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https://github.com/glfw/glfw.git
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453631773e
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075140aefe
@ -159,20 +159,14 @@ add_subdirectory(path/to/glfw)
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@endcode
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Once GLFW has been added to the project, link against it with the `glfw` target.
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This adds all link-time dependencies of GLFW as it is currently configured and,
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when applicable, the [GLFW_DLL](@ref build_macros) macro.
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This adds all link-time dependencies of GLFW as it is currently configured,
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the include directory for the GLFW header and, when applicable, the
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[GLFW_DLL](@ref build_macros) macro.
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@code{.cmake}
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target_link_libraries(myapp glfw)
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@endcode
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To be able to include the GLFW header from your code, you need to tell the
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compiler where to find it.
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@code{.cmake}
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include_directories(path/to/glfw/include)
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@endcode
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Note that it does not include GLU, as GLFW does not use it. If your application
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needs GLU, you can find it by requiring the OpenGL package.
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@ -9,8 +9,7 @@ if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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include_directories("${GLFW_SOURCE_DIR}/deps")
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if (WIN32)
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set(ICON glfw.rc)
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@ -59,6 +59,9 @@ set_target_properties(glfw PROPERTIES
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FOLDER "GLFW3")
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target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
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target_include_directories(glfw PUBLIC
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$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>)
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target_include_directories(glfw PRIVATE
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"${GLFW_SOURCE_DIR}/src"
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"${GLFW_BINARY_DIR}/src"
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@ -9,8 +9,7 @@ if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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include_directories("${GLFW_SOURCE_DIR}/deps")
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set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
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"${GLFW_SOURCE_DIR}/deps/glad.c")
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