glfw/lib/carbon/carbon_fullscreen.c

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//========================================================================
// GLFW - An OpenGL framework
// Platform: Carbon/AGL/CGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2003 Keith Bauer
// Copyright (c) 2003-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
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// Compares two video modes
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//========================================================================
static int _glfwVideoModesEqual( GLFWvidmode* first,
GLFWvidmode* second )
{
if( first->Width != second->Width )
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return 0;
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if( first->Height != second->Height )
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return 0;
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if( first->RedBits + first->GreenBits + first->BlueBits !=
second->RedBits + second->GreenBits + second->BlueBits )
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return 0;
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return 1;
}
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//========================================================================
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// Converts a CG mode to a GLFW mode
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//========================================================================
static void _glfwCGToGLFWVideoMode( CFDictionaryRef cgMode,
GLFWvidmode* glfwMode )
{
int bitsPerSample;
CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayWidth ),
kCFNumberIntType,
&(glfwMode->Width) );
CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayHeight ),
kCFNumberIntType,
&(glfwMode->Height) );
CFNumberGetValue( CFDictionaryGetValue( cgMode, kCGDisplayBitsPerSample ),
kCFNumberIntType,
&bitsPerSample );
glfwMode->RedBits = bitsPerSample;
glfwMode->GreenBits = bitsPerSample;
glfwMode->BlueBits = bitsPerSample;
}
//========================================================================
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// Get a list of available video modes
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//========================================================================
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
{
int i, j, maxModes, numModes;
GLFWvidmode mode;
CFArrayRef availableModes = CGDisplayAvailableModes( kCGDirectMainDisplay );
CFIndex numberOfAvailableModes = CFArrayGetCount( availableModes );
numModes = 0;
maxModes = ( numberOfAvailableModes < maxcount ?
numberOfAvailableModes :
maxcount );
for( i = 0; i < maxModes; ++i )
{
_glfwCGToGLFWVideoMode( CFArrayGetValueAtIndex( availableModes, i ),
&mode );
// Is it a valid mode? (only list depths >= 15 bpp)
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if( mode.RedBits + mode.GreenBits + mode.BlueBits < 15 )
continue;
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// Check for duplicate of current mode in target list
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for( j = 0; j < numModes; ++j )
{
if( _glfwVideoModesEqual( &mode, &(list[j]) ) )
break;
}
// If empty list or no match found
if( numModes == 0 || j == numModes )
{
list[numModes++] = mode;
}
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}
return numModes;
}
//========================================================================
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// Get the desktop video mode
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//========================================================================
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
{
_glfwCGToGLFWVideoMode( _glfwDesktopVideoMode, mode );
}