glfw/src/x11_platform.h

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//========================================================================
// GLFW - An OpenGL library
// Platform: X11
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
#include <unistd.h>
#include <signal.h>
#include <stdint.h>
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#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
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// With XFree86, we can use the XF86VidMode extension
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#if defined(_GLFW_HAS_XF86VIDMODE)
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#include <X11/extensions/xf86vmode.h>
#endif
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// The XRandR extension provides mode setting and gamma control
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#if defined(_GLFW_HAS_XRANDR)
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#include <X11/extensions/Xrandr.h>
#endif
// The Xkb extension provides improved keyboard support
#include <X11/XKBlib.h>
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#if defined(_GLFW_GLX)
#define _GLFW_X11_CONTEXT_VISUAL window->glx.visual
#include "glx_platform.h"
#elif defined(_GLFW_EGL)
#define _GLFW_X11_CONTEXT_VISUAL window->egl.visual
#define _GLFW_EGL_NATIVE_WINDOW window->x11.handle
#define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display
#include "egl_platform.h"
#else
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#error "No supported context creation API selected"
#endif
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
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// Clipboard format atom indices
#define _GLFW_CLIPBOARD_FORMAT_UTF8 0
#define _GLFW_CLIPBOARD_FORMAT_COMPOUND 1
#define _GLFW_CLIPBOARD_FORMAT_STRING 2
#define _GLFW_CLIPBOARD_FORMAT_COUNT 3
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// Clipboard conversion status tokens
#define _GLFW_CONVERSION_INACTIVE 0
#define _GLFW_CONVERSION_SUCCEEDED 1
#define _GLFW_CONVERSION_FAILED 2
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
// Pointer length integer
//------------------------------------------------------------------------
typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------
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// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowX11
{
// Platform specific window resources
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Colormap colormap; // Window colormap
Window handle; // Window handle
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// Various platform specific internal variables
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GLboolean overrideRedirect; // True if window is OverrideRedirect
GLboolean cursorGrabbed; // True if cursor is currently grabbed
GLboolean cursorHidden; // True if cursor is currently hidden
GLboolean cursorCentered; // True if cursor was moved since last poll
int cursorPosX, cursorPosY;
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// Window position hint (commited the first time the window is shown)
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GLboolean windowPosSet; // False until the window position has
// been set
int positionX; // The window position to be set the
int positionY; // first time the window is shown
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} _GLFWwindowX11;
//------------------------------------------------------------------------
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// Platform-specific library global data for X11
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryX11
{
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Display* display;
int screen;
Window root;
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// Invisible cursor for hidden cursor mode
Cursor cursor;
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Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
Atom wmName; // _NET_WM_NAME atom
Atom wmIconName; // _NET_WM_ICON_NAME atom
Atom wmPing; // _NET_WM_PING atom
Atom wmState; // _NET_WM_STATE atom
Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom
Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom
// True if window manager supports EWMH
GLboolean hasEWMH;
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struct {
GLboolean available;
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int eventBase;
int errorBase;
} vidmode;
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struct {
GLboolean available;
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int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
GLboolean gammaBroken;
} randr;
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struct {
int majorOpcode;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
} xkb;
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// LUT for mapping X11 key codes to GLFW key codes
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int keyCodeLUT[256];
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struct {
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GLboolean changed;
int timeout;
int interval;
int blanking;
int exposure;
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} saver;
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struct {
GLboolean monotonic;
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double resolution;
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uint64_t base;
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} timer;
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struct {
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Atom atom;
Atom formats[_GLFW_CLIPBOARD_FORMAT_COUNT];
char* string;
Atom target;
Atom targets;
Atom property;
int status;
} selection;
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struct {
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int present;
int fd;
int numAxes;
int numButtons;
float* axis;
unsigned char* button;
char* name;
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} joystick[GLFW_JOYSTICK_LAST + 1];
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} _GLFWlibraryX11;
//------------------------------------------------------------------------
// Platform-specific monitor structure
//------------------------------------------------------------------------
typedef struct _GLFWmonitorX11
{
GLboolean modeChanged;
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#if defined(_GLFW_HAS_XRANDR)
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XRROutputInfo* output;
SizeID oldSizeID;
int oldWidth;
int oldHeight;
Rotation oldRotation;
#endif /*_GLFW_HAS_XRANDR*/
} _GLFWmonitorX11;
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//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
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void _glfwInitTimer(void);
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// Gamma
void _glfwInitGammaRamp(void);
void _glfwTerminateGammaRamp(void);
// OpenGL support
int _glfwInitOpenGL(void);
void _glfwTerminateOpenGL(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
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// Fullscreen support
int _glfwGetClosestVideoMode(_GLFWmonitor* monitor, int* width, int* height);
void _glfwSetVideoModeMODE(_GLFWmonitor* monitor, int mode);
void _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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// Joystick input
int _glfwInitJoysticks(void);
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void _glfwTerminateJoysticks(void);
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// Unicode support
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long _glfwKeySym2Unicode(KeySym keysym);
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// Clipboard handling
GLboolean _glfwReadSelection(XSelectionEvent* request);
Atom _glfwWriteSelection(XSelectionRequestEvent* request);
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// Event processing
void _glfwProcessPendingEvents(void);
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#endif // _platform_h_