Add public header path to target interface

Closes #697.
This commit is contained in:
Marcus Geelnard 2016-02-02 00:54:57 +01:00 committed by Camilla Berglund
parent 453631773e
commit 075140aefe
4 changed files with 8 additions and 13 deletions

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@ -159,20 +159,14 @@ add_subdirectory(path/to/glfw)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured and,
when applicable, the [GLFW_DLL](@ref build_macros) macro.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the
[GLFW_DLL](@ref build_macros) macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
To be able to include the GLFW header from your code, you need to tell the
compiler where to find it.
@code{.cmake}
include_directories(path/to/glfw/include)
@endcode
Note that it does not include GLU, as GLFW does not use it. If your application
needs GLU, you can find it by requiring the OpenGL package.

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@ -9,8 +9,7 @@ if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${GLFW_SOURCE_DIR}/include"
"${GLFW_SOURCE_DIR}/deps")
include_directories("${GLFW_SOURCE_DIR}/deps")
if (WIN32)
set(ICON glfw.rc)

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@ -59,6 +59,9 @@ set_target_properties(glfw PROPERTIES
FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>)
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"

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@ -9,8 +9,7 @@ if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${GLFW_SOURCE_DIR}/include"
"${GLFW_SOURCE_DIR}/deps")
include_directories("${GLFW_SOURCE_DIR}/deps")
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
"${GLFW_SOURCE_DIR}/deps/glad.c")