mirror of
https://github.com/glfw/glfw.git
synced 2024-11-26 03:52:01 +00:00
Merge branch 'master' of github.com:elmindreda/glfw
This commit is contained in:
commit
05173690d0
@ -232,11 +232,13 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
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|||||||
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static void removeJoystick(_glfwJoystick* joystick)
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static void removeJoystick(_glfwJoystick* joystick)
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{
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{
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int i;
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if (joystick->present)
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if (joystick->present)
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{
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{
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joystick->present = GL_FALSE;
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joystick->present = GL_FALSE;
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for (int i = 0; i < joystick->numAxes; i++)
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for (i = 0; i < joystick->numAxes; i++)
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{
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{
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_glfwJoystickElement* axes =
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_glfwJoystickElement* axes =
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i);
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@ -245,7 +247,7 @@ static void removeJoystick(_glfwJoystick* joystick)
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CFArrayRemoveAllValues(joystick->axes);
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CFArrayRemoveAllValues(joystick->axes);
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joystick->numAxes = 0;
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joystick->numAxes = 0;
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for (int i = 0; i < joystick->numButtons; i++)
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for (i = 0; i < joystick->numButtons; i++)
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{
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{
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_glfwJoystickElement* button =
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_glfwJoystickElement* button =
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i);
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@ -254,7 +256,7 @@ static void removeJoystick(_glfwJoystick* joystick)
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CFArrayRemoveAllValues(joystick->buttons);
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CFArrayRemoveAllValues(joystick->buttons);
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joystick->numButtons = 0;
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joystick->numButtons = 0;
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for (int i = 0; i < joystick->numHats; i++)
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for (i = 0; i < joystick->numHats; i++)
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{
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{
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_glfwJoystickElement* hat =
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_glfwJoystickElement* hat =
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->hats, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->hats, i);
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@ -287,23 +289,26 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
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static void pollJoystickEvents(void)
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static void pollJoystickEvents(void)
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{
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{
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for (int i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
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int i;
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CFIndex j;
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for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
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{
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{
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_glfwJoystick* joystick = &_glfwJoysticks[i];
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_glfwJoystick* joystick = &_glfwJoysticks[i];
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if (joystick->present)
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if (joystick->present)
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{
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{
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for (CFIndex i = 0; i < joystick->numButtons; i++)
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for (j = 0; j < joystick->numButtons; j++)
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{
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{
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_glfwJoystickElement* button =
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_glfwJoystickElement* button =
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, j);
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button->value = getElementValue(joystick, button);
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button->value = getElementValue(joystick, button);
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}
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}
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for (CFIndex i = 0; i < joystick->numAxes; i++)
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for (j = 0; j < joystick->numAxes; j++)
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{
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{
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_glfwJoystickElement* axes =
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_glfwJoystickElement* axes =
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, j);
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axes->value = getElementValue(joystick, axes);
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axes->value = getElementValue(joystick, axes);
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}
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}
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}
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}
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@ -449,7 +454,9 @@ void _glfwInitJoysticks(void)
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void _glfwTerminateJoysticks(void)
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void _glfwTerminateJoysticks(void)
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{
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{
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for (int i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
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int i;
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for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
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{
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{
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_glfwJoystick* joystick = &_glfwJoysticks[i];
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_glfwJoystick* joystick = &_glfwJoysticks[i];
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removeJoystick(joystick);
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removeJoystick(joystick);
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@ -498,6 +505,8 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
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int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
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int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
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{
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{
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||||||
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int i;
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if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
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if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
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return 0;
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return 0;
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@ -514,7 +523,7 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
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// Update joystick state
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// Update joystick state
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pollJoystickEvents();
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pollJoystickEvents();
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for (int i = 0; i < numaxes; i++)
|
for (i = 0; i < numaxes; i++)
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||||||
{
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{
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||||||
_glfwJoystickElement* axes =
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_glfwJoystickElement* axes =
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||||||
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
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||||||
@ -543,6 +552,8 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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int numbuttons)
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int numbuttons)
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{
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{
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int i;
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if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
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if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
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return 0;
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return 0;
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@ -559,7 +570,7 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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// Update joystick state
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// Update joystick state
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pollJoystickEvents();
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pollJoystickEvents();
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|
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for (int i = 0; i < numbuttons; i++)
|
for (i = 0; i < numbuttons; i++)
|
||||||
{
|
{
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||||||
_glfwJoystickElement* button = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.buttons, i);
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_glfwJoystickElement* button = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.buttons, i);
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buttons[i] = button->value ? GLFW_PRESS : GLFW_RELEASE;
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buttons[i] = button->value ? GLFW_PRESS : GLFW_RELEASE;
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@ -147,7 +147,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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/* 07 */ GLFW_KEY_X,
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/* 07 */ GLFW_KEY_X,
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/* 08 */ GLFW_KEY_C,
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/* 08 */ GLFW_KEY_C,
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/* 09 */ GLFW_KEY_V,
|
/* 09 */ GLFW_KEY_V,
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||||||
/* 0a */ -1,
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/* 0a */ GLFW_KEY_GRAVE_ACCENT,
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||||||
/* 0b */ GLFW_KEY_B,
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/* 0b */ GLFW_KEY_B,
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||||||
/* 0c */ GLFW_KEY_Q,
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/* 0c */ GLFW_KEY_Q,
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||||||
/* 0d */ GLFW_KEY_W,
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/* 0d */ GLFW_KEY_W,
|
||||||
@ -187,7 +187,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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/* 2f */ GLFW_KEY_PERIOD,
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/* 2f */ GLFW_KEY_PERIOD,
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||||||
/* 30 */ GLFW_KEY_TAB,
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/* 30 */ GLFW_KEY_TAB,
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||||||
/* 31 */ GLFW_KEY_SPACE,
|
/* 31 */ GLFW_KEY_SPACE,
|
||||||
/* 32 */ GLFW_KEY_GRAVE_ACCENT,
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/* 32 */ GLFW_KEY_WORLD_1,
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||||||
/* 33 */ GLFW_KEY_BACKSPACE,
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/* 33 */ GLFW_KEY_BACKSPACE,
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||||||
/* 34 */ -1,
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/* 34 */ -1,
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||||||
/* 35 */ GLFW_KEY_ESCAPE,
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/* 35 */ GLFW_KEY_ESCAPE,
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@ -443,20 +443,68 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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|
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@end
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@end
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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|
||||||
//////////////////////////////////////////////////////////////////////////
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|
||||||
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|
||||||
//========================================================================
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//========================================================================
|
||||||
// Here is where the window is created, and the OpenGL rendering context is
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// Create the Cocoa window
|
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// created
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
int _glfwPlatformOpenWindow(_GLFWwindow* window,
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static GLboolean createWindow(_GLFWwindow* window,
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||||||
const _GLFWwndconfig *wndconfig,
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const _GLFWwndconfig* wndconfig)
|
||||||
const _GLFWfbconfig *fbconfig)
|
|
||||||
{
|
{
|
||||||
|
unsigned int styleMask = 0;
|
||||||
|
|
||||||
|
if (wndconfig->mode == GLFW_WINDOWED)
|
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{
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styleMask = NSTitledWindowMask | NSClosableWindowMask |
|
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NSMiniaturizableWindowMask;
|
||||||
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|
||||||
|
if (wndconfig->resizable)
|
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|
styleMask |= NSResizableWindowMask;
|
||||||
|
}
|
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|
else
|
||||||
|
styleMask = NSBorderlessWindowMask;
|
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|
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||||||
|
window->NS.window = [[NSWindow alloc]
|
||||||
|
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
|
||||||
|
styleMask:styleMask
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||||||
|
backing:NSBackingStoreBuffered
|
||||||
|
defer:NO];
|
||||||
|
|
||||||
|
if (window->NS.window == nil)
|
||||||
|
{
|
||||||
|
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||||
|
"Cocoa/NSOpenGL: Failed to create window");
|
||||||
|
return GL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
|
||||||
|
encoding:NSISOLatin1StringEncoding]];
|
||||||
|
|
||||||
|
[window->NS.window setContentView:[[GLFWContentView alloc]
|
||||||
|
initWithGlfwWindow:window]];
|
||||||
|
[window->NS.window setDelegate:window->NS.delegate];
|
||||||
|
[window->NS.window setAcceptsMouseMovedEvents:YES];
|
||||||
|
[window->NS.window center];
|
||||||
|
|
||||||
|
return GL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Create the OpenGL context
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
static GLboolean createContext(_GLFWwindow* window,
|
||||||
|
const _GLFWwndconfig* wndconfig,
|
||||||
|
const _GLFWfbconfig* fbconfig)
|
||||||
|
{
|
||||||
|
unsigned int attributeCount = 0;
|
||||||
|
|
||||||
|
// Mac OS X needs non-zero color size, so set resonable values
|
||||||
|
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
||||||
|
if (colorBits == 0)
|
||||||
|
colorBits = 24;
|
||||||
|
else if (colorBits < 15)
|
||||||
|
colorBits = 15;
|
||||||
|
|
||||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||||
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
|
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
|
||||||
if (wndconfig->glMajor > 3 ||
|
if (wndconfig->glMajor > 3 ||
|
||||||
@ -499,104 +547,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
|||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// We can only have one application delegate, but we only allocate it the
|
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
|
||||||
// first time we create a window to keep all window code in this file
|
|
||||||
if (_glfwLibrary.NS.delegate == nil)
|
|
||||||
{
|
|
||||||
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
|
|
||||||
if (_glfwLibrary.NS.delegate == nil)
|
|
||||||
{
|
|
||||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
|
||||||
"Cocoa/NSOpenGL: Failed to create application "
|
|
||||||
"delegate");
|
|
||||||
return GL_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
[NSApp setDelegate:_glfwLibrary.NS.delegate];
|
|
||||||
}
|
|
||||||
|
|
||||||
window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
|
|
||||||
if (window->NS.delegate == nil)
|
|
||||||
{
|
|
||||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
|
||||||
"Cocoa/NSOpenGL: Failed to create window delegate");
|
|
||||||
return GL_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mac OS X needs non-zero color size, so set resonable values
|
|
||||||
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
|
||||||
if (colorBits == 0)
|
|
||||||
colorBits = 24;
|
|
||||||
else if (colorBits < 15)
|
|
||||||
colorBits = 15;
|
|
||||||
|
|
||||||
// Ignored hints:
|
|
||||||
// OpenGLMajor, OpenGLMinor, OpenGLForward:
|
|
||||||
// pending Mac OS X support for OpenGL 3.x
|
|
||||||
// OpenGLDebug
|
|
||||||
// pending it meaning anything on Mac OS X
|
|
||||||
|
|
||||||
// Don't use accumulation buffer support; it's not accelerated
|
|
||||||
// Aux buffers probably aren't accelerated either
|
|
||||||
|
|
||||||
CFDictionaryRef fullscreenMode = NULL;
|
|
||||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
|
||||||
{
|
|
||||||
// I think it's safe to pass 0 to the refresh rate for this function
|
|
||||||
// rather than conditionalizing the code to call the version which
|
|
||||||
// doesn't specify refresh...
|
|
||||||
fullscreenMode =
|
|
||||||
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
|
|
||||||
CGMainDisplayID(),
|
|
||||||
colorBits + fbconfig->alphaBits,
|
|
||||||
window->width, window->height,
|
|
||||||
wndconfig->refreshRate,
|
|
||||||
// Controversial, see macosx_fullscreen.m for discussion
|
|
||||||
kCGDisplayModeIsSafeForHardware,
|
|
||||||
NULL);
|
|
||||||
|
|
||||||
window->width =
|
|
||||||
[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
|
|
||||||
window->height =
|
|
||||||
[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int styleMask = 0;
|
|
||||||
|
|
||||||
if (wndconfig->mode == GLFW_WINDOWED)
|
|
||||||
{
|
|
||||||
styleMask = NSTitledWindowMask | NSClosableWindowMask |
|
|
||||||
NSMiniaturizableWindowMask;
|
|
||||||
|
|
||||||
if (wndconfig->resizable)
|
|
||||||
styleMask |= NSResizableWindowMask;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
styleMask = NSBorderlessWindowMask;
|
|
||||||
|
|
||||||
window->NS.window = [[NSWindow alloc]
|
|
||||||
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
|
|
||||||
styleMask:styleMask
|
|
||||||
backing:NSBackingStoreBuffered
|
|
||||||
defer:NO];
|
|
||||||
|
|
||||||
[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
|
|
||||||
encoding:NSISOLatin1StringEncoding]];
|
|
||||||
|
|
||||||
[window->NS.window setContentView:[[GLFWContentView alloc] initWithGlfwWindow:window]];
|
|
||||||
[window->NS.window setDelegate:window->NS.delegate];
|
|
||||||
[window->NS.window setAcceptsMouseMovedEvents:YES];
|
|
||||||
[window->NS.window center];
|
|
||||||
|
|
||||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
|
||||||
{
|
|
||||||
CGCaptureAllDisplays();
|
|
||||||
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int attribute_count = 0;
|
|
||||||
|
|
||||||
#define ADD_ATTR(x) { attributes[attribute_count++] = x; }
|
|
||||||
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
|
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
|
||||||
|
|
||||||
// Arbitrary array size here
|
// Arbitrary array size here
|
||||||
@ -675,9 +626,100 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
|||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return GL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
////// GLFW platform API //////
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Here is where the window is created, and the OpenGL rendering context is
|
||||||
|
// created
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||||
|
const _GLFWwndconfig *wndconfig,
|
||||||
|
const _GLFWfbconfig *fbconfig)
|
||||||
|
{
|
||||||
|
// We can only have one application delegate, but we only allocate it the
|
||||||
|
// first time we create a window to keep all window code in this file
|
||||||
|
if (_glfwLibrary.NS.delegate == nil)
|
||||||
|
{
|
||||||
|
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
|
||||||
|
if (_glfwLibrary.NS.delegate == nil)
|
||||||
|
{
|
||||||
|
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||||
|
"Cocoa/NSOpenGL: Failed to create application "
|
||||||
|
"delegate");
|
||||||
|
return GL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
[NSApp setDelegate:_glfwLibrary.NS.delegate];
|
||||||
|
}
|
||||||
|
|
||||||
|
window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
|
||||||
|
if (window->NS.delegate == nil)
|
||||||
|
{
|
||||||
|
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||||
|
"Cocoa/NSOpenGL: Failed to create window delegate");
|
||||||
|
return GL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mac OS X needs non-zero color size, so set resonable values
|
||||||
|
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
||||||
|
if (colorBits == 0)
|
||||||
|
colorBits = 24;
|
||||||
|
else if (colorBits < 15)
|
||||||
|
colorBits = 15;
|
||||||
|
|
||||||
|
// Ignored hints:
|
||||||
|
// OpenGLMajor, OpenGLMinor, OpenGLForward:
|
||||||
|
// pending Mac OS X support for OpenGL 3.x
|
||||||
|
// OpenGLDebug
|
||||||
|
// pending it meaning anything on Mac OS X
|
||||||
|
|
||||||
|
// Don't use accumulation buffer support; it's not accelerated
|
||||||
|
// Aux buffers probably aren't accelerated either
|
||||||
|
|
||||||
|
CFDictionaryRef fullscreenMode = NULL;
|
||||||
|
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||||
|
{
|
||||||
|
// I think it's safe to pass 0 to the refresh rate for this function
|
||||||
|
// rather than conditionalizing the code to call the version which
|
||||||
|
// doesn't specify refresh...
|
||||||
|
fullscreenMode =
|
||||||
|
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
|
||||||
|
CGMainDisplayID(),
|
||||||
|
colorBits + fbconfig->alphaBits,
|
||||||
|
window->width, window->height,
|
||||||
|
wndconfig->refreshRate,
|
||||||
|
// Controversial, see macosx_fullscreen.m for discussion
|
||||||
|
kCGDisplayModeIsSafeForHardware,
|
||||||
|
NULL);
|
||||||
|
|
||||||
|
window->width =
|
||||||
|
[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
|
||||||
|
window->height =
|
||||||
|
[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!createWindow(window, wndconfig))
|
||||||
|
return GL_FALSE;
|
||||||
|
|
||||||
|
if (!createContext(window, wndconfig, fbconfig))
|
||||||
|
return GL_FALSE;
|
||||||
|
|
||||||
[window->NS.window makeKeyAndOrderFront:nil];
|
[window->NS.window makeKeyAndOrderFront:nil];
|
||||||
[window->NSGL.context setView:[window->NS.window contentView]];
|
[window->NSGL.context setView:[window->NS.window contentView]];
|
||||||
|
|
||||||
|
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||||
|
{
|
||||||
|
CGCaptureAllDisplays();
|
||||||
|
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
|
||||||
|
}
|
||||||
|
|
||||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||||
{
|
{
|
||||||
// TODO: Make this work on pre-Leopard systems
|
// TODO: Make this work on pre-Leopard systems
|
||||||
|
Loading…
Reference in New Issue
Block a user