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5 Commits
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aab31d79e4
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@ -384,6 +384,12 @@ EOT
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void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
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void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
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EOT
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EOT
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# add missing functions to GL_EXT_direct_state_access (GL_EXT_buffer_storage related)
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# https://github.com/nigels-com/glew/issues/454
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cat >> $1/GL_EXT_direct_state_access <<EOT
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void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
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EOT
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# Filter out GL_UNSIGNED_INT and GL_FLOAT from GL_AMD_performance_monitor
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# Filter out GL_UNSIGNED_INT and GL_FLOAT from GL_AMD_performance_monitor
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grep -v 'GL_UNSIGNED_INT ' $1/GL_AMD_performance_monitor > tmp
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grep -v 'GL_UNSIGNED_INT ' $1/GL_AMD_performance_monitor > tmp
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mv tmp $1/GL_AMD_performance_monitor
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mv tmp $1/GL_AMD_performance_monitor
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@ -9,11 +9,17 @@
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<ul>
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<ul>
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<li> GL_ARM_shader_core_properties
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<li> GL_ARM_shader_core_properties
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_fragment_shading_rate
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_mesh_shader
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_realtime_clock
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_texture_samples
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<li> GL_EXT_texture_storage_compression
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<li> GL_EXT_texture_storage_compression
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<li> GL_HUAWEI_program_binary
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<li> GL_HUAWEI_shader_binary
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_tile_region_protection
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<li> GL_IMG_tile_region_protection
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<li> GL_MESA_bgra
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<li> GL_MESA_bgra
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@ -29,6 +35,7 @@
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_texture_foveated2
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_ycbcr_degamma
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<li> GL_QCOM_ycbcr_degamma
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<li> EGL_ANDROID_telemetry_hint
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<li> EGL_ANDROID_telemetry_hint
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@ -107,7 +107,7 @@ set (GLEW_PUBLIC_HEADERS_FILES
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)
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)
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set (GLEW_SRC_FILES ${GLEW_DIR}/src/glew.c)
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set (GLEW_SRC_FILES ${GLEW_DIR}/src/glew.c)
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if (WIN32)
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if (MSVC)
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list (APPEND GLEW_SRC_FILES ${GLEW_DIR}/build/glew.rc)
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list (APPEND GLEW_SRC_FILES ${GLEW_DIR}/build/glew.rc)
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endif ()
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endif ()
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@ -179,7 +179,7 @@ install ( TARGETS ${targets_to_install}
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if (BUILD_UTILS)
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if (BUILD_UTILS)
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set (GLEWINFO_SRC_FILES ${GLEW_DIR}/src/glewinfo.c)
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set (GLEWINFO_SRC_FILES ${GLEW_DIR}/src/glewinfo.c)
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if (WIN32)
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if (MSVC)
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list (APPEND GLEWINFO_SRC_FILES ${GLEW_DIR}/build/glewinfo.rc)
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list (APPEND GLEWINFO_SRC_FILES ${GLEW_DIR}/build/glewinfo.rc)
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endif ()
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endif ()
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add_executable (glewinfo ${GLEWINFO_SRC_FILES})
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add_executable (glewinfo ${GLEWINFO_SRC_FILES})
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@ -193,7 +193,7 @@ if (BUILD_UTILS)
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endif ()
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endif ()
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set (VISUALINFO_SRC_FILES ${GLEW_DIR}/src/visualinfo.c)
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set (VISUALINFO_SRC_FILES ${GLEW_DIR}/src/visualinfo.c)
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if (WIN32)
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if (MSVC)
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list (APPEND VISUALINFO_SRC_FILES ${GLEW_DIR}/build/visualinfo.rc)
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list (APPEND VISUALINFO_SRC_FILES ${GLEW_DIR}/build/visualinfo.rc)
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endif ()
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endif ()
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add_executable (visualinfo ${VISUALINFO_SRC_FILES})
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add_executable (visualinfo ${VISUALINFO_SRC_FILES})
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