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5 Commits

6 changed files with 22 additions and 15 deletions

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@ -47,12 +47,6 @@ Sources available as
Windows binaries for [32-bit and 64-bit](https://github.com/nigels-com/glew/releases/download/glew-2.3.0/glew-2.3.0-win32.zip).
### Recent snapshots
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
[glew-20220402.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20220402.tgz/download) *GLEW 2.2.0 - with fix for glCreateProgressFenceNVX*
## Build
It is highly recommended to build from a tgz or zip release snapshot.

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@ -384,6 +384,12 @@ EOT
void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
EOT
# add missing functions to GL_EXT_direct_state_access (GL_EXT_buffer_storage related)
# https://github.com/nigels-com/glew/issues/454
cat >> $1/GL_EXT_direct_state_access <<EOT
void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
EOT
# Filter out GL_UNSIGNED_INT and GL_FLOAT from GL_AMD_performance_monitor
grep -v 'GL_UNSIGNED_INT ' $1/GL_AMD_performance_monitor > tmp
mv tmp $1/GL_AMD_performance_monitor

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@ -66,7 +66,7 @@ The latest release contains support for OpenGL 4.6, compatibility and forward-co
<h2>News</h2>
<ul>
<li>[06-27-2025] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.3.0">GLEW 2.3.0</a> new extensions and minor bug fixes</li>
<li>[12-27-2025] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.3.0">GLEW 2.3.0</a> new extensions and minor bug fixes</li>
<li>[03-15-2020] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.2.0">GLEW 2.2.0</a> new extensions and minor bug fixes</li>
<li>[07-31-2017] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.1.0">GLEW 2.1.0</a> adds support for OpenGL 4.6, new extensions and minor bug fixes</li>
<li>[07-24-2016] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.0.0">GLEW 2.0.0</a> adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes</li>

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@ -9,11 +9,17 @@
<ul>
<li> GL_ARM_shader_core_properties
<li> GL_EXT_EGL_image_storage_compression
<li> GL_EXT_fragment_shading_rate
<li> GL_EXT_framebuffer_blit_layers
<li> GL_EXT_mesh_shader
<li> GL_EXT_separate_depth_stencil
<li> GL_EXT_shader_clock
<li> GL_EXT_shader_realtime_clock
<li> GL_EXT_shader_samples_identical
<li> GL_EXT_shader_texture_samples
<li> GL_EXT_texture_storage_compression
<li> GL_HUAWEI_program_binary
<li> GL_HUAWEI_shader_binary
<li> GL_IMG_pvric_end_to_end_signature
<li> GL_IMG_tile_region_protection
<li> GL_MESA_bgra
@ -29,6 +35,7 @@
<li> GL_QCOM_render_sRGB_R8_RG8
<li> GL_QCOM_render_shared_exponent
<li> GL_QCOM_shading_rate
<li> GL_QCOM_texture_foveated2
<li> GL_QCOM_texture_lod_bias
<li> GL_QCOM_ycbcr_degamma
<li> EGL_ANDROID_telemetry_hint

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@ -161,7 +161,7 @@ The latest release contains support for OpenGL 4.6, compatibility and forward-co
<h2>News</h2>
<ul>
<li>[06-27-2025] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.3.0">GLEW 2.3.0</a> new extensions and minor bug fixes</li>
<li>[12-27-2025] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.3.0">GLEW 2.3.0</a> new extensions and minor bug fixes</li>
<li>[03-15-2020] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.2.0">GLEW 2.2.0</a> new extensions and minor bug fixes</li>
<li>[07-31-2017] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.1.0">GLEW 2.1.0</a> adds support for OpenGL 4.6, new extensions and minor bug fixes</li>
<li>[07-24-2016] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.0.0">GLEW 2.0.0</a> adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes</li>

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@ -99,23 +99,22 @@ THE POSSIBILITY OF SUCH DAMAGE.
<ul class="none">
<li><b>2.3.0</b> [12-27-2025]
<ul>
<li> Bug fixes:
<ul>
<li> ...
</ul>
</ul>
<ul>
<li> New extensions:
<ul>
<li> GL_ARM_shader_core_properties
<li> GL_EXT_EGL_image_storage_compression
<li> GL_EXT_fragment_shading_rate
<li> GL_EXT_framebuffer_blit_layers
<li> GL_EXT_mesh_shader
<li> GL_EXT_separate_depth_stencil
<li> GL_EXT_shader_clock
<li> GL_EXT_shader_realtime_clock
<li> GL_EXT_shader_samples_identical
<li> GL_EXT_shader_texture_samples
<li> GL_EXT_texture_storage_compression
<li> GL_HUAWEI_program_binary
<li> GL_HUAWEI_shader_binary
<li> GL_IMG_pvric_end_to_end_signature
<li> GL_IMG_tile_region_protection
<li> GL_MESA_bgra
@ -131,6 +130,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<li> GL_QCOM_render_sRGB_R8_RG8
<li> GL_QCOM_render_shared_exponent
<li> GL_QCOM_shading_rate
<li> GL_QCOM_texture_foveated2
<li> GL_QCOM_texture_lod_bias
<li> GL_QCOM_ycbcr_degamma
<li> EGL_ANDROID_telemetry_hint