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ddfd270b61
Such as OpenGL 3.0 reusing ARB_vertex_array_object Implement reused lists for OpenGL 3.0, 3.1 and 3.2 so far
32 lines
761 B
Perl
Executable File
32 lines
761 B
Perl
Executable File
#!/usr/bin/perl
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##
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## Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
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## Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
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##
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## This program is distributed under the terms and conditions of the GNU
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## General Public License Version 2 as published by the Free Software
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## Foundation or, at your option, any later version.
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use strict;
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use warnings;
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do 'bin/make.pl';
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my @extlist = ();
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my %extensions = ();
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our $type = shift;
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if (@ARGV)
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{
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@extlist = @ARGV;
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foreach my $ext (sort @extlist)
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{
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my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext);
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my $extvar = $extname;
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$extvar =~ s/GL(X*)_/GL$1EW_/;
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print "GLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n";
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}
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}
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