glfw/src/cocoa_platform.h

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//========================================================================
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// GLFW 3.2 OS X - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
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#ifndef _glfw3_cocoa_platform_h_
#define _glfw3_cocoa_platform_h_
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#include <stdint.h>
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#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
#include "posix_tls.h"
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#include "iokit_joystick.h"
#if defined(_GLFW_NSGL)
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#include "nsgl_context.h"
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#else
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#error "The Cocoa backend depends on NSGL platform support"
#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeNS ns_time
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
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// Cocoa-specific per-window data
//
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typedef struct _GLFWwindowNS
{
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id object;
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id delegate;
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id view;
unsigned int modifierFlags;
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// The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double warpDeltaX, warpDeltaY;
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} _GLFWwindowNS;
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// Cocoa-specific global data
//
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typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
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id autoreleasePool;
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id cursor;
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short int publicKeys[256];
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char* clipboardString;
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} _GLFWlibraryNS;
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// Cocoa-specific per-monitor data
//
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typedef struct _GLFWmonitorNS
{
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
uint32_t unitNumber;
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} _GLFWmonitorNS;
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// Cocoa-specific per-cursor data
//
typedef struct _GLFWcursorNS
{
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id object;
} _GLFWcursorNS;
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// Cocoa-specific global timer data
//
typedef struct _GLFWtimeNS
{
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double base;
double resolution;
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} _GLFWtimeNS;
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void _glfwInitTimer(void);
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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#endif // _glfw3_cocoa_platform_h_