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	Such as OpenGL 3.0 reusing ARB_vertex_array_object Implement reused lists for OpenGL 3.0, 3.1 and 3.2 so far
		
			
				
	
	
		
			39 lines
		
	
	
		
			877 B
		
	
	
	
		
			Perl
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			877 B
		
	
	
	
		
			Perl
		
	
	
		
			Executable File
		
	
	
	
	
| #!/usr/bin/perl
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| ##
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| ## Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
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| ## Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
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| ##
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| ## This program is distributed under the terms and conditions of the GNU
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| ## General Public License Version 2 as published by the Free Software
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| ## Foundation or, at your option, any later version.
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| 
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| use strict;
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| use warnings;
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| 
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| do 'bin/make.pl';
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| 
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| ##
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| ## Make Index
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| ##
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| ## Output sorted array of extension strings for indexing into extension
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| ## enable/disable flags.  This provides a way to convert an extension string
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| ## into an integer index.
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| ##
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| 
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| my @extlist = ();
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| 
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| if (@ARGV)
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| {
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| 	@extlist = @ARGV;
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| 
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| 	foreach my $ext (sort @extlist)
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| 	{
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| 		my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = 
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| 			parse_ext($ext);
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| 
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| 		print "#ifdef $extname\n";
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| 		print "  \"$extname\",\n";
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| 		print "#endif\n";
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| 	}
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| }
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