glfw/src/x11/x11_opengl.c

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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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void (*glXGetProcAddress(const GLubyte* procName))();
void (*glXGetProcAddressARB(const GLubyte* procName))();
void (*glXGetProcAddressEXT(const GLubyte* procName))();
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// We support four different ways for getting addresses for GL/GLX
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
// glXGetProcAddressEXT, and dlsym
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#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
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#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
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#elif defined(_GLFW_HAS_GLXGETPROCADDRESS)
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#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
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#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
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#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
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#elif defined(_GLFW_HAS_DLOPEN)
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#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.X11.libGL, x)
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#define _GLFW_DLOPEN_LIBGL
#else
#define _glfw_glXGetProcAddress(x) NULL
#endif
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
{
glXSwapBuffers(_glfwLibrary.X11.display,
_glfwLibrary.currentWindow->X11.handle);
}
//========================================================================
// Set double buffering swap interval
//========================================================================
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->GLX.has_GLX_EXT_swap_control)
{
window->GLX.SwapIntervalEXT(_glfwLibrary.X11.display,
window->X11.handle,
interval);
}
else if (window->GLX.has_GLX_SGI_swap_control)
window->GLX.SwapIntervalSGI(interval);
}
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//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
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int _glfwPlatformExtensionSupported(const char* extension)
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{
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const GLubyte* extensions;
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// Get list of GLX extensions
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extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
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if (extensions != NULL)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
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void* _glfwPlatformGetProcAddress(const char* procname)
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{
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return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname);
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}