mirror of
https://github.com/nigels-com/glew.git
synced 2024-11-11 16:53:49 +00:00
32a42fe06a
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@132 783a27ee-832a-0410-bc00-9f386506c6dd
92 lines
4.6 KiB
Bash
Executable File
92 lines
4.6 KiB
Bash
Executable File
#!/bin/bash
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#
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# Copyright (C) 2003 Marcelo E. Magallon <mmagallo@debian.org>
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# Copyright (C) 2003 Milan Ikits <milan.ikits@ieee.org>
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#
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# This program is distributed under the terms and conditions of the GNU
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# General Public License Version 2 as published by the Free Software
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# Foundation or, at your option, any later version.
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set -e
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if [ ! -d $1 ] ; then
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mkdir $1
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find $2 -name doc -type d -prune -o -name \*.txt -print | \
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grep -v -f $3 | sort | bin/parse_spec.pl $1
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# fix GL_NV_texture_compression_vtc
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grep -v EXT $1/GL_NV_texture_compression_vtc > tmp; \
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mv tmp $1/GL_NV_texture_compression_vtc
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# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp; \
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mv tmp $1/GL_ARB_fragment_program
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# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
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grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp; \
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mv tmp $1/GLX_EXT_visual_rating
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# fix GL_NV_occlusion_query and GL_HP_occlusion_test
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grep -v '_HP' $1/GL_NV_occlusion_query > tmp; \
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mv tmp $1/GL_NV_occlusion_query
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sed -i -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \
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$1/GL_HP_occlusion_test
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sed -i -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \
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$1/GL_HP_occlusion_test
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# fix WGL_ATI_pixel_format_float
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echo -e "\tGL_RGBA_FLOAT_MODE_ATI 0x8820" >> $1/WGL_ATI_pixel_format_float
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echo -e "\tGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835" >> $1/WGL_ATI_pixel_format_float
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# add typedefs to GL_ARB_vertex_buffer_object
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echo -e "\ttypedef int GLsizeiptrARB" >> $1/GL_ARB_vertex_buffer_object
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echo -e "\ttypedef int GLintptrARB" >> $1/GL_ARB_vertex_buffer_object
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# add typedefs to GLX_EXT_import_context
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echo -e "\ttypedef XID GLXContextID" >> $1/GLX_EXT_import_context
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# add tokens to GLX_OML_swap_method
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echo -e "\tGLX_SWAP_EXCHANGE_OML 0x8061" >> $1/GLX_OML_swap_method
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echo -e "\tGLX_SWAP_COPY_OML 0x8062" >> $1/GLX_OML_swap_method
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echo -e "\tGLX_SWAP_UNDEFINED_OML 0x8063" >> $1/GLX_OML_swap_method
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# add typedefs to GLX_SGIX_fbconfig
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echo -e "\ttypedef XID GLXFBConfigIDSGIX" >> $1/GLX_SGIX_fbconfig
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echo -e "\ttypedef struct __GLXFBConfigRec *GLXFBConfigSGIX" >> $1/GLX_SGIX_fbconfig
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# add typedefs to GLX_SGIX_pbuffer
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echo -e "\ttypedef XID GLXPbufferSGIX" >> $1/GLX_SGIX_pbuffer
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echo -e "\ttypedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX" >> $1/GLX_SGIX_pbuffer
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# add typedef to GL_NV_half_float
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echo -e "\ttypedef unsigned short GLhalf" >> $1/GL_NV_half_float
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# add handle to WGL_ARB_pbuffer
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echo -e "\tDECLARE_HANDLE(HPBUFFERARB);" >> $1/WGL_ARB_pbuffer
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# add handle to WGL_EXT_pbuffer
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echo -e "\tDECLARE_HANDLE(HPBUFFEREXT);" >> $1/WGL_EXT_pbuffer
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# get rid of GL_SUN_multi_draw_arrays
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rm -f $1/GL_SUN_multi_draw_arrays
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# change variable names in GL_ARB_vertex_shader
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sed -i -e 's/v0/x/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v1/y/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v2/z/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v3/w/g' $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp; \
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp; \
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_shader_objects
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grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp; \
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mv tmp $1/GL_ARB_shader_objects
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grep -v "GL_INT" $1/GL_ARB_shader_objects > tmp; \
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mv tmp $1/GL_ARB_shader_objects
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# add typedefs to GL_ARB_shader_objects
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echo -e "\ttypedef char GLcharARB" >> $1/GL_ARB_shader_objects
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echo -e "\ttypedef int GLhandleARB" >> $1/GL_ARB_shader_objects
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fi
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