2010-10-14 15:32:55 +00:00
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//========================================================================
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2015-06-01 20:55:06 +00:00
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// GLFW 3.2 - www.glfw.org
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2010-10-14 15:32:55 +00:00
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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2013-10-06 09:45:28 +00:00
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// As glfw_config.h.in, this file is used by CMake to produce the
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// glfw_config.h configuration header file. If you are adding a feature
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// requiring conditional compilation, this is where to add the macro.
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2010-10-14 15:32:55 +00:00
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//========================================================================
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2013-10-06 09:45:28 +00:00
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// As glfw_config.h, this file defines compile-time option macros for a
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// specific platform and development environment. If you are using the
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// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
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// are using your own build system, make this file define the appropriate
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// macros in whatever way is suitable.
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2010-10-14 15:32:55 +00:00
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//========================================================================
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2010-09-07 15:34:51 +00:00
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2012-11-27 14:02:26 +00:00
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// Define this to 1 if building GLFW for X11
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#cmakedefine _GLFW_X11
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// Define this to 1 if building GLFW for Win32
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#cmakedefine _GLFW_WIN32
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// Define this to 1 if building GLFW for Cocoa
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#cmakedefine _GLFW_COCOA
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2014-03-17 21:53:43 +00:00
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// Define this to 1 if building GLFW for Wayland
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#cmakedefine _GLFW_WAYLAND
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2014-11-06 08:15:37 +00:00
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// Define this to 1 if building GLFW for Mir
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#cmakedefine _GLFW_MIR
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2012-11-27 14:02:26 +00:00
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// Define this to 1 if building GLFW for EGL
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#cmakedefine _GLFW_EGL
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// Define this to 1 if building GLFW for GLX
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#cmakedefine _GLFW_GLX
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// Define this to 1 if building GLFW for WGL
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#cmakedefine _GLFW_WGL
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// Define this to 1 if building GLFW for NSGL
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#cmakedefine _GLFW_NSGL
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2010-11-17 13:59:27 +00:00
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2012-03-29 12:06:26 +00:00
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// Define this to 1 if building as a shared library / dynamic library / DLL
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2012-06-12 01:00:16 +00:00
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#cmakedefine _GLFW_BUILD_DLL
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2012-03-29 12:06:26 +00:00
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2015-05-29 11:08:12 +00:00
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// Define this to 1 to force use of high-performance GPU on hybrid systems
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#cmakedefine _GLFW_USE_HYBRID_HPG
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2012-03-29 12:21:04 +00:00
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2015-01-27 22:48:29 +00:00
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// Define this to 1 if the XInput X11 extension is available
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#cmakedefine _GLFW_HAS_XINPUT
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2015-01-27 22:56:44 +00:00
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// Define this to 1 if the Xxf86vm X11 extension is available
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#cmakedefine _GLFW_HAS_XF86VM
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2010-09-07 15:34:51 +00:00
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2013-01-21 15:21:59 +00:00
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// Define this to 1 if glfwInit should change the current directory
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2013-01-24 18:45:21 +00:00
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#cmakedefine _GLFW_USE_CHDIR
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2013-01-28 19:04:57 +00:00
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// Define this to 1 if glfwCreateWindow should populate the menu bar
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#cmakedefine _GLFW_USE_MENUBAR
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2014-02-10 12:45:13 +00:00
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// Define this to 1 if windows should use full resolution on Retina displays
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2014-02-10 18:10:57 +00:00
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#cmakedefine _GLFW_USE_RETINA
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2013-01-21 15:21:59 +00:00
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2013-01-15 03:26:11 +00:00
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// Define this to 1 if using OpenGL as the client library
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#cmakedefine _GLFW_USE_OPENGL
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// Define this to 1 if using OpenGL ES 1.1 as the client library
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#cmakedefine _GLFW_USE_GLESV1
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// Define this to 1 if using OpenGL ES 2.0 as the client library
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#cmakedefine _GLFW_USE_GLESV2
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