} return GL_FALSE; } #if defined(_WIN32) #if defined(GLEW_MX) GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name) #else GLboolean wglewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); if(_glewStrSame2(&pos, &len, (const GLubyte*)"WGL_", 4)) {