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a7c9cc7c01
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a7c9cc7c01 |
@ -384,12 +384,6 @@ EOT
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void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
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EOT
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# add missing functions to GL_EXT_direct_state_access (GL_EXT_buffer_storage related)
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# https://github.com/nigels-com/glew/issues/454
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cat >> $1/GL_EXT_direct_state_access <<EOT
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void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
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EOT
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# Filter out GL_UNSIGNED_INT and GL_FLOAT from GL_AMD_performance_monitor
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grep -v 'GL_UNSIGNED_INT ' $1/GL_AMD_performance_monitor > tmp
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mv tmp $1/GL_AMD_performance_monitor
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15
auto/core/gl/GL_EXT_buffer_storage
Normal file
15
auto/core/gl/GL_EXT_buffer_storage
Normal file
@ -0,0 +1,15 @@
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GL_EXT_buffer_storage
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https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_buffer_storage.txt
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GL_EXT_buffer_storage
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GL_MAP_READ_BIT 0x0001
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GL_MAP_WRITE_BIT 0x0002
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GL_MAP_PERSISTENT_BIT_EXT 0x0040
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GL_MAP_COHERENT_BIT_EXT 0x0080
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GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
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GL_CLIENT_STORAGE_BIT_EXT 0x0200
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GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
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GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
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GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
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void glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
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void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
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@ -9,17 +9,11 @@
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<ul>
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<li> GL_ARM_shader_core_properties
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_fragment_shading_rate
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_mesh_shader
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_realtime_clock
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_texture_samples
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<li> GL_EXT_texture_storage_compression
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<li> GL_HUAWEI_program_binary
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<li> GL_HUAWEI_shader_binary
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_tile_region_protection
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<li> GL_MESA_bgra
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@ -35,7 +29,6 @@
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_texture_foveated2
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_ycbcr_degamma
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<li> EGL_ANDROID_telemetry_hint
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