This commit is contained in:
Jonathan 2017-06-07 18:13:23 +00:00 committed by GitHub
commit 006d2bfb2f

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@ -159,6 +159,25 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
ADD_ATTR(NSOpenGLPFAAccelerated);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
// Enables the context to participate in automatic graphics card switching.
// This means that GLFW won't force switching to the discrete graphics
// card on any Mac that has dual graphics cards available.
// This will result in lower power consumption for GUI-style apps where
// the integrated graphics are more than adequate, but may be ignored
// for heavier applications such as games, where the user most likely
// wants to take advantage of the more powerful discrete graphics chip.
// For this functionality to actually be active, the Apps' Info.plist
// file still needs to be edited to contain:
// <key>NSSupportsAutomaticGraphicsSwitching</key><true/>
// otherwise it continues with default behaviour of forced discrete gfx.
// Note that switching graphics chipsets also incurs a ~200ms penalty on
// app startup, which is avoided by having this attribute set.
// Further info:
// https://developer.apple.com/library/mac/technotes/tn2229/_index.html
ADD_ATTR(NSOpenGLPFAAllowOfflineRenderers);
if (ctxconfig->nsgl.offline)
{