glfw/examples/CMakeLists.txt

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CMake
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link_libraries(glfw "${OPENGL_glu_LIBRARY}")
if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}")
else()
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link_libraries(${glfw_LIBRARIES})
endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
"${GLFW_SOURCE_DIR}/deps")
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if ("${OPENGL_INCLUDE_DIR}")
include_directories("${OPENGL_INCLUDE_DIR}")
endif()
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set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
"${GLFW_SOURCE_DIR}/deps/glad.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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if (APPLE)
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# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
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add_executable(Simple MACOSX_BUNDLE simple.c)
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add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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else()
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# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c ${GETOPT} ${GLAD})
add_executable(particles WIN32 particles.c ${TINYCTHREAD} ${GETOPT})
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add_executable(simple WIN32 simple.c)
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add_executable(splitview WIN32 splitview.c)
add_executable(wave WIN32 wave.c)
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endif()
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if (APPLE)
target_link_libraries(Particles "${CMAKE_THREAD_LIBS_INIT}")
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elseif (UNIX)
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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endif()
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if (MSVC)
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
set(BUNDLE_BINARIES Boing Gears Particles Simple "Split View" Wave)
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
endif()