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70 lines
2.3 KiB
C
70 lines
2.3 KiB
C
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//========================================================================
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// GLFW 3.1 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwInitTLS(void)
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{
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_glfw.win32_tls.context = TlsAlloc();
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if (_glfw.win32_tls.context == TLS_OUT_OF_INDEXES)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to allocate TLS index");
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return GL_FALSE;
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}
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_glfw.win32_tls.allocated = GL_TRUE;
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return GL_TRUE;
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}
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void _glfwTerminateTLS(void)
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{
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if (_glfw.win32_tls.allocated)
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TlsFree(_glfw.win32_tls.context);
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}
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void _glfwSetCurrentContext(_GLFWwindow* context)
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{
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TlsSetValue(_glfw.win32_tls.context, context);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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_GLFWwindow* _glfwPlatformGetCurrentContext(void)
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{
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return TlsGetValue(_glfw.win32_tls.context);
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}
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