The OpenGL Extension Wrangler Library
Go to file
2011-08-25 08:56:13 -05:00
auto Add GL_NV_path_rendering to auto/core until it appears on opengl.org 2011-08-25 08:56:13 -05:00
build/vc6 Set DLL base address to 0x62AA0000, rather than defaulting to 0x10000000 2009-12-31 03:35:09 +00:00
config Resolve ID: 2797077 How do I compile for mac os x x64? 2011-08-02 16:08:53 -04:00
doc Add GL_NV_path_rendering to auto/core until it appears on opengl.org 2011-08-25 08:56:13 -05:00
src Add support for #define GLEW_NO_GLU, contributed by Stefan Eilemann 2011-02-15 10:24:33 -06:00
glew.pc.in Update the GLEW build to build both vanilla and MX GLEW libraries. MX libraries now have mx suffix. Targets for building and installing are changed accordingly. Logic for glewmx.pc 2011-02-18 23:02:26 -06:00
LICENSE.txt Set eol-style to native for misc headers and text files 2009-10-07 15:36:15 +00:00
Makefile Fixup for GLEW 1.6.0 dist-win target: package the GLEWmx libraries too. 2011-04-28 18:51:46 -05:00
README.txt documentation update 2005-01-05 01:02:08 +00:00
TODO.txt updated todo list 2007-03-21 23:36:26 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions