't need to include it separately.
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Depending on where you put <tt>glew.h</tt> you may also need to change
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the include directives in <tt>glew.c</tt>. Note that if you are using
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GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
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In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you don't
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need to include it separately.
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<p>
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On Windows you can also add the supplied project file
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<tt>glew_static.dsp</tt> to your workspace (solution) and compile it together
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with your other projects. In this case you need to change the
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<tt>GLEW_BUILD</tt> preprocessor constant to <tt>GLEW_STATIC</tt>,
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On Windows you also have the option of adding the supplied project
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file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
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it together with your other projects. In this case you need to change
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the <tt>GLEW_BUILD</tt> preprocessor constant to <tt>GLEW_STATIC</tt>,
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otherwise you get build errors. <b>Note that GLEW does not use the C
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runtime library, so it does not matter which version (single-threaded,
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multi-threaded or multi-threaded DLL) it is linked with</b>.
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multi-threaded or multi-threaded DLL) it is linked with (without
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debugging information). It is, however, a good idea to compile all
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your projects including GLEW with the same C runtime settings.</b>
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<p>
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@ -260,6 +265,7 @@ if (GLEW_OK != err)
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fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
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...
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}
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fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
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</pre></blockquote>
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<p>
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@ -352,7 +358,7 @@ else
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<p>
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GLEW provides two command line tools: one for creating a list of
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available extensions and visuals; and another for verification of extension
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available extensions and visuals; and another for verifying extension
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entry points.
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<p>
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@ -361,11 +367,11 @@ entry points.
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<p>
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<tt>wglinfo</tt> is the Windows version of <tt>glxinfo</tt>. By
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default it creates a file called <tt>wglinfo.txt</tt> that contains
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a list of available OpenGL, WGL, and GLU extensions
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as well as a table of visuals aka. pixelformats. Pbuffer and multiple output
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capable visuals are also included. The format of the table is
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described <a href="wglinfo.txt">here</a>. For additional usage information, type
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default it creates a file called <tt>wglinfo.txt</tt> that contains a
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list of available OpenGL, WGL, and GLU extensions as well as a table
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of visuals aka. pixel formats. Pbuffer and multiple output capable
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visuals are also included. The format of the table is described <a
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href="wglinfo.txt">here</a>. For additional usage information, type
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<tt>wglinfo -h</tt>.
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<p>
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@ -374,9 +380,10 @@ described <a href="wglinfo.txt">here</a>. For additional usage information, type
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<p>
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<tt>glewinfo</tt> allows you to verify the entry points for the
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extensions supported on your platform. It uses GLEW to find out which extensions
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and entry points are available. On Windows it reports the results to a text file
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called <tt>glewinfo.txt</tt>, on Linux and IRIX it prints them to <tt>stdout</tt>.
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extensions supported on your platform. It uses GLEW to find out which
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extensions and entry points are available. On Windows it reports the
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results to a text file called <tt>glewinfo.txt</tt>, on Linux and IRIX
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it prints them to <tt>stdout</tt>.
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<p>
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</td>
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@ -394,13 +401,13 @@ called <tt>glewinfo.txt</tt>, on Linux and IRIX it prints them to <tt>stdout</tt
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Starting from release 1.1.0, the source code and parts of the
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documentation are automatically generated from the extension
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specifications via a two-step process. In the first step,
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specification files from the registry are parsed and skeleton
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specification files from the OpenGL registry are parsed and skeleton
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descriptors are created for each extension. These descriptors contain
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all necessary information for creating the source code and
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documentation in a simple and compact format, including the the
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extension name, url, tokens, function declarations, typedefs and
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struct definitions. In the second step, the header files as well as
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the library and glewinfo source are generated from the descriptor
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documentation in a simple and compact format, including the name of
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the extension, url, tokens, function declarations, typedefs and struct
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definitions. In the second step, the header files as well as the
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library and glewinfo source are generated from the descriptor
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files. The code generation scripts are located in the <tt>auto</tt>
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subdirectory.
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@ -441,10 +448,10 @@ effect token and function pointer definitions.
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GLEW requires GLX 1.2 to assure compatibility with GLUT. In addition,
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the SGI GLX video extensions are currently not supported.
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<p>
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Note that according to some <a
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Note that according to <a
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href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">WGL documentation</a> you have to initialize the entry points
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for every rendering context you create. GLEW ignores this
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requirement, and does not define per context entry points. This means
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for every rendering context you create. <b>GLEW ignores this
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requirement, and does not define per-context entry points.</b> This means
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that you need to call <tt>glewInit()</tt> only once in your program,
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or more precisely, once per process. We have not noticed any problems
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so far from ignoring the specification.
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@ -492,6 +499,12 @@ generation scripts are released under the <a href="gpl.txt">GPL</a>.
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<p>
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<ul class="none">
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<li><b>1.1.2</b> [09-15-03]
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<ul>
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<li> Removed dependency on WGL_{ARB,EXT}_extensions_string
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<li> Added glewGetString for querying GLEW version string
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</ul>
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<p>
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<li><b>1.1.1</b> [08-11-03]
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<ul>
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<li> Added GLX_NV_float_buffer
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@ -570,7 +583,7 @@ generation scripts are released under the <a href="gpl.txt">GPL</a>.
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<table border="0" cellspacing="0" cellpadding="0" width="100%">
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<tr>
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<td align="right">
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<i>Last update: 08-11-03</i></td>
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<i>Last update: 09-15-03</i></td>
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</tr>
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</table>
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</td>
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