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https://github.com/nigels-com/glew.git
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104 lines
9.6 KiB
Plaintext
104 lines
9.6 KiB
Plaintext
GL_ARB_direct_state_access
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http://www.opengl.org/registry/specs/ARB/direct_state_access.txt
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GL_ARB_direct_state_access
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GL_TEXTURE_TARGET 0x1006
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GL_QUERY_TARGET 0x82EA
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void glBindTextureUnit (GLuint unit, GLuint texture)
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void glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
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GLenum glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target)
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void glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
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void glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
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void glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
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void glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value)
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void glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value)
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void glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value)
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void glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
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void glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
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void glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
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void glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
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void glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
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void glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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void glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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void glCreateBuffers (GLsizei n, GLuint* buffers)
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void glCreateFramebuffers (GLsizei n, GLuint* framebuffers)
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void glCreateProgramPipelines (GLsizei n, GLuint* pipelines)
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void glCreateQueries (GLenum target, GLsizei n, GLuint* ids)
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void glCreateRenderbuffers (GLsizei n, GLuint* renderbuffers)
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void glCreateSamplers (GLsizei n, GLuint* samplers)
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void glCreateTextures (GLenum target, GLsizei n, GLuint* textures)
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void glCreateTransformFeedbacks (GLsizei n, GLuint* ids)
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void glCreateVertexArrays (GLsizei n, GLuint* arrays)
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void glDisableVertexArrayAttrib (GLuint vaobj, GLuint index)
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void glEnableVertexArrayAttrib (GLuint vaobj, GLuint index)
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void glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length)
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void glGenerateTextureMipmap (GLuint texture)
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void glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels)
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void glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64* params)
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void glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint* params)
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void glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void** params)
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void glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
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void glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params)
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void glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint* param)
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void glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint* params)
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void glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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void glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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void glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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void glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
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void glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
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void glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat* params)
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void glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint* params)
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void glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint* params)
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void glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint* params)
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void glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat* params)
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void glGetTextureParameteriv (GLuint texture, GLenum pname, GLint* params)
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void glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64* param)
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void glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint* param)
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void glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint* param)
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void glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64* param)
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void glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint* param)
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void glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint* param)
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void glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments)
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void glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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void * glMapNamedBuffer (GLuint buffer, GLenum access)
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void * glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
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void glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
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void glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
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void glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
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void glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum mode)
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void glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum* bufs)
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void glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param)
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void glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum mode)
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void glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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void glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
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void glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
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void glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
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void glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
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void glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer)
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void glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
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void glTextureParameterIiv (GLuint texture, GLenum pname, const GLint* params)
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void glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint* params)
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void glTextureParameterf (GLuint texture, GLenum pname, GLfloat param)
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void glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat* param)
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void glTextureParameteri (GLuint texture, GLenum pname, GLint param)
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void glTextureParameteriv (GLuint texture, GLenum pname, const GLint* param)
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void glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
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void glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
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void glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
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void glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
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void glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
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void glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
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void glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
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void glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
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void glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer)
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void glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
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GLboolean glUnmapNamedBuffer (GLuint buffer)
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void glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
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void glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
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void glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
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void glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
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void glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor)
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void glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer)
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void glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
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void glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides)
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