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For GL versions since 3.0 the glGetString() function is deprecated or removed, and the right way to query extensions is glGetStringi(), but that has to be loaded first. Also instead of searching the whole extension string n times lookup the known extensions in a static hash table. The hash table is built with the gperf utility. |
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bin | ||
core/gl | ||
doc | ||
lib/OpenGL | ||
src | ||
blacklist | ||
custom.txt | ||
Makefile |