glfw/src/win32/win32_window.c

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//========================================================================
// GLFW - An OpenGL framework
// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
// We use versioned window class names in order not to cause conflicts
// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW30"
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//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
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static int setMinMaxAnimations(int enable)
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{
ANIMATIONINFO AI;
int old_enable;
// Get old animation setting
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AI.cbSize = sizeof(ANIMATIONINFO);
SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
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old_enable = AI.iMinAnimate;
// If requested, change setting
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if (old_enable != enable)
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{
AI.iMinAnimate = enable;
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SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
SPIF_SENDCHANGE);
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}
return old_enable;
}
//========================================================================
// Focus the window and bring it to the top of the stack
// Due to some nastiness with how Win98/ME/2k/XP handles SetForegroundWindow,
// we have to go through some really bizarre measures to achieve this
//========================================================================
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static void setForegroundWindow(HWND hWnd)
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{
int try_count = 0;
int old_animate;
// Try the standard approach first...
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BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
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// If it worked, return now
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if (hWnd == GetForegroundWindow())
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{
// Try to modify the system settings (since this is the foreground
// process, we are allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
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return;
}
// For other Windows versions than 95 & NT4.0, the standard approach
// may not work, so if we failed we have to "trick" Windows into
// making our window the foureground window: Iconify and restore
// again. It is ugly, but it seems to work (we turn off those annoying
// zoom animations to make it look a bit better at least).
// Turn off minimize/restore animations
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old_animate = setMinMaxAnimations(0);
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// We try this a few times, just to be on the safe side of things...
do
{
// Iconify & restore
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ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, SW_SHOWMINIMIZED);
ShowWindow(hWnd, SW_SHOWNORMAL);
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// Try to get focus
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BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
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// We do not want to keep going on forever, so we keep track of
// how many times we tried
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try_count++;
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}
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while (hWnd != GetForegroundWindow() && try_count <= 3);
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// Restore the system minimize/restore animation setting
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setMinMaxAnimations(old_animate);
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// Try to modify the system settings (since this is now hopefully the
// foreground process, we are probably allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
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}
//========================================================================
// Returns the specified attribute of the specified pixel format
// NOTE: Do not call this unless we have found WGL_ARB_pixel_format
//========================================================================
static int getPixelFormatAttrib(int pixelFormat, int attrib)
{
int value = 0;
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if (!_glfwWin.GetPixelFormatAttribivARB(_glfwWin.DC, pixelFormat, 0, 1, &attrib, &value))
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{
// NOTE: We should probably handle this error somehow
return 0;
}
return value;
}
//========================================================================
// Return a list of available and usable framebuffer configs
//========================================================================
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static _GLFWfbconfig* getFBConfigs(unsigned int* found)
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{
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_GLFWfbconfig* result;
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PIXELFORMATDESCRIPTOR pfd;
int i, count;
*found = 0;
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if (_glfwWin.has_WGL_ARB_pixel_format)
count = getPixelFormatAttrib(1, WGL_NUMBER_PIXEL_FORMATS_ARB);
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else
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count = _glfw_DescribePixelFormat(_glfwWin.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
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if (!count)
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{
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fprintf(stderr, "No Win32 pixel formats available\n");
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return NULL;
}
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
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{
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fprintf(stderr, "Out of memory\n");
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return NULL;
}
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for (i = 1; i <= count; i++)
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{
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if (_glfwWin.has_WGL_ARB_pixel_format)
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{
// Get pixel format attributes through WGL_ARB_pixel_format
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// Only consider doublebuffered OpenGL pixel formats for windows
if (!getPixelFormatAttrib(i, WGL_SUPPORT_OPENGL_ARB) ||
!getPixelFormatAttrib(i, WGL_DRAW_TO_WINDOW_ARB) ||
!getPixelFormatAttrib(i, WGL_DOUBLE_BUFFER_ARB))
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{
continue;
}
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// Only consider RGBA pixel formats
if (getPixelFormatAttrib(i, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
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continue;
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result[*found].redBits = getPixelFormatAttrib(i, WGL_RED_BITS_ARB);
result[*found].greenBits = getPixelFormatAttrib(i, WGL_GREEN_BITS_ARB);
result[*found].blueBits = getPixelFormatAttrib(i, WGL_BLUE_BITS_ARB);
result[*found].alphaBits = getPixelFormatAttrib(i, WGL_ALPHA_BITS_ARB);
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result[*found].depthBits = getPixelFormatAttrib(i, WGL_DEPTH_BITS_ARB);
result[*found].stencilBits = getPixelFormatAttrib(i, WGL_STENCIL_BITS_ARB);
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result[*found].accumRedBits = getPixelFormatAttrib(i, WGL_ACCUM_RED_BITS_ARB);
result[*found].accumGreenBits = getPixelFormatAttrib(i, WGL_ACCUM_GREEN_BITS_ARB);
result[*found].accumBlueBits = getPixelFormatAttrib(i, WGL_ACCUM_BLUE_BITS_ARB);
result[*found].accumAlphaBits = getPixelFormatAttrib(i, WGL_ACCUM_ALPHA_BITS_ARB);
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result[*found].auxBuffers = getPixelFormatAttrib(i, WGL_AUX_BUFFERS_ARB);
result[*found].stereo = getPixelFormatAttrib(i, WGL_STEREO_ARB);
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if (_glfwWin.has_WGL_ARB_multisample)
result[*found].samples = getPixelFormatAttrib(i, WGL_SAMPLES_ARB);
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else
result[*found].samples = 0;
}
else
{
// Get pixel format attributes through old-fashioned PFDs
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if (!_glfw_DescribePixelFormat(_glfwWin.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
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continue;
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// Only consider doublebuffered OpenGL pixel formats for windows
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
!(pfd.dwFlags & PFD_DOUBLEBUFFER))
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{
continue;
}
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if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT))
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{
continue;
}
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// Only RGBA pixel formats considered
if (pfd.iPixelType != PFD_TYPE_RGBA)
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continue;
result[*found].redBits = pfd.cRedBits;
result[*found].greenBits = pfd.cGreenBits;
result[*found].blueBits = pfd.cBlueBits;
result[*found].alphaBits = pfd.cAlphaBits;
result[*found].depthBits = pfd.cDepthBits;
result[*found].stencilBits = pfd.cStencilBits;
result[*found].accumRedBits = pfd.cAccumRedBits;
result[*found].accumGreenBits = pfd.cAccumGreenBits;
result[*found].accumBlueBits = pfd.cAccumBlueBits;
result[*found].accumAlphaBits = pfd.cAccumAlphaBits;
result[*found].auxBuffers = pfd.cAuxBuffers;
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result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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// PFD pixel formats do not support FSAA
result[*found].samples = 0;
}
result[*found].platformID = i;
(*found)++;
}
return result;
}
//========================================================================
// Creates an OpenGL context on the specified device context
//========================================================================
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static HGLRC createContext(HDC dc, const _GLFWwndconfig* wndconfig, int pixelFormat)
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{
PIXELFORMATDESCRIPTOR pfd;
int flags, i = 0, attribs[7];
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if (!_glfw_DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd))
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return NULL;
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if (!_glfw_SetPixelFormat(dc, pixelFormat, &pfd))
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return NULL;
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if (_glfwWin.has_WGL_ARB_create_context)
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{
// Use the newer wglCreateContextAttribsARB
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
// Request an explicitly versioned context
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = wndconfig->glMajor;
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = wndconfig->glMinor;
}
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if (wndconfig->glForward || wndconfig->glDebug)
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{
flags = 0;
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if (wndconfig->glForward)
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flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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if (wndconfig->glDebug)
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
attribs[i++] = flags;
}
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if (wndconfig->glProfile)
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{
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
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flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
else
flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = flags;
}
attribs[i++] = 0;
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return _glfwWin.CreateContextAttribsARB(dc, NULL, attribs);
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}
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return wglCreateContext(dc);
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}
//========================================================================
// Translates a Windows key to the corresponding GLFW key
//========================================================================
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static int translateKey(WPARAM wParam, LPARAM lParam)
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{
MSG next_msg;
DWORD msg_time;
DWORD scan_code;
// Check for numeric keypad keys
// Note: This way we always force "NumLock = ON", which at least
// enables GLFW users to detect numeric keypad keys
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int hiFlags = HIWORD(lParam);
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if (!(hiFlags & 0x100))
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{
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switch (MapVirtualKey(hiFlags & 0xFF, 1))
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{
case VK_INSERT: return GLFW_KEY_KP_0;
case VK_END: return GLFW_KEY_KP_1;
case VK_DOWN: return GLFW_KEY_KP_2;
case VK_NEXT: return GLFW_KEY_KP_3;
case VK_LEFT: return GLFW_KEY_KP_4;
case VK_CLEAR: return GLFW_KEY_KP_5;
case VK_RIGHT: return GLFW_KEY_KP_6;
case VK_HOME: return GLFW_KEY_KP_7;
case VK_UP: return GLFW_KEY_KP_8;
case VK_PRIOR: return GLFW_KEY_KP_9;
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
case VK_ADD: return GLFW_KEY_KP_ADD;
case VK_DELETE: return GLFW_KEY_KP_DECIMAL;
}
}
// Check which key was pressed or released
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switch (wParam)
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{
// The SHIFT keys require special handling
case VK_SHIFT:
{
// Compare scan code for this key with that of VK_RSHIFT in
// order to determine which shift key was pressed (left or
// right)
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scan_code = MapVirtualKey(VK_RSHIFT, 0);
if (((lParam & 0x01ff0000) >> 16) == scan_code)
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return GLFW_KEY_RSHIFT;
return GLFW_KEY_LSHIFT;
}
// The CTRL keys require special handling
case VK_CONTROL:
{
// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_RCTRL;
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
msg_time = GetMessageTime();
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if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (next_msg.message == WM_KEYDOWN ||
next_msg.message == WM_SYSKEYDOWN)
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{
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if (next_msg.wParam == VK_MENU &&
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(next_msg.lParam & 0x01000000) &&
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next_msg.time == msg_time)
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{
// Next message is a RALT down message, which
// means that this is NOT a proper LCTRL message!
return GLFW_KEY_UNKNOWN;
}
}
}
return GLFW_KEY_LCTRL;
}
// The ALT keys require special handling
case VK_MENU:
{
// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_RALT;
return GLFW_KEY_LALT;
}
// The ENTER keys require special handling
case VK_RETURN:
{
// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_KP_ENTER;
return GLFW_KEY_ENTER;
}
// Special keys (non character keys)
case VK_ESCAPE: return GLFW_KEY_ESC;
case VK_TAB: return GLFW_KEY_TAB;
case VK_BACK: return GLFW_KEY_BACKSPACE;
case VK_HOME: return GLFW_KEY_HOME;
case VK_END: return GLFW_KEY_END;
case VK_PRIOR: return GLFW_KEY_PAGEUP;
case VK_NEXT: return GLFW_KEY_PAGEDOWN;
case VK_INSERT: return GLFW_KEY_INSERT;
case VK_DELETE: return GLFW_KEY_DEL;
case VK_LEFT: return GLFW_KEY_LEFT;
case VK_UP: return GLFW_KEY_UP;
case VK_RIGHT: return GLFW_KEY_RIGHT;
case VK_DOWN: return GLFW_KEY_DOWN;
case VK_F1: return GLFW_KEY_F1;
case VK_F2: return GLFW_KEY_F2;
case VK_F3: return GLFW_KEY_F3;
case VK_F4: return GLFW_KEY_F4;
case VK_F5: return GLFW_KEY_F5;
case VK_F6: return GLFW_KEY_F6;
case VK_F7: return GLFW_KEY_F7;
case VK_F8: return GLFW_KEY_F8;
case VK_F9: return GLFW_KEY_F9;
case VK_F10: return GLFW_KEY_F10;
case VK_F11: return GLFW_KEY_F11;
case VK_F12: return GLFW_KEY_F12;
case VK_F13: return GLFW_KEY_F13;
case VK_F14: return GLFW_KEY_F14;
case VK_F15: return GLFW_KEY_F15;
case VK_F16: return GLFW_KEY_F16;
case VK_F17: return GLFW_KEY_F17;
case VK_F18: return GLFW_KEY_F18;
case VK_F19: return GLFW_KEY_F19;
case VK_F20: return GLFW_KEY_F20;
case VK_F21: return GLFW_KEY_F21;
case VK_F22: return GLFW_KEY_F22;
case VK_F23: return GLFW_KEY_F23;
case VK_F24: return GLFW_KEY_F24;
case VK_SPACE: return GLFW_KEY_SPACE;
// Numeric keypad
case VK_NUMPAD0: return GLFW_KEY_KP_0;
case VK_NUMPAD1: return GLFW_KEY_KP_1;
case VK_NUMPAD2: return GLFW_KEY_KP_2;
case VK_NUMPAD3: return GLFW_KEY_KP_3;
case VK_NUMPAD4: return GLFW_KEY_KP_4;
case VK_NUMPAD5: return GLFW_KEY_KP_5;
case VK_NUMPAD6: return GLFW_KEY_KP_6;
case VK_NUMPAD7: return GLFW_KEY_KP_7;
case VK_NUMPAD8: return GLFW_KEY_KP_8;
case VK_NUMPAD9: return GLFW_KEY_KP_9;
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
case VK_ADD: return GLFW_KEY_KP_ADD;
case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL;
case VK_NUMLOCK: return GLFW_KEY_KP_NUM_LOCK;
case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK;
case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK;
case VK_PAUSE: return GLFW_KEY_PAUSE;
case VK_LWIN: return GLFW_KEY_LSUPER;
case VK_RWIN: return GLFW_KEY_RSUPER;
case VK_APPS: return GLFW_KEY_MENU;
// The rest (should be printable keys)
default:
{
// Convert to printable character (ISO-8859-1 or Unicode)
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wParam = MapVirtualKey((UINT) wParam, 2) & 0x0000FFFF;
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// Make sure that the character is uppercase
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if (_glfwLibrary.Sys.hasUnicode)
wParam = (WPARAM) CharUpperW((LPWSTR) wParam);
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else
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wParam = (WPARAM) CharUpperA((LPSTR) wParam);
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// Valid ISO-8859-1 character?
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if ((wParam >= 32 && wParam <= 126) ||
(wParam >= 160 && wParam <= 255))
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{
return (int) wParam;
}
return GLFW_KEY_UNKNOWN;
}
}
}
//========================================================================
// Translates a Windows key to Unicode
//========================================================================
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static void translateChar(DWORD wParam, DWORD lParam, int action)
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{
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BYTE keyboard_state[256];
UCHAR char_buf[10];
WCHAR unicode_buf[10];
UINT scan_code;
int i, num_chars, unicode;
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GetKeyboardState(keyboard_state);
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// Derive scan code from lParam and action
scan_code = (lParam & 0x01ff0000) >> 16;
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if (action == GLFW_RELEASE)
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{
scan_code |= 0x8000000;
}
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if (_glfwLibrary.Sys.hasUnicode)
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{
num_chars = ToUnicode(
wParam, // virtual-key code
scan_code, // scan code
keyboard_state, // key-state array
unicode_buf, // buffer for translated key
10, // size of translated key buffer
0 // active-menu flag
);
unicode = 1;
}
else
{
// Convert to ISO-8859-1
num_chars = ToAscii(
wParam, // virtual-key code
scan_code, // scan code
keyboard_state, // key-state array
(LPWORD) char_buf, // buffer for translated key
0 // active-menu flag
);
unicode = 0;
}
// Report characters
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for (i = 0; i < num_chars; i++)
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{
// Get next character from buffer
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if (unicode)
_glfwInputChar((int) unicode_buf[i], action);
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else
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_glfwInputChar((int) char_buf[i], action);
2010-09-07 15:34:51 +00:00
}
}
//========================================================================
// Window callback function (handles window events)
//========================================================================
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static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
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{
int wheelDelta, iconified;
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switch (uMsg)
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{
// Window activate message? (iconification?)
case WM_ACTIVATE:
{
_glfwWin.active = LOWORD(wParam) != WA_INACTIVE ? GL_TRUE : GL_FALSE;
iconified = HIWORD(wParam) ? GL_TRUE : GL_FALSE;
// Were we deactivated/iconified?
2010-09-10 20:03:36 +00:00
if ((!_glfwWin.active || iconified) && !_glfwWin.iconified)
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{
_glfwInputDeactivation();
// If we are in fullscreen mode we need to iconify
2010-09-10 20:03:36 +00:00
if (_glfwWin.opened && _glfwWin.fullscreen)
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{
// Do we need to manually iconify?
2010-09-10 20:03:36 +00:00
if (!iconified)
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{
// Minimize window
2010-09-10 20:03:36 +00:00
CloseWindow(_glfwWin.window);
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iconified = GL_TRUE;
}
// Restore the original desktop resolution
2010-09-10 20:03:36 +00:00
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
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}
// Unlock mouse if locked
2010-09-10 20:03:36 +00:00
if (!_glfwWin.oldMouseLockValid)
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{
_glfwWin.oldMouseLock = _glfwWin.mouseLock;
_glfwWin.oldMouseLockValid = GL_TRUE;
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glfwEnable(GLFW_MOUSE_CURSOR);
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}
}
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else if (_glfwWin.active || !iconified)
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{
// If we are in fullscreen mode we need to maximize
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if (_glfwWin.opened && _glfwWin.fullscreen && _glfwWin.iconified)
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{
// Change display settings to the user selected mode
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_glfwSetVideoModeMODE(_glfwWin.modeID);
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// Do we need to manually restore window?
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if (iconified)
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{
// Restore window
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OpenIcon(_glfwWin.window);
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iconified = GL_FALSE;
// Activate window
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ShowWindow(hWnd, SW_SHOW);
setForegroundWindow(_glfwWin.window);
SetFocus(_glfwWin.window);
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}
}
// Lock mouse, if necessary
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if (_glfwWin.oldMouseLockValid && _glfwWin.oldMouseLock)
glfwDisable(GLFW_MOUSE_CURSOR);
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_glfwWin.oldMouseLockValid = GL_FALSE;
}
_glfwWin.iconified = iconified;
return 0;
}
case WM_SYSCOMMAND:
{
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switch (wParam & 0xfff0)
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{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
{
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if (_glfwWin.fullscreen)
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{
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// We are running in fullscreen mode, so disallow
// screen saver and screen blanking
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return 0;
}
else
break;
}
// User trying to access application menu using ALT?
case SC_KEYMENU:
return 0;
}
break;
}
case WM_CLOSE:
{
// Translate this to WM_QUIT so that we can handle all cases in the
// same place
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PostQuitMessage(0);
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return 0;
}
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
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_glfwInputKey(translateKey(wParam, lParam), GLFW_PRESS);
if (_glfwWin.charCallback)
translateChar((DWORD) wParam, (DWORD) lParam, GLFW_PRESS);
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return 0;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
// Special trick: release both shift keys on SHIFT up event
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if (wParam == VK_SHIFT)
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{
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_glfwInputKey(GLFW_KEY_LSHIFT, GLFW_RELEASE);
_glfwInputKey(GLFW_KEY_RSHIFT, GLFW_RELEASE);
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}
else
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_glfwInputKey(translateKey(wParam, lParam), GLFW_RELEASE);
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if (_glfwWin.charCallback)
translateChar((DWORD) wParam, (DWORD) lParam, GLFW_RELEASE);
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return 0;
}
case WM_LBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
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return 0;
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}
2010-09-07 15:34:51 +00:00
case WM_RBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
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return 0;
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}
2010-09-07 15:34:51 +00:00
case WM_MBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
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return 0;
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}
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case WM_XBUTTONDOWN:
{
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if (HIWORD(wParam) == XBUTTON1)
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{
SetCapture(hWnd);
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_4, GLFW_PRESS);
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}
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else if (HIWORD(wParam) == XBUTTON2)
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{
SetCapture(hWnd);
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_5, GLFW_PRESS);
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}
2010-09-10 20:03:36 +00:00
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return 1;
}
case WM_LBUTTONUP:
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{
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ReleaseCapture();
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
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return 0;
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}
2010-09-07 15:34:51 +00:00
case WM_RBUTTONUP:
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{
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ReleaseCapture();
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
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return 0;
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}
2010-09-07 15:34:51 +00:00
case WM_MBUTTONUP:
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{
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ReleaseCapture();
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE);
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return 0;
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}
2010-09-07 15:34:51 +00:00
case WM_XBUTTONUP:
{
2010-09-10 20:03:36 +00:00
if (HIWORD(wParam) == XBUTTON1)
2010-09-07 15:34:51 +00:00
{
ReleaseCapture();
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_4, GLFW_RELEASE);
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}
2010-09-10 20:03:36 +00:00
else if (HIWORD(wParam) == XBUTTON2)
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{
ReleaseCapture();
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_glfwInputMouseClick(GLFW_MOUSE_BUTTON_5, GLFW_RELEASE);
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
2010-09-07 15:34:51 +00:00
return 1;
}
case WM_MOUSEMOVE:
{
int NewMouseX, NewMouseY;
// Get signed (!) mouse position
NewMouseX = (int)((short)LOWORD(lParam));
NewMouseY = (int)((short)HIWORD(lParam));
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if (NewMouseX != _glfwInput.OldMouseX ||
NewMouseY != _glfwInput.OldMouseY)
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{
2010-09-10 20:03:36 +00:00
if (_glfwWin.mouseLock)
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{
_glfwInput.MousePosX += NewMouseX -
_glfwInput.OldMouseX;
_glfwInput.MousePosY += NewMouseY -
_glfwInput.OldMouseY;
}
else
{
_glfwInput.MousePosX = NewMouseX;
_glfwInput.MousePosY = NewMouseY;
}
2010-09-10 20:03:36 +00:00
2010-09-07 15:34:51 +00:00
_glfwInput.OldMouseX = NewMouseX;
_glfwInput.OldMouseY = NewMouseY;
_glfwInput.MouseMoved = GL_TRUE;
2010-09-10 20:03:36 +00:00
if (_glfwWin.mousePosCallback)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
_glfwWin.mousePosCallback(_glfwInput.MousePosX,
_glfwInput.MousePosY);
2010-09-07 15:34:51 +00:00
}
}
2010-09-10 20:03:36 +00:00
2010-09-07 15:34:51 +00:00
return 0;
}
case WM_MOUSEWHEEL:
{
// WM_MOUSEWHEEL is not supported under Windows 95
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if (_glfwLibrary.Sys.winVer != _GLFW_WIN_95)
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{
wheelDelta = (((int)wParam) >> 16) / WHEEL_DELTA;
_glfwInput.WheelPos += wheelDelta;
2010-09-10 20:03:36 +00:00
if (_glfwWin.mouseWheelCallback)
_glfwWin.mouseWheelCallback(_glfwInput.WheelPos);
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return 0;
}
break;
}
case WM_SIZE:
{
_glfwWin.width = LOWORD(lParam);
_glfwWin.height = HIWORD(lParam);
// If the mouse is locked, update the clipping rect
2010-09-10 20:03:36 +00:00
if (_glfwWin.mouseLock)
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{
RECT ClipWindowRect;
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if (GetWindowRect(_glfwWin.window, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
if (_glfwWin.windowSizeCallback)
_glfwWin.windowSizeCallback(LOWORD(lParam), HIWORD(lParam));
2010-09-07 15:34:51 +00:00
return 0;
}
case WM_MOVE:
{
// If the mouse is locked, update the clipping rect
2010-09-10 20:03:36 +00:00
if (_glfwWin.mouseLock)
2010-09-07 15:34:51 +00:00
{
RECT ClipWindowRect;
2010-09-10 20:03:36 +00:00
if (GetWindowRect(_glfwWin.window, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
2010-09-07 15:34:51 +00:00
}
return 0;
}
// Was the window contents damaged?
case WM_PAINT:
{
2010-09-10 20:03:36 +00:00
if (_glfwWin.windowRefreshCallback)
2010-09-07 15:34:51 +00:00
_glfwWin.windowRefreshCallback();
2010-09-10 20:03:36 +00:00
2010-09-07 15:34:51 +00:00
break;
}
case WM_DISPLAYCHANGE:
{
// TODO: Do stuff here.
break;
}
}
// Pass all unhandled messages to DefWindowProc
2010-09-10 20:03:36 +00:00
return DefWindowProc(hWnd, uMsg, wParam, lParam);
2010-09-07 15:34:51 +00:00
}
//========================================================================
// Translate client window size to full window size (including window borders)
//========================================================================
2010-09-10 20:03:36 +00:00
static void getFullWindowSize(int clientWidth, int clientHeight,
int* fullWidth, int* fullHeight)
2010-09-07 15:34:51 +00:00
{
RECT rect;
// Create a window rectangle
2010-09-10 20:03:36 +00:00
rect.left = (long) 0;
rect.right = (long) clientWidth - 1;
rect.top = (long) 0;
rect.bottom = (long) clientHeight - 1;
2010-09-07 15:34:51 +00:00
// Adjust according to window styles
2010-09-10 20:03:36 +00:00
AdjustWindowRectEx(&rect, _glfwWin.dwStyle, FALSE, _glfwWin.dwExStyle);
2010-09-07 15:34:51 +00:00
// Calculate width and height of full window
*fullWidth = rect.right - rect.left + 1;
*fullHeight = rect.bottom - rect.top + 1;
}
//========================================================================
// Initialize WGL-specific extensions
// This function is called once before initial context creation, i.e. before
// any WGL extensions could be present. This is done in order to have both
// extension variable clearing and loading in the same place, hopefully
// decreasing the possibility of forgetting to add one without the other.
//========================================================================
2010-09-10 20:03:36 +00:00
static void initWGLExtensions(void)
2010-09-07 15:34:51 +00:00
{
// This needs to include every function pointer loaded below
_glfwWin.SwapIntervalEXT = NULL;
_glfwWin.GetPixelFormatAttribivARB = NULL;
_glfwWin.GetExtensionsStringARB = NULL;
_glfwWin.GetExtensionsStringEXT = NULL;
_glfwWin.CreateContextAttribsARB = NULL;
// This needs to include every extension used below except for
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
_glfwWin.has_WGL_EXT_swap_control = GL_FALSE;
_glfwWin.has_WGL_ARB_pixel_format = GL_FALSE;
_glfwWin.has_WGL_ARB_multisample = GL_FALSE;
_glfwWin.has_WGL_ARB_create_context = GL_FALSE;
_glfwWin.GetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T)
2010-09-10 20:03:36 +00:00
wglGetProcAddress("wglGetExtensionsStringEXT");
if (!_glfwWin.GetExtensionsStringEXT)
2010-09-07 15:34:51 +00:00
{
_glfwWin.GetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T)
2010-09-10 20:03:36 +00:00
wglGetProcAddress("wglGetExtensionsStringARB");
if (!_glfwWin.GetExtensionsStringARB)
2010-09-07 15:34:51 +00:00
return;
}
2010-09-10 20:03:36 +00:00
if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
2010-09-07 15:34:51 +00:00
_glfwWin.has_WGL_ARB_multisample = GL_TRUE;
2010-09-10 20:03:36 +00:00
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
2010-09-07 15:34:51 +00:00
{
_glfwWin.has_WGL_ARB_create_context = GL_TRUE;
_glfwWin.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
2010-09-10 20:03:36 +00:00
wglGetProcAddress("wglCreateContextAttribsARB");
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
2010-09-07 15:34:51 +00:00
{
_glfwWin.has_WGL_EXT_swap_control = GL_TRUE;
_glfwWin.SwapIntervalEXT = (WGLSWAPINTERVALEXT_T)
2010-09-10 20:03:36 +00:00
wglGetProcAddress("wglSwapIntervalEXT");
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
2010-09-07 15:34:51 +00:00
{
_glfwWin.has_WGL_ARB_pixel_format = GL_TRUE;
_glfwWin.GetPixelFormatAttribivARB = (WGLGETPIXELFORMATATTRIBIVARB_T)
2010-09-10 20:03:36 +00:00
wglGetProcAddress("wglGetPixelFormatAttribivARB");
2010-09-07 15:34:51 +00:00
}
}
//========================================================================
// Registers the GLFW window class
//========================================================================
2010-09-10 20:03:36 +00:00
static ATOM registerWindowClass(void)
2010-09-07 15:34:51 +00:00
{
WNDCLASS wc;
// Set window class parameters
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on...
wc.lpfnWndProc = (WNDPROC)windowProc; // Message handler
wc.cbClsExtra = 0; // No extra class data
wc.cbWndExtra = 0; // No extra window data
wc.hInstance = _glfwLibrary.instance; // Set instance
2010-09-10 20:03:36 +00:00
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer
2010-09-07 15:34:51 +00:00
wc.hbrBackground = NULL; // No background
wc.lpszMenuName = NULL; // No menu
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
// Load user-provided icon if available
2010-09-10 20:03:36 +00:00
wc.hIcon = LoadIcon(_glfwLibrary.instance, "GLFW_ICON");
if (!wc.hIcon)
2010-09-07 15:34:51 +00:00
{
// Load default icon
2010-09-10 20:03:36 +00:00
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
return RegisterClass(&wc);
2010-09-07 15:34:51 +00:00
}
//========================================================================
// Returns the closest matching pixel format, or zero on error
//========================================================================
2010-09-10 20:03:36 +00:00
static int choosePixelFormat(const _GLFWfbconfig* fbconfig)
2010-09-07 15:34:51 +00:00
{
unsigned int fbcount;
int pixelFormat;
2010-09-10 20:03:36 +00:00
_GLFWfbconfig* fbconfigs;
const _GLFWfbconfig* closest;
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
fbconfigs = getFBConfigs(&fbcount);
if (!fbconfigs)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
fprintf(stderr, "Failed to find any usable GLFWFBConfigs\n");
2010-09-07 15:34:51 +00:00
return 0;
}
2010-09-10 20:03:36 +00:00
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!closest)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
fprintf(stderr, "Failed to select a GLFWFBConfig from the alternatives\n");
free(fbconfigs);
2010-09-07 15:34:51 +00:00
return 0;
}
pixelFormat = (int) closest->platformID;
2010-09-10 20:03:36 +00:00
free(fbconfigs);
2010-09-07 15:34:51 +00:00
fbconfigs = NULL;
closest = NULL;
return pixelFormat;
}
//========================================================================
// Creates the GLFW window and rendering context
//========================================================================
2010-09-10 20:03:36 +00:00
static int createWindow(const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
2010-09-07 15:34:51 +00:00
{
DWORD dwStyle, dwExStyle;
int pixelFormat, fullWidth, fullHeight;
RECT wa;
POINT pos;
2010-09-10 20:03:36 +00:00
_glfwWin.DC = NULL;
2010-09-07 15:34:51 +00:00
_glfwWin.context = NULL;
_glfwWin.window = NULL;
// Set common window styles
2010-09-10 20:03:36 +00:00
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
2010-09-07 15:34:51 +00:00
dwExStyle = WS_EX_APPWINDOW;
// Set window style, depending on fullscreen mode
2010-09-10 20:03:36 +00:00
if (_glfwWin.fullscreen)
2010-09-07 15:34:51 +00:00
{
dwStyle |= WS_POPUP;
// Here's a trick for helping us getting window focus
// (SetForegroundWindow doesn't work properly under
// Win98/ME/2K/.NET/+)
/*
2010-09-10 20:03:36 +00:00
if (_glfwLibrary.Sys.WinVer != _GLFW_WIN_95 &&
2010-09-07 15:34:51 +00:00
_glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 &&
2010-09-10 20:03:36 +00:00
_glfwLibrary.Sys.WinVer != _GLFW_WIN_XP)
2010-09-07 15:34:51 +00:00
{
dwStyle |= WS_MINIMIZE;
}
*/
}
else
{
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
2010-09-10 20:03:36 +00:00
if (!wndconfig->windowNoResize)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX);
2010-09-07 15:34:51 +00:00
dwExStyle |= WS_EX_WINDOWEDGE;
}
}
// Remember window styles (used by getFullWindowSize)
_glfwWin.dwStyle = dwStyle;
_glfwWin.dwExStyle = dwExStyle;
// Adjust window size for frame and title bar
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getFullWindowSize(_glfwWin.width, _glfwWin.height, &fullWidth, &fullHeight);
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// Adjust window position to working area (e.g. if the task bar is at
// the top of the display). Fullscreen windows are always opened in
// the upper left corner regardless of the desktop working area.
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if (_glfwWin.fullscreen)
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wa.left = wa.top = 0;
else
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
_glfwWin.window = CreateWindowEx(_glfwWin.dwExStyle, // Extended style
_GLFW_WNDCLASSNAME, // Class name
"GLFW Window", // Window title
_glfwWin.dwStyle, // Defined window style
wa.left, wa.top, // Window position
fullWidth, // Decorated window width
fullHeight, // Decorated window height
NULL, // No parent window
NULL, // No menu
_glfwLibrary.instance, // Instance
NULL); // Nothing to WM_CREATE
if (!_glfwWin.window)
{
fprintf(stderr, "Unable to create Win32 window\n");
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return GL_FALSE;
}
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_glfwWin.DC = GetDC(_glfwWin.window);
if (!_glfwWin.DC)
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{
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fprintf(stderr, "Unable to retrieve GLFW window DC\n");
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return GL_FALSE;
}
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pixelFormat = choosePixelFormat(fbconfig);
if (!pixelFormat)
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{
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fprintf(stderr, "Unable to find a usable pixel format\n");
2010-09-07 15:34:51 +00:00
return GL_FALSE;
}
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_glfwWin.context = createContext(_glfwWin.DC, wndconfig, pixelFormat);
if (!_glfwWin.context)
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{
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fprintf(stderr, "Unable to create OpenGL context\n");
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return GL_FALSE;
}
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if (!wglMakeCurrent(_glfwWin.DC, _glfwWin.context))
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{
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fprintf(stderr, "Unable to make OpenGL context current\n");
2010-09-07 15:34:51 +00:00
return GL_FALSE;
}
initWGLExtensions();
// Initialize mouse position data
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GetCursorPos(&pos);
ScreenToClient(_glfwWin.window, &pos);
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_glfwInput.OldMouseX = _glfwInput.MousePosX = pos.x;
_glfwInput.OldMouseY = _glfwInput.MousePosY = pos.y;
return GL_TRUE;
}
//========================================================================
// Destroys the GLFW window and rendering context
//========================================================================
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static void destroyWindow(void)
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{
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if (_glfwWin.context)
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{
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wglMakeCurrent(NULL, NULL);
wglDeleteContext(_glfwWin.context);
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_glfwWin.context = NULL;
}
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if (_glfwWin.DC)
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{
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ReleaseDC(_glfwWin.window, _glfwWin.DC);
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_glfwWin.DC = NULL;
}
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if (_glfwWin.window)
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{
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if (_glfwLibrary.Sys.winVer <= _GLFW_WIN_NT4)
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{
// Note: Hiding the window first fixes an annoying W98/NT4
// remaining icon bug for fullscreen displays
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ShowWindow(_glfwWin.window, SW_HIDE);
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}
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DestroyWindow(_glfwWin.window);
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_glfwWin.window = NULL;
}
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Here is where the window is created, and the OpenGL rendering context is
// created
//========================================================================
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int _glfwPlatformOpenWindow(int width, int height,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
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{
GLboolean recreateContext = GL_FALSE;
// Clear platform specific GLFW window state
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_glfwWin.classAtom = 0;
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_glfwWin.oldMouseLockValid = GL_FALSE;
_glfwWin.desiredRefreshRate = wndconfig->refreshRate;
_glfwWin.classAtom = registerWindowClass();
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if (!_glfwWin.classAtom)
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{
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fprintf(stderr, "Failed to register GLFW window class\n");
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_glfwPlatformCloseWindow();
return GL_FALSE;
}
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if (_glfwWin.fullscreen)
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{
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_glfwSetVideoMode(&_glfwWin.width, &_glfwWin.height,
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fbconfig->redBits, fbconfig->greenBits, fbconfig->blueBits,
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wndconfig->refreshRate);
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}
initWGLExtensions();
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if (!createWindow(wndconfig, fbconfig))
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{
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fprintf(stderr, "Failed to create GLFW window\n");
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_glfwPlatformCloseWindow();
return GL_FALSE;
}
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if (wndconfig->glMajor > 2)
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{
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if (!_glfwWin.has_WGL_ARB_create_context)
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{
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fprintf(stderr, "OpenGL 3.0+ is not supported\n");
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_glfwPlatformCloseWindow();
return GL_FALSE;
}
recreateContext = GL_TRUE;
}
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if (fbconfig->samples > 0)
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{
// We want FSAA, but can we get it?
// FSAA is not a hard constraint, so otherwise we just don't care
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if (_glfwWin.has_WGL_ARB_multisample && _glfwWin.has_WGL_ARB_pixel_format)
2010-09-07 15:34:51 +00:00
{
// We appear to have both the FSAA extension and the means to ask for it
recreateContext = GL_TRUE;
}
}
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if (recreateContext)
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{
// Some window hints require us to re-create the context using WGL
// extensions retrieved through the current context, as we cannot check
// for WGL extensions or retrieve WGL entry points before we have a
// current context (actually until we have implicitly loaded the ICD)
// Yes, this is strange, and yes, this is the proper way on Win32
// As Windows only allows you to set the pixel format once for a
// window, we need to destroy the current window and create a new one
// to be able to use the new pixel format
// Technically, it may be possible to keep the old window around if
// we're just creating an OpenGL 3.0+ context with the same pixel
// format, but it's not worth the potential compatibility problems
destroyWindow();
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if (!createWindow(wndconfig, fbconfig))
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{
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fprintf(stderr, "Unable to re-create GLFW window\n");
2010-09-07 15:34:51 +00:00
_glfwPlatformCloseWindow();
return GL_FALSE;
}
}
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if (_glfwWin.fullscreen)
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{
// Place the window above all topmost windows
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SetWindowPos(_glfwWin.window, HWND_TOPMOST, 0,0,0,0,
SWP_NOMOVE | SWP_NOSIZE);
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}
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setForegroundWindow(_glfwWin.window);
SetFocus(_glfwWin.window);
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return GL_TRUE;
}
//========================================================================
// Properly kill the window / video display
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformCloseWindow(void)
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{
destroyWindow();
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if (_glfwWin.classAtom)
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{
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UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.instance);
2010-09-07 15:34:51 +00:00
_glfwWin.classAtom = 0;
}
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if (_glfwWin.fullscreen)
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{
// Restore original desktop resolution
2010-09-10 20:03:36 +00:00
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
2010-09-07 15:34:51 +00:00
}
}
//========================================================================
// Set the window title
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformSetWindowTitle(const char* title)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
SetWindowText(_glfwWin.window, title);
2010-09-07 15:34:51 +00:00
}
//========================================================================
// Set the window size.
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformSetWindowSize(int width, int height)
2010-09-07 15:34:51 +00:00
{
int bpp, mode = 0, refresh;
int sizechanged = GL_FALSE;
GLint drawbuffer;
GLfloat clearcolor[4];
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if (_glfwWin.fullscreen)
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{
// Get some info about the current mode
DEVMODE dm;
// Get current BPP settings
2010-09-10 20:03:36 +00:00
dm.dmSize = sizeof(DEVMODE);
if (EnumDisplaySettings(NULL, _glfwWin.modeID, &dm))
2010-09-07 15:34:51 +00:00
{
// Get bpp
bpp = dm.dmBitsPerPel;
// Get closest match for target video mode
refresh = _glfwWin.desiredRefreshRate;
2010-09-10 20:03:36 +00:00
mode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp,
&refresh);
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}
else
mode = _glfwWin.modeID;
}
else
{
// If we are in windowed mode, adjust the window size to
// compensate for window decorations
2010-09-10 20:03:36 +00:00
getFullWindowSize(width, height, &width, &height);
2010-09-07 15:34:51 +00:00
}
// Change window size before changing fullscreen mode?
2010-09-10 20:03:36 +00:00
if (_glfwWin.fullscreen && (width > _glfwWin.width))
2010-09-07 15:34:51 +00:00
{
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SetWindowPos(_glfwWin.window, HWND_TOP, 0, 0, width, height,
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
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sizechanged = GL_TRUE;
}
// Change fullscreen video mode?
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if (_glfwWin.fullscreen && mode != _glfwWin.modeID)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
_glfwSetVideoModeMODE(mode);
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// Clear the front buffer to black (avoid ugly desktop remains in
// our OpenGL window)
2010-09-10 20:03:36 +00:00
glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
glGetFloatv(GL_COLOR_CLEAR_VALUE, clearcolor);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (drawbuffer == GL_BACK)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
_glfw_SwapBuffers(_glfwWin.DC);
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
glClearColor(clearcolor[0], clearcolor[1], clearcolor[2],
clearcolor[3]);
2010-09-07 15:34:51 +00:00
}
// Set window size (if not already changed)
2010-09-10 20:03:36 +00:00
if (!sizechanged)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
SetWindowPos(_glfwWin.window, HWND_TOP, 0, 0, width, height,
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
2010-09-07 15:34:51 +00:00
}
}
//========================================================================
// Set the window position
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformSetWindowPos(int x, int y)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
(void) SetWindowPos(_glfwWin.window, HWND_TOP, x, y, 0, 0,
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
2010-09-07 15:34:51 +00:00
}
//========================================================================
// Window iconification
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformIconifyWindow(void)
2010-09-07 15:34:51 +00:00
{
// Iconify window
2010-09-10 20:03:36 +00:00
CloseWindow(_glfwWin.window);
2010-09-07 15:34:51 +00:00
_glfwWin.iconified = GL_TRUE;
// If we are in fullscreen mode we need to change video modes
2010-09-10 20:03:36 +00:00
if (_glfwWin.fullscreen)
2010-09-07 15:34:51 +00:00
{
// Change display settings to the desktop resolution
2010-09-10 20:03:36 +00:00
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
2010-09-07 15:34:51 +00:00
}
// Unlock mouse
2010-09-10 20:03:36 +00:00
if (!_glfwWin.oldMouseLockValid)
2010-09-07 15:34:51 +00:00
{
_glfwWin.oldMouseLock = _glfwWin.mouseLock;
_glfwWin.oldMouseLockValid = GL_TRUE;
2010-09-10 20:03:36 +00:00
glfwEnable(GLFW_MOUSE_CURSOR);
2010-09-07 15:34:51 +00:00
}
}
//========================================================================
// Window un-iconification
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformRestoreWindow(void)
2010-09-07 15:34:51 +00:00
{
// If we are in fullscreen mode we need to change video modes
2010-09-10 20:03:36 +00:00
if (_glfwWin.fullscreen)
2010-09-07 15:34:51 +00:00
{
// Change display settings to the user selected mode
2010-09-10 20:03:36 +00:00
_glfwSetVideoModeMODE(_glfwWin.modeID);
2010-09-07 15:34:51 +00:00
}
// Un-iconify window
2010-09-10 20:03:36 +00:00
OpenIcon(_glfwWin.window);
2010-09-07 15:34:51 +00:00
// Make sure that our window ends up on top of things
2010-09-10 20:03:36 +00:00
ShowWindow(_glfwWin.window, SW_SHOW);
setForegroundWindow(_glfwWin.window);
SetFocus(_glfwWin.window);
2010-09-07 15:34:51 +00:00
// Window is no longer iconified
_glfwWin.iconified = GL_FALSE;
// Lock mouse, if necessary
2010-09-10 20:03:36 +00:00
if (_glfwWin.oldMouseLockValid && _glfwWin.oldMouseLock)
glfwDisable(GLFW_MOUSE_CURSOR);
2010-09-07 15:34:51 +00:00
_glfwWin.oldMouseLockValid = GL_FALSE;
}
//========================================================================
// Swap buffers (double-buffering)
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformSwapBuffers(void)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
_glfw_SwapBuffers(_glfwWin.DC);
2010-09-07 15:34:51 +00:00
}
//========================================================================
// Set double buffering swap interval
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformSwapInterval(int interval)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
if (_glfwWin.has_WGL_EXT_swap_control)
_glfwWin.SwapIntervalEXT(interval);
2010-09-07 15:34:51 +00:00
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformRefreshWindowParams(void)
2010-09-07 15:34:51 +00:00
{
PIXELFORMATDESCRIPTOR pfd;
DEVMODE dm;
int pixelFormat, mode;
// Obtain a detailed description of current pixel format
2010-09-10 20:03:36 +00:00
pixelFormat = _glfw_GetPixelFormat(_glfwWin.DC);
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
if (_glfwWin.has_WGL_ARB_pixel_format)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
if (getPixelFormatAttrib(pixelFormat, WGL_ACCELERATION_ARB) !=
WGL_NO_ACCELERATION_ARB)
2010-09-07 15:34:51 +00:00
{
_glfwWin.accelerated = GL_TRUE;
}
else
_glfwWin.accelerated = GL_FALSE;
2010-09-10 20:03:36 +00:00
_glfwWin.redBits = getPixelFormatAttrib(pixelFormat, WGL_RED_BITS_ARB);
_glfwWin.greenBits = getPixelFormatAttrib(pixelFormat, WGL_GREEN_BITS_ARB);
_glfwWin.blueBits = getPixelFormatAttrib(pixelFormat, WGL_BLUE_BITS_ARB);
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
_glfwWin.alphaBits = getPixelFormatAttrib(pixelFormat, WGL_ALPHA_BITS_ARB);
_glfwWin.depthBits = getPixelFormatAttrib(pixelFormat, WGL_DEPTH_BITS_ARB);
_glfwWin.stencilBits = getPixelFormatAttrib(pixelFormat, WGL_STENCIL_BITS_ARB);
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
_glfwWin.accumRedBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_RED_BITS_ARB);
_glfwWin.accumGreenBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
_glfwWin.accumBlueBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
_glfwWin.accumAlphaBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
_glfwWin.auxBuffers = getPixelFormatAttrib(pixelFormat, WGL_AUX_BUFFERS_ARB);
_glfwWin.stereo = getPixelFormatAttrib(pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
if (_glfwWin.has_WGL_ARB_multisample)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
_glfwWin.samples = getPixelFormatAttrib(pixelFormat, WGL_SAMPLES_ARB);
2010-09-07 15:34:51 +00:00
// Should we force 1 to 0 here for consistency, or keep 1 for transparency?
}
else
_glfwWin.samples = 0;
}
else
{
2010-09-10 20:03:36 +00:00
_glfw_DescribePixelFormat(_glfwWin.DC, pixelFormat,
sizeof(PIXELFORMATDESCRIPTOR), &pfd);
2010-09-07 15:34:51 +00:00
// Is current OpenGL context accelerated?
_glfwWin.accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
!(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0;
// "Standard" window parameters
_glfwWin.redBits = pfd.cRedBits;
_glfwWin.greenBits = pfd.cGreenBits;
_glfwWin.blueBits = pfd.cBlueBits;
_glfwWin.alphaBits = pfd.cAlphaBits;
_glfwWin.depthBits = pfd.cDepthBits;
_glfwWin.stencilBits = pfd.cStencilBits;
_glfwWin.accumRedBits = pfd.cAccumRedBits;
_glfwWin.accumGreenBits = pfd.cAccumGreenBits;
_glfwWin.accumBlueBits = pfd.cAccumBlueBits;
_glfwWin.accumAlphaBits = pfd.cAccumAlphaBits;
_glfwWin.auxBuffers = pfd.cAuxBuffers;
_glfwWin.stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
// If we don't have WGL_ARB_pixel_format then we can't have created a
// multisampling context, so it's safe to hardcode zero here
_glfwWin.samples = 0;
}
// Get refresh rate
mode = _glfwWin.fullscreen ? _glfwWin.modeID : ENUM_CURRENT_SETTINGS;
2010-09-10 20:03:36 +00:00
dm.dmSize = sizeof(DEVMODE);
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
if (EnumDisplaySettings(NULL, mode, &dm))
2010-09-07 15:34:51 +00:00
{
_glfwWin.refreshRate = dm.dmDisplayFrequency;
2010-09-10 20:03:36 +00:00
if (_glfwWin.refreshRate <= 1)
2010-09-07 15:34:51 +00:00
_glfwWin.refreshRate = 0;
}
else
_glfwWin.refreshRate = 0;
}
//========================================================================
// Poll for new window and input events
//========================================================================
2010-09-10 20:03:36 +00:00
void _glfwPlatformPollEvents(void)
2010-09-07 15:34:51 +00:00
{
MSG msg;
int winclosed = GL_FALSE;
// Flag: mouse was not moved (will be changed by _glfwGetNextEvent if
// there was a mouse move event)
_glfwInput.MouseMoved = GL_FALSE;
2010-09-10 20:03:36 +00:00
if (_glfwWin.mouseLock)
2010-09-07 15:34:51 +00:00
{
_glfwInput.OldMouseX = _glfwWin.width/2;
_glfwInput.OldMouseY = _glfwWin.height/2;
}
else
{
_glfwInput.OldMouseX = _glfwInput.MousePosX;
_glfwInput.OldMouseY = _glfwInput.MousePosY;
}
// Check for new window messages
2010-09-10 20:03:36 +00:00
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
switch (msg.message)
2010-09-07 15:34:51 +00:00
{
// QUIT-message (from close window)?
case WM_QUIT:
2010-09-10 20:03:36 +00:00
{
2010-09-07 15:34:51 +00:00
winclosed = GL_TRUE;
break;
2010-09-10 20:03:36 +00:00
}
2010-09-07 15:34:51 +00:00
// Ok, send it to the window message handler
default:
2010-09-10 20:03:36 +00:00
{
DispatchMessage(&msg);
2010-09-07 15:34:51 +00:00
break;
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}
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}
}
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
// This is the only async event handling in GLFW, but it solves some
// nasty problems.
// Caveat: Does not work under Win 9x/ME.
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if (_glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4)
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{
int lshift_down, rshift_down;
// Get current state of left and right shift keys
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lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
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// See if this differs from our belief of what has happened
// (we only have to check for lost key up events)
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if (!lshift_down && _glfwInput.Key[ GLFW_KEY_LSHIFT ] == 1)
_glfwInputKey(GLFW_KEY_LSHIFT, GLFW_RELEASE);
if (!rshift_down && _glfwInput.Key[ GLFW_KEY_RSHIFT ] == 1)
_glfwInputKey(GLFW_KEY_RSHIFT, GLFW_RELEASE);
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}
// Did we have mouse movement in locked cursor mode?
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if (_glfwInput.MouseMoved && _glfwWin.mouseLock)
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{
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_glfwPlatformSetMouseCursorPos(_glfwWin.width / 2,
_glfwWin.height / 2);
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}
// Was there a window close request?
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if (winclosed && _glfwWin.windowCloseCallback)
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{
// Check if the program wants us to close the window
winclosed = _glfwWin.windowCloseCallback();
}
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if (winclosed)
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glfwCloseWindow();
}
//========================================================================
// _glfwPlatformWaitEvents() - Wait for new window and input events
//========================================================================
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void _glfwPlatformWaitEvents(void)
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{
WaitMessage();
_glfwPlatformPollEvents();
}
//========================================================================
// Hide mouse cursor (lock it)
//========================================================================
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void _glfwPlatformHideMouseCursor(void)
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{
RECT ClipWindowRect;
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ShowCursor(FALSE);
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// Clip cursor to the window
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if (GetWindowRect(_glfwWin.window, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
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// Capture cursor to user window
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SetCapture(_glfwWin.window);
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}
//========================================================================
// Show mouse cursor (unlock it)
//========================================================================
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void _glfwPlatformShowMouseCursor(void)
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{
// Un-capture cursor
ReleaseCapture();
// Release the cursor from the window
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ClipCursor(NULL);
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ShowCursor(TRUE);
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}
//========================================================================
// Set physical mouse cursor position
//========================================================================
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void _glfwPlatformSetMouseCursorPos(int x, int y)
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{
POINT pos;
// Convert client coordinates to screen coordinates
pos.x = x;
pos.y = y;
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ClientToScreen(_glfwWin.window, &pos);
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SetCursorPos(pos.x, pos.y);
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}