#ifdef GLEW_MX GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name) #else GLboolean glewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); if(_glewStrSame2(&pos, &len, (const GLubyte*)"GL_", 3)) {