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https://github.com/glfw/glfw.git
synced 2024-11-11 04:53:50 +00:00
Added two-dimensional scrolling API and X11 implementation.
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@ -389,7 +389,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
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typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
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typedef void (* GLFWmousewheelfun)(GLFWwindow,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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@ -443,13 +443,12 @@ GLFWAPI int glfwGetKey(GLFWwindow window, int key);
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GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI int glfwGetMouseWheel(GLFWwindow window);
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GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y);
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GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun);
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GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun);
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/* Joystick input */
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GLFWAPI int glfwGetJoystickParam(int joy, int param);
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@ -276,6 +276,7 @@ version of GLFW.</p>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Replaced ad hoc build system with CMake</li>
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<li>Replaced mouse wheel interface with two-dimensional scrolling interface</li>
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<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
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<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
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<li>Removed the entire threading API</li>
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36
src/input.c
36
src/input.c
@ -148,26 +148,10 @@ GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos)
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//========================================================================
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// Returns the mouse wheel "position" for the specified window
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// Returns the scroll offset for the specified window
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//========================================================================
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GLFWAPI int glfwGetMouseWheel(GLFWwindow window)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED);
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return 0;
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}
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return window->wheelPos;
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}
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//========================================================================
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// Sets the mouse wheel "position" for the specified window
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//========================================================================
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GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos)
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y)
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{
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if (!_glfwInitialized)
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{
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@ -175,7 +159,11 @@ GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos)
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return;
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}
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window->wheelPos = pos;
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if (x)
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*x = window->scrollX;
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if (y)
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*y = window->scrollY;
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}
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@ -250,10 +238,10 @@ GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun)
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//========================================================================
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// Set callback function for mouse wheel
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// Set callback function for scroll events
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//========================================================================
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GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfun)
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GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun)
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{
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if (!_glfwInitialized)
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{
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@ -262,11 +250,11 @@ GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfu
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}
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// Set callback function
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window->mouseWheelCallback = cbfun;
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window->scrollCallback = cbfun;
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// Call the callback function to let the application know the current
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// mouse wheel position
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// scroll offset
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if (cbfun)
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cbfun(window, window->wheelPos);
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cbfun(window, window->scrollX, window->scrollY);
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}
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@ -152,7 +152,7 @@ typedef struct _GLFWwindow
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GLFWwindowiconifyfun windowIconifyCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWmouseposfun mousePosCallback;
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GLFWmousewheelfun mouseWheelCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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@ -172,7 +172,7 @@ typedef struct _GLFWwindow
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GLboolean stickyMouseButtons;
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GLboolean keyRepeat;
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int mousePosX, mousePosY;
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int wheelPos;
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int scrollX, scrollY;
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char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
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char key[GLFW_KEY_LAST + 1];
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17
src/window.c
17
src/window.c
@ -91,7 +91,8 @@ void clearInputState(_GLFWwindow* window)
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window->mousePosY = 0;
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// Set mouse wheel position to 0
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window->wheelPos = 0;
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window->scrollX = 0;
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window->scrollY = 0;
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// The default is to use non sticky keys and mouse buttons
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window->stickyKeys = GL_FALSE;
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@ -163,6 +164,20 @@ void _glfwInputChar(_GLFWwindow* window, int character)
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}
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//========================================================================
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// Register scroll events
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//========================================================================
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void _glfwInputScroll(_GLFWwindow* window, int x, int y)
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{
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window->scrollX += x;
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window->scrollY += y;
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if (window->scrollCallback)
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window->scrollCallback(window, x, y);
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}
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//========================================================================
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// Register mouse button clicks
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//========================================================================
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@ -41,6 +41,9 @@
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#define _NET_WM_STATE_ADD 1
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#define _NET_WM_STATE_TOGGLE 2
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// Additional mouse button names for XButtonEvent
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#define Button6 6
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#define Button7 7
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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@ -1094,17 +1097,15 @@ static void processSingleEvent(void)
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// XFree86 3.3.2 and later translates mouse wheel up/down into
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// mouse button 4 & 5 presses
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else if (event.xbutton.button == Button4)
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{
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window->wheelPos++; // To verify: is this up or down?
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if (window->mouseWheelCallback)
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window->mouseWheelCallback(window, window->wheelPos);
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}
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_glfwInputScroll(window, 0, 1);
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else if (event.xbutton.button == Button5)
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{
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window->wheelPos--;
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if (window->mouseWheelCallback)
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window->mouseWheelCallback(window, window->wheelPos);
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}
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_glfwInputScroll(window, 0, -1);
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else if (event.xbutton.button == Button6)
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_glfwInputScroll(window, -1, 0);
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else if (event.xbutton.button == Button7)
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_glfwInputScroll(window, 1, 0);
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break;
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}
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@ -1741,8 +1742,15 @@ void _glfwPlatformPollEvents(void)
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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{
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window->scrollX = 0;
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window->scrollY = 0;
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}
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// Flag that the cursor has not moved
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if (window = _glfwLibrary.cursorLockWindow)
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window = _glfwLibrary.cursorLockWindow;
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if (window)
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window->X11.mouseMoved = GL_FALSE;
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// Process all pending events
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@ -1750,7 +1758,8 @@ void _glfwPlatformPollEvents(void)
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processSingleEvent();
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// Did we get mouse movement in fully enabled hidden cursor mode?
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if (window = _glfwLibrary.cursorLockWindow)
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window = _glfwLibrary.cursorLockWindow;
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if (window)
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{
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if (window->X11.mouseMoved && window->X11.pointerHidden)
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{
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@ -218,9 +218,9 @@ static void mouse_position_callback(GLFWwindow window, int x, int y)
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printf("%08x at %0.3f: Mouse position: %i %i\n", counter++, glfwGetTime(), x, y);
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}
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static void mouse_wheel_callback(GLFWwindow window, int position)
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static void scroll_callback(GLFWwindow window, int x, int y)
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{
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printf("%08x at %0.3f: Mouse wheel: %i\n", counter++, glfwGetTime(), position);
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printf("%08x at %0.3f: Scroll: %i %i\n", counter++, glfwGetTime(), x, y);
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}
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static void key_callback(GLFWwindow window, int key, int action)
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@ -310,7 +310,7 @@ int main(void)
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glfwSetWindowIconifyCallback(window, window_iconify_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetMousePosCallback(window, mouse_position_callback);
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glfwSetMouseWheelCallback(window, mouse_wheel_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSetKeyCallback(window, key_callback);
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glfwSetCharCallback(window, char_callback);
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