import os from conans import ConanFile, CMake from conans.tools import os_info, SystemPackageTool, ConanException from conans import tools, VisualStudioBuildEnvironment from conans.tools import build_sln_command, vcvars_command, replace_in_file, download, unzip class GlewConan(ConanFile): name = "glew" version = "master" source_directory = "%s-%s" % (name, version) if version != "master" else "." description = "The GLEW library" generators = "cmake", "txt" settings = "os", "arch", "build_type", "compiler" options = {"shared": [True, False]} default_options = "shared=False" url="http://github.com/nigels-com/glew" license="https://github.com/nigels-com/glew#copyright-and-licensing" if version == "master": if os.path.isfile("Makefile"): exports = "*" else: exports = os.sep.join([".", "..", "..", "*"]) else: exports = "FindGLEW.cmake" def system_requirements(self): if os_info.is_linux: if os_info.with_apt: installer = SystemPackageTool() if self.version == "master": installer.install("build-essential") installer.install("libxmu-dev") installer.install("libxi-dev") installer.install("libgl-dev") installer.install("libosmesa-dev") installer.install("libglu1-mesa-dev") elif os_info.with_yum: installer = SystemPackageTool() if self.version == "master": installer.install("libXmu-devel") installer.install("libXi-devel") installer.install("libGL-devel") installer.install("mesa-libGLU-devel") else: self.output.warn("Could not determine Linux package manager, skipping system requirements installation.") def configure(self): del self.settings.compiler.libcxx def source(self): if self.version != "master": zip_name = "%s.tgz" % self.source_directory download("https://sourceforge.net/projects/glew/files/glew/%s/%s/download" % (self.version, zip_name), zip_name) unzip(zip_name) os.unlink(zip_name) def build(self): if self.settings.os == "Windows" and self.version == "master": raise ConanException("Trunk builds are not supported on Windows (cannot build directly from master git repository).") if self.settings.compiler == "Visual Studio": env = VisualStudioBuildEnvironment(self) with tools.environment_append(env.vars): version = min(12, int(self.settings.compiler.version.value)) version = 10 if version == 11 else version cd_build = "cd %s\\%s\\build\\vc%s" % (self.conanfile_directory, self.source_directory, version) build_command = build_sln_command(self.settings, "glew.sln") vcvars = vcvars_command(self.settings) self.run("%s && %s && %s" % (vcvars, cd_build, build_command.replace("x86", "Win32"))) else: if self.settings.os == "Windows": replace_in_file("%s/build/cmake/CMakeLists.txt" % self.source_directory, \ "if(WIN32 AND (NOT MSVC_VERSION LESS 1600)", \ "if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600)") if self.version == "master": self.run("make extensions") cmake = CMake(self) cmake.configure(source_dir="%s/build/cmake" % self.source_directory, defs={"BUILD_UTILS": "OFF"}) cmake.build() def package(self): find_glew_dir = "%s/build/conan" % self.conanfile_directory if self.version == "master" else "." self.copy("FindGLEW.cmake", ".", find_glew_dir, keep_path=False) self.copy("include/*", ".", "%s" % self.source_directory, keep_path=True) self.copy("%s/license*" % self.source_directory, dst="licenses", ignore_case=True, keep_path=False) if self.settings.os == "Windows": if self.settings.compiler == "Visual Studio": self.copy(pattern="*.pdb", dst="bin", keep_path=False) if self.options.shared: self.copy(pattern="*32.lib", dst="lib", keep_path=False) self.copy(pattern="*32d.lib", dst="lib", keep_path=False) self.copy(pattern="*.dll", dst="bin", keep_path=False) else: self.copy(pattern="*32s.lib", dst="lib", keep_path=False) self.copy(pattern="*32sd.lib", dst="lib", keep_path=False) else: if self.options.shared: self.copy(pattern="*32.dll.a", dst="lib", keep_path=False) self.copy(pattern="*32d.dll.a", dst="lib", keep_path=False) self.copy(pattern="*.dll", dst="bin", keep_path=False) else: self.copy(pattern="*32.a", dst="lib", keep_path=False) self.copy(pattern="*32d.a", dst="lib", keep_path=False) elif self.settings.os == "Macos": if self.options.shared: self.copy(pattern="*.dylib", dst="lib", keep_path=False) else: self.copy(pattern="*.a", dst="lib", keep_path=False) else: if self.options.shared: self.copy(pattern="*.so", dst="lib", keep_path=False) else: self.copy(pattern="*.a", dst="lib", keep_path=False) def package_info(self): if self.settings.os == "Windows": self.cpp_info.libs = ['glew32'] if not self.options.shared: self.cpp_info.defines.append("GLEW_STATIC") if self.settings.compiler == "Visual Studio": if not self.options.shared: self.cpp_info.libs[0] += "s" self.cpp_info.libs.append("OpenGL32.lib") if self.settings.compiler.runtime != "MT": self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMTD') self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMT') else: self.cpp_info.libs.append("opengl32") else: self.cpp_info.libs = ['GLEW'] if self.settings.os == "Macos": self.cpp_info.exelinkflags.append("-framework OpenGL") elif not self.options.shared: self.cpp_info.libs.append("GL") if self.settings.build_type == "Debug": self.cpp_info.libs[0] += "d"