4b9ffe44ee
Added build note on README |
||
---|---|---|
auto | ||
build | ||
config | ||
doc | ||
src | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
cmake-testbuild.sh | ||
glew.pc.in | ||
LICENSE.txt | ||
Makefile | ||
README.md |
GLEW - The OpenGL Extension Wrangler Library
https://github.com/nigels-com/glew
Downloads
Current release is 2.0.0. (Change Log)
Sources available as ZIP or TGZ.
Windows binaries for 32-bit and 64-bit.
Recent snapshots
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
glew-20160708.tgz GLEW 2.0.0 RC: Core context, EGL support, no MX
Build
It is highly recommended to build from a tgz or zip release snapshot. The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac. For most end-users of GLEW the official releases are the best choice, with first class support.
Linux and Mac
Using GNU Make
Install build tools
Debian/Ubuntu/Mint: $ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev
RedHat/CentOS/Fedora: $ sudo yum install libXmu-devel libXi-devel libGL-devel
Build
$ make
$ sudo make install
$ make clean
Targets: all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall
Variables: SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=
Note: may need to make auto folder
Using cmake
CMake 2.8.12 or higher is required.
Install build tools
Debian/Ubuntu/Mint: $ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev cmake
RedHat/CentOS/Fedora: $ sudo yum install libXmu-devel libXi-devel libGL-devel cmake
Build
$ cd build
$ cmake ./cmake
$ make -j4
Target | Description |
---|---|
glew | Build the glew shared library. |
glew_s | Build the glew static library. |
glewinfo | Build the glewinfo executable (requires BUILD_UTILS to be ON ). |
visualinfo | Build the visualinfo executable (requires BUILD_UTILS to be ON ). |
install | Install all enabled targets into CMAKE_INSTALL_PREFIX . |
clean | Clean up build artifacts. |
all | Build all enabled targets (default target). |
Variables | Description |
---|---|
BUILD_UTILS | Build the glewinfo and visualinfo executables. |
GLEW_REGAL | Build in Regal mode. |
GLEW_OSMESA | Build in off-screen Mesa mode. |
BUILD_FRAMEWORK | Build as MacOSX Framework. Setting CMAKE_INSTALL_PREFIX to /Library/Frameworks is recommended. |
Windows
Visual Studio
Use the provided Visual Studio project file in build/vc12/
Projects for vc6 and vc10 are also provided
MSYS/Mingw
Available from Mingw
Requirements: bash, make, gcc
$ mingw32-make
$ mingw32-make install
$ mingw32-make install.all
Alternative toolchain: SYSTEM=mingw-win32
MSYS2/Mingw-w64
Available from Msys2 and/or Mingw-w64
Requirements: bash, make, gcc
$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
$ make
$ make install
$ make install.all
Alternative toolchain: SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64
glewinfo
glewinfo
is a command-line tool useful for inspecting the capabilities of an
OpenGL implementation and GLEW support for that. Please include the output of
glewinfo
with bug reports, as appropriate.
---------------------------
GLEW Extension Info
---------------------------
GLEW version 2.0.0
Reporting capabilities of pixelformat 3
Running on a Intel(R) HD Graphics 3000 from Intel
OpenGL version 3.1.0 - Build 9.17.10.4229 is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
...
Code Generation
A Unix or Mac environment is needed for building GLEW from scratch to include new extensions, or customize the code generation. The extension data is regenerated from the top level source directory with:
make extensions
An alternative to generating the GLEW sources from scratch is to download a pre-generated (unsupported) snapshot:
https://sourceforge.net/projects/glew/files/glew/snapshots/
Travis-built snapshots are also available:
https://glew.s3.amazonaws.com/index.html
Authors
GLEW is currently maintained by Nigel Stewart with bug fixes, new OpenGL extension support and new releases.
GLEW was developed by Milan Ikits and Marcelo Magallon. Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also assisted with the design and debugging process.
The acronym GLEW originates from Aaron Lefohn.
Pasi Kärkkäinen identified and fixed several problems with
GLX and SDL. Nate Robins created the wglinfo
utility, to
which modifications were made by Michael Wimmer.
Copyright and Licensing
GLEW is originally derived from the EXTGL project by Lev Povalahev. The source code is licensed under the Modified BSD License, the Mesa 3-D License (MIT) and the Khronos License (MIT).
The automatic code generation scripts are released under the GNU GPL.