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eriksunden 2018-08-30 18:22:50 +00:00 committed by GitHub
commit 0803709bd5
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13 changed files with 323 additions and 1 deletions

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@ -368,6 +368,7 @@ skills.
- Yuri Kunde Schlesner
- Konstantin Käfer
- Eric Larson
- Quinten Lansu
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang

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@ -310,6 +310,11 @@ extern "C" {
* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @brief The touch was moved.
*
* @ingroup input
*/
#define GLFW_MOVE 3
/*! @} */
/*! @defgroup hat_state Joystick hat states
@ -998,6 +1003,7 @@ extern "C" {
#define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_LOCK_KEY_MODS 0x00033004
#define GLFW_TOUCH 0x00033005
#define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002
@ -1459,6 +1465,42 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
*/
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
/*! @brief Touch point info.
*
* This describes the touch point info.
*
* @sa @ref touch
*
* @since Added in version 3.2.1 (touch branch)
*
* @ingroup touch
*/
typedef struct GLFWtouch
{
/*! Touch id
*/
int id;
/*! Touch action
*/
int action;
/*! X position
*/
double x;
/*! Y position
*/
double y;
} GLFWtouch;
/*! @brief The function signature for touch callbacks.
* @param[in] window The window that received the event.
* @param[in] touchPoints All valid touch points
* @param[in] count The number of valid touch points
* @ingroup event
*
* @sa glfwSetTouchCallback
*/
typedef void(*GLFWtouchfun)(GLFWwindow*, GLFWtouch*, int);
/*! @brief The function signature for monitor configuration callbacks.
*
* This is the function signature for monitor configuration callback functions.
@ -4811,6 +4853,21 @@ GLFWAPI int glfwJoystickIsGamepad(int jid);
*/
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
/*! @brief Sets the touch callback.
*
* This function sets the touch callback, which is called when a touch is
* started, ended or moved.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* error occurred.
*
* @ingroup input
*/
GLFWAPI GLFWtouchfun glfwSetTouchCallback(GLFWwindow* window, GLFWtouchfun cbfun);
/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
*
* This function parses the specified ASCII encoded string and updates the

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@ -1636,6 +1636,10 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
*ypos = contentRect.size.height - pos.y - 1;
}
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled)
{
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
updateCursorImage(window);

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@ -108,6 +108,18 @@ static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
return mapping;
}
// Set touch input for the specified window
static void setTouchInput(_GLFWwindow* window, int enabled)
{
if (window->touchInput == enabled)
return;
_glfwPlatformSetTouchInput(window, enabled);
window->touchInput = enabled;
}
// Parses an SDL_GameControllerDB line and adds it to the mapping list
//
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
@ -401,6 +413,13 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
js->hats[hat] = value;
}
// Notifies shared code of the new value of a touch event
//
void _glfwInputTouch(_GLFWwindow* window, GLFWtouch* touchPoints, int count)
{
if (window->callbacks.touch)
window->callbacks.touch((GLFWwindow*)window, touchPoints, count);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@ -475,6 +494,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
return window->stickyMouseButtons;
case GLFW_LOCK_KEY_MODS:
return window->lockKeyMods;
case GLFW_TOUCH:
return window->touchInput;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
@ -1074,6 +1095,15 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
return cbfun;
}
GLFWAPI GLFWtouchfun glfwSetTouchCallback(GLFWwindow* handle, GLFWtouchfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*)handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.touch, cbfun);
setTouchInput(window, 1);
return cbfun;
}
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{
int jid;

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@ -387,6 +387,7 @@ struct _GLFWwindow
GLFWbool stickyKeys;
GLFWbool stickyMouseButtons;
GLFWbool lockKeyMods;
GLFWbool touchInput;
int cursorMode;
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
char keys[GLFW_KEY_LAST + 1];
@ -413,6 +414,7 @@ struct _GLFWwindow
GLFWcharfun character;
GLFWcharmodsfun charmods;
GLFWdropfun drop;
GLFWtouchfun touch;
} callbacks;
// This is defined in the window API's platform.h
@ -596,6 +598,7 @@ extern _GLFWlibrary _glfw;
int _glfwPlatformInit(void);
void _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled);
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
@ -725,6 +728,7 @@ void _glfwInputJoystick(_GLFWjoystick* js, int event);
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
void _glfwInputTouch(_GLFWwindow* window, GLFWtouch* touchPoints, int count);
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);

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@ -713,6 +713,10 @@ void _glfwPlatformPostEmptyEvent(void)
{
}
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled)
{
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
if (width)

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@ -248,6 +248,10 @@ void _glfwPlatformPostEmptyEvent(void)
{
}
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled)
{
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
}

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@ -100,6 +100,22 @@ static GLFWbool loadLibraries(void)
GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
_glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
_glfw.win32.user32.GetTouchInputInfo_ = (PFN_GetTouchInputInfo)
GetProcAddress(_glfw.win32.user32.instance, "GetTouchInputInfo");
_glfw.win32.user32.CloseTouchInputHandle_ = (PFN_CloseTouchInputHandle)
GetProcAddress(_glfw.win32.user32.instance, "CloseTouchInputHandle");
_glfw.win32.user32.RegisterTouchWindow_ = (PFN_RegisterTouchWindow)
GetProcAddress(_glfw.win32.user32.instance, "RegisterTouchWindow");
_glfw.win32.user32.UnregisterTouchWindow_ = (PFN_UnregisterTouchWindow)
GetProcAddress(_glfw.win32.user32.instance, "UnregisterTouchWindow");
if (_glfw.win32.user32.GetTouchInputInfo_ &&
_glfw.win32.user32.CloseTouchInputHandle_ &&
_glfw.win32.user32.RegisterTouchWindow_ &&
_glfw.win32.user32.UnregisterTouchWindow_)
{
_glfw.win32.touch.available = GLFW_TRUE;
}
_glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
if (_glfw.win32.dinput8.instance)

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@ -192,6 +192,35 @@ BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp);
#define DIDFT_OPTIONAL 0x80000000
#endif
// touch functionality
#if WINVER < 0x0601
#define WM_TOUCH 0x0240
DECLARE_HANDLE(HTOUCHINPUT);
typedef struct tagTOUCHINPUT
{
LONG x;
LONG y;
HANDLE hSource;
DWORD dwID;
DWORD dwFlags;
DWORD dwMask;
DWORD dwTime;
ULONG_PTR dwExtraInfo;
DWORD cxContact;
DWORD cyContext;
} TOUCHINPUT, *PTOUCHINPUT;
#define TOUCH_COORD_TO_PIXEL(x) ((x) / 100)
#define TOUCHEVENTF_MOVE 0x0001
#define TOUCHEVENTF_DOWN 0x0002
#define TOUCHEVENTF_UP 0x0004
#endif /*WINVER < 0x0601*/
// winmm.dll function pointer typedefs
typedef DWORD (WINAPI * PFN_timeGetTime)(void);
#define timeGetTime _glfw.win32.winmm.GetTime
@ -209,8 +238,16 @@ typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*
// user32.dll function pointer typedefs
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
typedef BOOL(WINAPI * PFN_GetTouchInputInfo)(HTOUCHINPUT, UINT, PTOUCHINPUT, int);
typedef BOOL(WINAPI * PFN_CloseTouchInputHandle)(HTOUCHINPUT);
typedef BOOL(WINAPI * PFN_RegisterTouchWindow)(HWND, LONG);
typedef BOOL(WINAPI * PFN_UnregisterTouchWindow)(HWND);
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
#define GetTouchInputInfo _glfw.win32.user32.GetTouchInputInfo_
#define CloseTouchInputHandle _glfw.win32.user32.CloseTouchInputHandle_
#define RegisterTouchWindow _glfw.win32.user32.RegisterTouchWindow_
#define UnregisterTouchWindow _glfw.win32.user32.UnregisterTouchWindow_
// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
@ -326,8 +363,16 @@ typedef struct _GLFWlibraryWin32
HINSTANCE instance;
PFN_SetProcessDPIAware SetProcessDPIAware_;
PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
PFN_GetTouchInputInfo GetTouchInputInfo_;
PFN_CloseTouchInputHandle CloseTouchInputHandle_;
PFN_RegisterTouchWindow RegisterTouchWindow_;
PFN_UnregisterTouchWindow UnregisterTouchWindow_;
} user32;
struct {
GLFWbool available;
} touch;
struct {
HINSTANCE instance;
PFN_DwmIsCompositionEnabled IsCompositionEnabled;

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@ -759,6 +759,37 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN:
{
const int mods = getKeyMods();
if (window->touchInput)
{
// Skip emulated button events when touch input is enabled
if ((GetMessageExtraInfo() & 0xffffff00) == 0xff515700)
break;
}
SetCapture(hWnd);
if (uMsg == WM_LBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
else if (uMsg == WM_RBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
else if (uMsg == WM_MBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
else
{
if (HIWORD(wParam) == XBUTTON1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods);
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods);
return TRUE;
}
return 0;
}
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
@ -776,6 +807,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
button = GLFW_MOUSE_BUTTON_4;
else
button = GLFW_MOUSE_BUTTON_5;
if (window->touchInput)
{
// Skip emulated button events when touch input is enabled
if ((GetMessageExtraInfo() & 0xffffff00) == 0xff515700)
break;
}
ReleaseCapture();
if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
@ -838,7 +877,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
_glfwInputCursorEnter(window, GLFW_TRUE);
}
return 0;
// NOTE: WM_MOUSEMOVE messages must be passed on to DefWindowProc
// for WM_TOUCH messages to be emitted
break;
}
case WM_INPUT:
@ -1038,6 +1079,75 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return 0;
}
case WM_TOUCH:
{
TOUCHINPUT* inputs;
UINT count = LOWORD(wParam);
if (!_glfw.win32.touch.available)
return 0;
inputs = (TOUCHINPUT*) malloc(sizeof(TOUCHINPUT) * count);
if (GetTouchInputInfo((HTOUCHINPUT) lParam,
count, inputs, sizeof(TOUCHINPUT)))
{
UINT i;
int width, height, xpos, ypos;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformGetWindowPos(window, &xpos, &ypos);
//Create storage
GLFWtouch* touchPoints = calloc(count, sizeof(GLFWtouch));
//Count valid points
int validCount = 0;
for (i = 0; i < count; i++)
{
int action;
POINT pos;
pos.x = TOUCH_COORD_TO_PIXEL(inputs[i].x) - xpos;
pos.y = TOUCH_COORD_TO_PIXEL(inputs[i].y) - ypos;
// Discard any points that lie outside of the client area
if (pos.x < 0 || pos.x >= width ||
pos.y < 0 || pos.y >= height)
{
continue;
}
if (inputs[i].dwFlags & TOUCHEVENTF_DOWN)
action = GLFW_PRESS;
else if (inputs[i].dwFlags & TOUCHEVENTF_UP)
action = GLFW_RELEASE;
else if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
action = GLFW_MOVE;
else
action = GLFW_REPEAT;
touchPoints[validCount].id = (int)inputs[i].dwID;
touchPoints[validCount].action = action;
touchPoints[validCount].x = inputs[i].x / 100.0 - xpos;
touchPoints[validCount].y = inputs[i].y / 100.0 - ypos;
validCount++;
}
if(validCount > 0)
_glfwInputTouch(window, touchPoints, validCount);
CloseTouchInputHandle((HTOUCHINPUT) lParam);
free(touchPoints);
}
free(inputs);
break;
}
case WM_PAINT:
{
_glfwInputWindowDamage(window);
@ -1799,6 +1909,17 @@ void _glfwPlatformPostEmptyEvent(void)
PostMessage(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0);
}
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled)
{
if (!_glfw.win32.touch.available)
return;
if (enabled)
RegisterTouchWindow(window->win32.handle, 0);
else
UnregisterTouchWindow(window->win32.handle);
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
POINT pos;

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@ -1194,6 +1194,10 @@ void _glfwPlatformPostEmptyEvent(void)
wl_display_sync(_glfw.wl.display);
}
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled)
{
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
if (xpos)

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@ -2732,6 +2732,10 @@ void _glfwPlatformPostEmptyEvent(void)
XFlush(_glfw.x11.display);
}
void _glfwPlatformSetTouchInput(_GLFWwindow* window, int enabled)
{
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
Window root, child;

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@ -50,6 +50,7 @@ typedef struct
GLFWwindow* window;
int number;
int closeable;
int touch;
} Slot;
static void usage(void)
@ -203,6 +204,8 @@ static const char* get_action_name(int action)
return "released";
case GLFW_REPEAT:
return "repeated";
case GLFW_MOVE:
return "moved";
}
return "caused unknown action";
@ -402,6 +405,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
switch (key)
{
case GLFW_KEY_T:
{
slot->touch = !slot->touch;
glfwSetInputMode(window, GLFW_TOUCH, slot->touch);
printf("(( touch %s ))\n", slot->touch ? "enabled" : "disabled");
break;
}
case GLFW_KEY_C:
{
slot->closeable = !slot->closeable;
@ -502,6 +514,20 @@ static void joystick_callback(int jid, int event)
}
}
static void touch_callback(GLFWwindow* window, GLFWtouch* touchPoints, int count)
{
printf("Priting info about all touch points");
int i;
for (i = 0; i < count; ++i) {
printf("%08x at %0.3f: Touch %i %s at position %0.3f %0.3f\n",
counter++,
glfwGetTime(),
touchPoints[i].id,
get_action_name(touchPoints[i].action),
touchPoints[i].x, touchPoints[i].y);
}
}
int main(int argc, char** argv)
{
Slot* slots;
@ -573,6 +599,7 @@ int main(int argc, char** argv)
char title[128];
slots[i].closeable = GLFW_TRUE;
slots[i].touch = GLFW_FALSE;
slots[i].number = i + 1;
snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number);
@ -618,6 +645,7 @@ int main(int argc, char** argv)
glfwSetCharCallback(slots[i].window, char_callback);
glfwSetCharModsCallback(slots[i].window, char_mods_callback);
glfwSetDropCallback(slots[i].window, drop_callback);
glfwSetTouchCallback(slots[i].window, touch_callback);
glfwMakeContextCurrent(slots[i].window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);