From 031c1e1f632c1e27ddfbd6ed9968898daf38e0b7 Mon Sep 17 00:00:00 2001 From: Unknown Date: Sat, 19 May 2018 11:53:03 +0200 Subject: [PATCH] Added documentation according to CONTRIBUTING.md --- README.md | 2 ++ docs/compile.dox | 4 ++++ 2 files changed, 6 insertions(+) diff --git a/README.md b/README.md index 0573dcd93..aca9e1a6c 100644 --- a/README.md +++ b/README.md @@ -124,6 +124,7 @@ information on what to include when reporting a bug. ## Changelog +- Added `GLFW_TARGETS_FOLDER` variable for specifying where to store generated targets - Added `glfwGetError` function for querying the last error code and its description (#970) - Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in @@ -458,6 +459,7 @@ skills. - Santi Zupancic - Jonas Ådahl - Lasse Öörni + - Johan Rönnkvist - All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement diff --git a/docs/compile.dox b/docs/compile.dox index 756559a32..859a69754 100644 --- a/docs/compile.dox +++ b/docs/compile.dox @@ -231,6 +231,10 @@ with the library. __GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked statically into the application. +@anchor GLFW_TARGETS_FOLDER +__GLFW_TARGETS_FOLDER__ specifies where to store the generated targets on +platforms that support the CMake USE_FOLDERS option. + @subsubsection compile_options_win32 Windows specific CMake options