/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2004, 2003, 2002, Milan Ikits ** Copyright (C) 2004, 2003, 2002, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) #error gl.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* */ #ifndef APIENTRY #define GLEW_APIENTRY_DEFINED # if defined(__CYGWIN__) || defined(__MINGW32__) # define APIENTRY __stdcall # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) # define APIENTRY __stdcall # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__CYGWIN__) || defined(__MINGW32__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__CYGWIN__) || defined(__MINGW32__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if !defined(__CYGWIN__) && !defined(_WCHAR_T_DEFINED) # ifndef _WCHAR_T_DEFINED typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED # endif #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #ifndef _PTRDIFF_T_DEFINED # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED #endif #ifndef GLAPI # if defined(__CYGWIN__) || defined(__MINGW32__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include #define GLEW_APIENTRY_DEFINED #define APIENTRY #define GLEWAPI extern /* */ #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #endif /* _WIN32 */ #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ /* this is where we can safely include GLU */ #if defined(__APPLE__) && defined(__MACH__) #include #else #include #endif