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checking capabilities at run time instead, based on suggestions from @nilium
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f03d9990b6
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@ -111,11 +111,9 @@ static void centerCursor(_GLFWwindow *window)
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[window->nsgl.context update];
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const NSRect contentRect = [window->ns.view frame];
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
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const NSRect fbRect = contentRect;
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#else
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const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
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#endif
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const NSRect fbRect = [window->ns.view respondsToSelector:@selector(convertRectToBacking:)]
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? [window->ns.view convertRectToBacking:contentRect]
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: contentRect;
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_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
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_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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@ -527,12 +525,10 @@ static int translateKey(unsigned int key)
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- (void)viewDidChangeBackingProperties
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{
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const NSRect contentRect = [window->ns.view frame];
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
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const NSRect fbRect = contentRect;
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#else
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const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
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#endif
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const NSRect contentRect = [window->ns.view frame];
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const NSRect fbRect = [window->ns.view respondsToSelector:@selector(convertRectToBacking:)]
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? [window->ns.view convertRectToBacking:contentRect]
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: contentRect;
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_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
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}
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@ -821,10 +817,9 @@ static GLboolean createWindow(_GLFWwindow* window,
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}
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window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
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#else
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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#endif
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if ([window->ns.view respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)])
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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[window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
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[window->ns.object setContentView:window->ns.view];
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@ -833,11 +828,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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[window->ns.object disableCursorRects];
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[window->ns.object center];
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
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#else
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if ([window->ns.object respondsToSelector:@selector(setRestorable:)])
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[window->ns.object setRestorable:NO];
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#endif
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return GL_TRUE;
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}
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