The OpenGL Extension Wrangler Library
Go to file
2014-04-22 01:54:36 +03:00
auto For GLEW Bug 201 - Resolve Visual Studio 2012 resource compiler problem. 2014-02-19 18:15:37 -06:00
build Add Visual Studio 2013 project files 2014-04-22 01:54:36 +03:00
config Revert "GLEW Patch #63 - Use CC/CXX/LD variable from environment, don't hardcode cc" 2014-02-19 18:38:55 -06:00
doc For GLEW Bug #227 - Use GLAPIENTRY for GLDEBUGPROC* and leave GLAPIENTRY for application code to use. 2014-02-19 18:04:47 -06:00
src Fixup: Slence mac cglang build warning about unused parameter. 2014-01-14 11:44:53 -06:00
.gitignore Ignore some Visual Studio files 2014-04-22 01:53:03 +03:00
glew.pc.in Add the line "Requires: glu" to glew.pc - needed in general, GLU dependency can be opted-out of, optionally. 2012-11-11 11:50:41 -06:00
LICENSE.txt Set eol-style to native for misc headers and text files 2009-10-07 15:36:15 +00:00
Makefile BUILD: respect DESTDIR variable 2013-07-24 01:41:27 +02:00
README.txt Update README steps for make 2013-09-20 21:44:05 -04:00
TODO.txt updated todo list 2007-03-21 23:36:26 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make
        
        sudo -s
        
        make install
        
        make clean

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions