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2 changed files with 13 additions and 0 deletions

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@ -384,6 +384,12 @@ EOT
void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
EOT EOT
# add missing functions to GL_EXT_direct_state_access (GL_EXT_buffer_storage related)
# https://github.com/nigels-com/glew/issues/454
cat >> $1/GL_EXT_direct_state_access <<EOT
void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
EOT
# Filter out GL_UNSIGNED_INT and GL_FLOAT from GL_AMD_performance_monitor # Filter out GL_UNSIGNED_INT and GL_FLOAT from GL_AMD_performance_monitor
grep -v 'GL_UNSIGNED_INT ' $1/GL_AMD_performance_monitor > tmp grep -v 'GL_UNSIGNED_INT ' $1/GL_AMD_performance_monitor > tmp
mv tmp $1/GL_AMD_performance_monitor mv tmp $1/GL_AMD_performance_monitor

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@ -9,11 +9,17 @@
<ul> <ul>
<li> GL_ARM_shader_core_properties <li> GL_ARM_shader_core_properties
<li> GL_EXT_EGL_image_storage_compression <li> GL_EXT_EGL_image_storage_compression
<li> GL_EXT_fragment_shading_rate
<li> GL_EXT_framebuffer_blit_layers <li> GL_EXT_framebuffer_blit_layers
<li> GL_EXT_mesh_shader
<li> GL_EXT_separate_depth_stencil <li> GL_EXT_separate_depth_stencil
<li> GL_EXT_shader_clock <li> GL_EXT_shader_clock
<li> GL_EXT_shader_realtime_clock
<li> GL_EXT_shader_samples_identical <li> GL_EXT_shader_samples_identical
<li> GL_EXT_shader_texture_samples
<li> GL_EXT_texture_storage_compression <li> GL_EXT_texture_storage_compression
<li> GL_HUAWEI_program_binary
<li> GL_HUAWEI_shader_binary
<li> GL_IMG_pvric_end_to_end_signature <li> GL_IMG_pvric_end_to_end_signature
<li> GL_IMG_tile_region_protection <li> GL_IMG_tile_region_protection
<li> GL_MESA_bgra <li> GL_MESA_bgra
@ -29,6 +35,7 @@
<li> GL_QCOM_render_sRGB_R8_RG8 <li> GL_QCOM_render_sRGB_R8_RG8
<li> GL_QCOM_render_shared_exponent <li> GL_QCOM_render_shared_exponent
<li> GL_QCOM_shading_rate <li> GL_QCOM_shading_rate
<li> GL_QCOM_texture_foveated2
<li> GL_QCOM_texture_lod_bias <li> GL_QCOM_texture_lod_bias
<li> GL_QCOM_ycbcr_degamma <li> GL_QCOM_ycbcr_degamma
<li> EGL_ANDROID_telemetry_hint <li> EGL_ANDROID_telemetry_hint