glfw/src/cocoa_gamma.m

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//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <string.h>
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Save the original gamma ramp so that we can restore it later
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
{
uint32_t sampleCount;
int i;
CGGammaValue red[GLFW_GAMMA_RAMP_SIZE];
CGGammaValue green[GLFW_GAMMA_RAMP_SIZE];
CGGammaValue blue[GLFW_GAMMA_RAMP_SIZE];
// For now, don't support anything that is not GLFW_GAMMA_RAMP_SIZE
// i.e. 256. I don't think anyone would want to change the gamma on
// Mac anyway...
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
return;
CGGetDisplayTransferByTable(CGMainDisplayID(), GLFW_GAMMA_RAMP_SIZE, red, green, blue,
&sampleCount);
for (i = 0; i < GLFW_GAMMA_RAMP_SIZE; i++)
{
ramp->red[i] = red[i] * 65535;
ramp->green[i] = green[i] * 65535;
ramp->blue[i] = blue[i] * 65535;
}
}
//========================================================================
// Make the specified gamma ramp current
//========================================================================
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
{
int i;
int size = GLFW_GAMMA_RAMP_SIZE;
CGGammaValue red[GLFW_GAMMA_RAMP_SIZE];
CGGammaValue green[GLFW_GAMMA_RAMP_SIZE];
CGGammaValue blue[GLFW_GAMMA_RAMP_SIZE];
// For now, don't support anything that is not GLFW_GAMMA_RAMP_SIZE
// i.e. 256. I don't think anyone would want to change the gamma on
// Mac anyway...
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
return;
// Convert to float & take the difference of the original gamma and
// the linear function.
for (i = 0; i < size; i++)
{
red[i] = ramp->red[i] / 65535.f;
green[i] = ramp->green[i] / 65535.f;
blue[i] = ramp->blue[i] / 65535.f;
}
CGSetDisplayTransferByTable(CGMainDisplayID(), GLFW_GAMMA_RAMP_SIZE, red, green, blue);
}