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https://github.com/glfw/glfw.git
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Win32 dynamic loading tweaks.
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318f731e3e
commit
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@ -234,11 +234,11 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// gdi32.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_GDI32
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#define _glfw_ChoosePixelFormat _glfwLibrary.Win32.libs.ChoosePixelFormat
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#define _glfw_DescribePixelFormat _glfwLibrary.Win32.libs.DescribePixelFormat
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#define _glfw_GetPixelFormat _glfwLibrary.Win32.libs.GetPixelFormat
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#define _glfw_SetPixelFormat _glfwLibrary.Win32.libs.SetPixelFormat
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#define _glfw_SwapBuffers _glfwLibrary.Win32.libs.SwapBuffers
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#define _glfw_ChoosePixelFormat _glfwLibrary.Win32.gdi.ChoosePixelFormat
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#define _glfw_DescribePixelFormat _glfwLibrary.Win32.gdi.DescribePixelFormat
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#define _glfw_GetPixelFormat _glfwLibrary.Win32.gdi.GetPixelFormat
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#define _glfw_SetPixelFormat _glfwLibrary.Win32.gdi.SetPixelFormat
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#define _glfw_SwapBuffers _glfwLibrary.Win32.gdi.SwapBuffers
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#else
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#define _glfw_ChoosePixelFormat ChoosePixelFormat
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#define _glfw_DescribePixelFormat DescribePixelFormat
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@ -249,10 +249,10 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// winmm.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_WINMM
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.libs.joyGetDevCapsA
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#define _glfw_joyGetPos _glfwLibrary.Win32.libs.joyGetPos
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.libs.joyGetPosEx
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#define _glfw_timeGetTime _glfwLibrary.Win32.libs.timeGetTime
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA
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#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
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#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
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#else
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#define _glfw_joyGetDevCaps joyGetDevCapsA
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#define _glfw_joyGetPos joyGetPos
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@ -341,29 +341,28 @@ typedef struct _GLFWlibraryWin32
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__int64 t0_64;
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} timer;
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#if !defined(_GLFW_NO_DLOAD_WINMM) || !defined(_GLFW_NO_DLOAD_GDI32)
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// Library handles and function pointers
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struct {
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#ifndef _GLFW_NO_DLOAD_GDI32
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// gdi32.dll
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HINSTANCE gdi32;
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struct {
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HINSTANCE instance;
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CHOOSEPIXELFORMAT_T ChoosePixelFormat;
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DESCRIBEPIXELFORMAT_T DescribePixelFormat;
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GETPIXELFORMAT_T GetPixelFormat;
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SETPIXELFORMAT_T SetPixelFormat;
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SWAPBUFFERS_T SwapBuffers;
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} gdi;
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#endif // _GLFW_NO_DLOAD_GDI32
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// winmm.dll
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll
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struct {
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HINSTANCE winmm;
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JOYGETDEVCAPSA_T joyGetDevCapsA;
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JOYGETPOS_T joyGetPos;
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JOYGETPOSEX_T joyGetPosEx;
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TIMEGETTIME_T timeGetTime;
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} winmm;
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#endif // _GLFW_NO_DLOAD_WINMM
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} libs;
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#endif
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} _GLFWlibraryWin32;
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@ -47,62 +47,54 @@ static GLboolean initLibraries(void)
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#ifndef _GLFW_NO_DLOAD_GDI32
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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_glfwLibrary.Win32.libs.gdi32 = LoadLibrary("gdi32.dll");
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if (_glfwLibrary.Win32.libs.gdi32 != NULL)
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{
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_glfwLibrary.Win32.libs.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "ChoosePixelFormat");
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_glfwLibrary.Win32.libs.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "DescribePixelFormat");
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_glfwLibrary.Win32.libs.GetPixelFormat = (GETPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "GetPixelFormat");
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_glfwLibrary.Win32.libs.SetPixelFormat = (SETPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "SetPixelFormat");
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_glfwLibrary.Win32.libs.SwapBuffers = (SWAPBUFFERS_T)
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GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "SwapBuffers");
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_glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
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if (!_glfwLibrary.Win32.gdi.instance)
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return GL_FALSE;
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if (!_glfwLibrary.Win32.libs.ChoosePixelFormat ||
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!_glfwLibrary.Win32.libs.DescribePixelFormat ||
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!_glfwLibrary.Win32.libs.GetPixelFormat ||
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!_glfwLibrary.Win32.libs.SetPixelFormat ||
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!_glfwLibrary.Win32.libs.SwapBuffers)
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_glfwLibrary.Win32.gdi.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "ChoosePixelFormat");
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_glfwLibrary.Win32.gdi.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "DescribePixelFormat");
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_glfwLibrary.Win32.gdi.GetPixelFormat = (GETPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "GetPixelFormat");
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_glfwLibrary.Win32.gdi.SetPixelFormat = (SETPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SetPixelFormat");
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_glfwLibrary.Win32.gdi.SwapBuffers = (SWAPBUFFERS_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SwapBuffers");
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if (!_glfwLibrary.Win32.gdi.ChoosePixelFormat ||
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!_glfwLibrary.Win32.gdi.DescribePixelFormat ||
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!_glfwLibrary.Win32.gdi.GetPixelFormat ||
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!_glfwLibrary.Win32.gdi.SetPixelFormat ||
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!_glfwLibrary.Win32.gdi.SwapBuffers)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.gdi32);
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_glfwLibrary.Win32.libs.gdi32 = NULL;
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return GL_FALSE;
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}
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}
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else
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return GL_FALSE;
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#endif // _GLFW_NO_DLOAD_GDI32
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfwLibrary.Win32.libs.winmm = LoadLibrary("winmm.dll");
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if (_glfwLibrary.Win32.libs.winmm != NULL)
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{
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_glfwLibrary.Win32.libs.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
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GetProcAddress(_glfwLibrary.Win32.libs.winmm, "joyGetDevCapsA");
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_glfwLibrary.Win32.libs.joyGetPos = (JOYGETPOS_T)
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GetProcAddress(_glfwLibrary.Win32.libs.winmm, "joyGetPos");
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_glfwLibrary.Win32.libs.joyGetPosEx = (JOYGETPOSEX_T)
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GetProcAddress(_glfwLibrary.Win32.libs.winmm, "joyGetPosEx");
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_glfwLibrary.Win32.libs.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfwLibrary.Win32.libs.winmm, "timeGetTime");
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_glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
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if (!_glfwLibrary.Win32.winmm.instance)
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return GL_FALSE;
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if (!_glfwLibrary.Win32.libs.joyGetDevCapsA ||
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!_glfwLibrary.Win32.libs.joyGetPos ||
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!_glfwLibrary.Win32.libs.joyGetPosEx ||
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!_glfwLibrary.Win32.libs.timeGetTime)
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_glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
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_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPosEx");
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_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
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if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
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!_glfwLibrary.Win32.winmm.joyGetPos ||
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!_glfwLibrary.Win32.winmm.joyGetPosEx ||
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!_glfwLibrary.Win32.winmm.timeGetTime)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.winmm);
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_glfwLibrary.Win32.libs.winmm = NULL;
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return GL_FALSE;
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}
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}
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else
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return GL_FALSE;
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#endif // _GLFW_NO_DLOAD_WINMM
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return GL_TRUE;
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@ -115,21 +107,19 @@ static GLboolean initLibraries(void)
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static void freeLibraries(void)
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{
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// gdi32.dll
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#ifndef _GLFW_NO_DLOAD_GDI32
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if (_glfwLibrary.Win32.libs.gdi32 != NULL)
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if (_glfwLibrary.Win32.gdi.instance != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.gdi32);
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_glfwLibrary.Win32.libs.gdi32 = NULL;
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FreeLibrary(_glfwLibrary.Win32.gdi.instance);
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_glfwLibrary.Win32.gdi.instance = NULL;
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}
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#endif // _GLFW_NO_DLOAD_GDI32
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// winmm.dll
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#ifndef _GLFW_NO_DLOAD_WINMM
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if (_glfwLibrary.Win32.libs.winmm != NULL)
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if (_glfwLibrary.Win32.winmm.winmm != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.winmm);
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_glfwLibrary.Win32.libs.winmm = NULL;
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FreeLibrary(_glfwLibrary.Win32.winmm.winmm);
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_glfwLibrary.Win32.winmm.winmm = NULL;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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}
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