diff --git a/CMake/modules/FindEGL.cmake b/CMake/modules/FindEGL.cmake
new file mode 100644
index 00000000..0929c920
--- /dev/null
+++ b/CMake/modules/FindEGL.cmake
@@ -0,0 +1,16 @@
+# Find EGL
+#
+# EGL_INCLUDE_DIR
+# EGL_LIBRARY
+# EGL_FOUND
+
+find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h)
+
+set(EGL_NAMES ${EGL_NAMES} egl EGL)
+find_library(EGL_LIBRARY NAMES ${EGL_NAMES})
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
+
+mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)
+
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a7d0625a..08542a60 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -15,7 +15,20 @@ option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_NATIVE_API "Build the GLFW native API" OFF)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
-find_package(OpenGL REQUIRED)
+if (NOT APPLE)
+ option(GLFW_USE_EGL "Use EGL for context creation" OFF)
+endif()
+
+if (GLFW_USE_EGL)
+ set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules)
+ find_package(EGL REQUIRED)
+
+ set(GLFW_BUILD_EXAMPLES OFF)
+ set(GLFW_BUILD_TESTS OFF)
+ message(STATUS "NOTE: Examples and tests are disabled for EGL")
+else()
+ find_package(OpenGL REQUIRED)
+endif()
if (NOT WIN32)
set(CMAKE_THREAD_PREFER_PTHREADS YES)
@@ -41,17 +54,40 @@ if (BUILD_SHARED_LIBS)
endif()
#--------------------------------------------------------------------
-# Detect and select target platform
+# Detect and select target APIs
#--------------------------------------------------------------------
if (WIN32)
- set(_GLFW_WIN32_WGL 1)
- message(STATUS "Building GLFW for WGL on a Win32 system")
-elseif (UNIX AND APPLE)
- set(_GLFW_COCOA_NSGL 1)
- message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
-elseif (UNIX AND NOT APPLE)
- set(_GLFW_X11_GLX 1)
- message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
+ set(_GLFW_WIN32 1)
+ message(STATUS "Using Win32 for window creation")
+
+ if (GLFW_USE_EGL)
+ set(_GLFW_EGL 1)
+ message(STATUS "Using EGL for context creation")
+ else()
+ set(_GLFW_WGL 1)
+ message(STATUS "Using WGL for context creation")
+ endif()
+elseif (APPLE)
+ set(_GLFW_COCOA 1)
+ message(STATUS "Using Cocoa for window creation")
+
+ if (GLFW_USE_EGL)
+ message(FATAL_ERROR "EGL not supported on Mac OS X")
+ else()
+ set(_GLFW_NSGL 1)
+ message(STATUS "Using NSGL for context creation")
+ endif()
+elseif (UNIX)
+ set(_GLFW_X11 1)
+ message(STATUS "Using X11 for window creation")
+
+ if (GLFW_USE_EGL)
+ set(_GLFW_EGL 1)
+ message(STATUS "Using EGL for context creation")
+ else()
+ set(_GLFW_GLX 1)
+ message(STATUS "Using GLX for context creation")
+ endif()
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
@@ -59,7 +95,7 @@ endif()
#--------------------------------------------------------------------
# Set up GLFW for Win32 and WGL on Windows
#--------------------------------------------------------------------
-if (_GLFW_WIN32_WGL)
+if (_GLFW_WIN32)
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
@@ -88,20 +124,18 @@ if (_GLFW_WIN32_WGL)
endif()
#--------------------------------------------------------------------
-# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
+# Set up GLFW for Xlib and GLX or EGL on Unix-like systems with X Windows
#--------------------------------------------------------------------
-if (_GLFW_X11_GLX)
+if (_GLFW_X11)
find_package(X11 REQUIRED)
- # Set up library and include paths
- list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR})
- list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
-
- set(GLFW_PKG_DEPS "gl x11")
set(GLFW_PKG_LIBS "")
+ set(GLFW_PKG_DEPS "x11")
- include(CheckFunctionExists)
+ # Set up library and include paths
+ list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH})
+ list(APPEND glfw_LIBRARIES ${X11_X11_LIB})
# Check for XRandR (modern resolution switching extension)
if (X11_Xrandr_FOUND)
@@ -147,6 +181,21 @@ if (_GLFW_X11_GLX)
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm")
endif()
+endif()
+
+#--------------------------------------------------------------------
+# GLX Context
+#--------------------------------------------------------------------
+if (_GLFW_GLX)
+
+ # Set up library and include paths
+ list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
+ list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
+
+ set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl")
+
+ include(CheckFunctionExists)
+
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
@@ -185,12 +234,59 @@ if (_GLFW_X11_GLX)
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
endif()
endif()
+
+endif()
+
+#--------------------------------------------------------------------
+# EGL Context
+#--------------------------------------------------------------------
+if (_GLFW_EGL)
+
+ # Set up library and include paths
+ list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
+ list(APPEND glfw_LIBRARIES ${EGL_LIBRARY})
+
+ set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY})
+
+ if (_GLFW_X11)
+ set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl")
+
+ include(CheckFunctionExists)
+
+ check_function_exists(eglGetProcAddress _GLFW_HAS_EGLGETPROCADDRESS)
+
+ if (NOT _GLFW_HAS_EGLGETPROCADDRESS)
+ message(WARNING "No eglGetProcAddress found")
+
+ # Check for dlopen support as a fallback
+
+ find_library(DL_LIBRARY dl)
+ mark_as_advanced(DL_LIBRARY)
+ if (DL_LIBRARY)
+ set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY})
+ else()
+ set(CMAKE_REQUIRED_LIBRARIES "")
+ endif()
+
+ check_function_exists(dlopen _GLFW_HAS_DLOPEN)
+
+ if (NOT _GLFW_HAS_DLOPEN)
+ message(FATAL_ERROR "No entry point retrieval mechanism found")
+ endif()
+
+ if (DL_LIBRARY)
+ list(APPEND glfw_LIBRARIES ${DL_LIBRARY})
+ set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
+ endif()
+ endif()
+ endif()
+
endif()
#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
#--------------------------------------------------------------------
-if (_GLFW_COCOA_NSGL)
+if (_GLFW_COCOA AND _GLFW_NSGL)
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
@@ -272,7 +368,7 @@ install(FILES COPYING.txt readme.html
#--------------------------------------------------------------------
# Create and install pkg-config file on supported platforms
#--------------------------------------------------------------------
-if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
+if (UNIX)
configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in
${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY)
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index 23fcefa7..298c3d56 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -188,6 +188,10 @@ extern "C" {
#else
#if defined(GLFW_INCLUDE_GLCOREARB)
#include
+ #elif defined(GLFW_INCLUDE_ES1)
+ #include
+ #elif defined(GLFW_INCLUDE_ES2)
+ #include
#else
#include
#endif
diff --git a/readme.html b/readme.html
index 8e155e79..8e25c743 100644
--- a/readme.html
+++ b/readme.html
@@ -285,6 +285,7 @@ version of GLFW.
Added GLFW_OPENGL_ROBUSTNESS
window hint and associated strategy tokens for GL_ARB_robustness
support
Added GLFW_OPENGL_REVISION
window parameter to make up for removal of glfwGetGLVersion
Added GLFW_INCLUDE_GLCOREARB
macro for including glcorearb.h
instead of gl.h
+ Added GLFW_INCLUDE_ES2
macro for telling the GLFW header to include the OpenGL ES 2.0 header instead of gl.h
Added GLFW_VISIBLE
window hint and parameter for controlling and polling window visibility
Added GLFW_POSITION_X
and GLFW_POSITION_Y
window hints and parameter for controlling and polling window position
Added windows
simple multi-window test program
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 783a2c35..94fe11e2 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -7,41 +7,57 @@ if (MSVC)
endif()
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
-set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
- joystick.c opengl.c time.c window.c)
+set(common_SOURCES clipboard.c context.c fullscreen.c gamma.c init.c input.c
+ joystick.c time.c window.c)
-if (_GLFW_COCOA_NSGL)
+if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
- cocoa_gamma.c cocoa_init.m cocoa_joystick.m
- cocoa_opengl.m cocoa_time.c cocoa_window.m)
+ cocoa_gamma.c cocoa_init.m cocoa_joystick.m cocoa_time.c
+ cocoa_window.m)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES cocoa_native.m)
endif()
-
- # For some reason, CMake doesn't know about .m
- set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
-elseif (_GLFW_WIN32_WGL)
+elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
- win32_gamma.c win32_init.c win32_joystick.c
- win32_opengl.c win32_time.c win32_window.c)
+ win32_gamma.c win32_init.c win32_joystick.c win32_time.c
+ win32_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES win32_native.c)
endif()
-elseif (_GLFW_X11_GLX)
+elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
- x11_gamma.c x11_init.c x11_joystick.c
- x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
+ x11_gamma.c x11_init.c x11_joystick.c x11_keysym2unicode.c
+ x11_time.c x11_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES x11_native.c)
endif()
endif()
+if (_GLFW_EGL)
+ list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
+ list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
+elseif (_GLFW_NSGL)
+ list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
+ list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
+elseif (_GLFW_WGL)
+ list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
+ list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
+elseif (_GLFW_X11)
+ list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
+ list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
+endif()
+
+if (_GLFW_NSGL)
+ # For some reason, CMake doesn't know about .m
+ set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
+endif()
+
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
@@ -52,7 +68,7 @@ if (BUILD_SHARED_LIBS)
set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
endif()
- if (_GLFW_WIN32_WGL)
+ if (_GLFW_WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
@@ -61,8 +77,9 @@ if (BUILD_SHARED_LIBS)
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
- elseif (_GLFW_COCOA_NSGL)
- # Append -fno-common to the compile flags to work around a bug in the Apple GCC
+ elseif (_GLFW_COCOA)
+ # Append -fno-common to the compile flags to work around a bug in
+ # Apple's GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
diff --git a/src/cocoa_platform.h b/src/cocoa_platform.h
index a202c25e..21589a69 100644
--- a/src/cocoa_platform.h
+++ b/src/cocoa_platform.h
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -27,13 +27,12 @@
//
//========================================================================
-#ifndef _platform_h_
-#define _platform_h_
+#ifndef _cocoa_platform_h_
+#define _cocoa_platform_h_
#include
-
#if defined(__OBJC__)
#import
#else
@@ -41,11 +40,14 @@
typedef void* id;
#endif
+#if defined(_GLFW_NSGL)
+ #include "nsgl_platform.h"
+#else
+ #error "No supported context creation API selected"
+#endif
-#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
-#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS NS
-#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL NSGL
//========================================================================
@@ -58,16 +60,6 @@ typedef void* id;
typedef intptr_t GLFWintptr;
-//------------------------------------------------------------------------
-// Platform-specific OpenGL context structure
-//------------------------------------------------------------------------
-typedef struct _GLFWcontextNSGL
-{
- id pixelFormat;
- id context;
-} _GLFWcontextNSGL;
-
-
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
@@ -99,16 +91,6 @@ typedef struct _GLFWlibraryNS
} _GLFWlibraryNS;
-//------------------------------------------------------------------------
-// Platform-specific library global data for NSGL
-//------------------------------------------------------------------------
-typedef struct _GLFWlibraryNSGL
-{
- // dlopen handle for dynamically loading OpenGL extension entry points
- void* framework;
-} _GLFWlibraryNSGL;
-
-
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
@@ -128,4 +110,4 @@ void _glfwRestoreVideoMode(void);
int _glfwInitOpenGL(void);
void _glfwTerminateOpenGL(void);
-#endif // _platform_h_
+#endif // _cocoa_platform_h_
diff --git a/src/config.h.in b/src/config.h.in
index 4a8c1e3f..d391fcdf 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -35,12 +35,21 @@
// it. Instead, you should modify the config.h.in file.
//========================================================================
-// Define this to 1 if building GLFW for X11/GLX
-#cmakedefine _GLFW_X11_GLX
-// Define this to 1 if building GLFW for Win32/WGL
-#cmakedefine _GLFW_WIN32_WGL
-// Define this to 1 if building GLFW for Cocoa/NSOpenGL
-#cmakedefine _GLFW_COCOA_NSGL
+// Define this to 1 if building GLFW for X11
+#cmakedefine _GLFW_X11
+// Define this to 1 if building GLFW for Win32
+#cmakedefine _GLFW_WIN32
+// Define this to 1 if building GLFW for Cocoa
+#cmakedefine _GLFW_COCOA
+
+// Define this to 1 if building GLFW for EGL
+#cmakedefine _GLFW_EGL
+// Define this to 1 if building GLFW for GLX
+#cmakedefine _GLFW_GLX
+// Define this to 1 if building GLFW for WGL
+#cmakedefine _GLFW_WGL
+// Define this to 1 if building GLFW for NSGL
+#cmakedefine _GLFW_NSGL
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
@@ -63,6 +72,9 @@
// Define this to 1 if glXGetProcAddressEXT is available
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
+// Define this to 1 if eglGetProcAddress is available
+#cmakedefine _GLFW_HAS_EGLGETPROCADDRESS
+
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
diff --git a/src/opengl.c b/src/context.c
similarity index 97%
rename from src/opengl.c
rename to src/context.c
index 931296ce..eec07205 100644
--- a/src/opengl.c
+++ b/src/context.c
@@ -33,6 +33,7 @@
#include
#include
#include
+#include
//========================================================================
@@ -253,8 +254,8 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
//========================================================================
-// Checks whether the OpenGL part of the window config is sane
-// It blames glfwCreateWindow because that's the only caller
+// Checks whether the client API part of the window config is sane
+// It blames glfwOpenWindow because that's the only caller
//========================================================================
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
@@ -488,7 +489,7 @@ GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
//========================================================================
-// Check if a string can be found in an OpenGL extension string
+// Check if a string can be found in a client API extension string
//========================================================================
int _glfwStringInExtensionString(const char* string,
@@ -527,7 +528,7 @@ int _glfwStringInExtensionString(const char* string,
//////////////////////////////////////////////////////////////////////////
//========================================================================
-// Make the OpenGL context associated with the specified window current
+// Make the context associated with the specified window current
//========================================================================
GLFWAPI void glfwMakeContextCurrent(GLFWwindow handle)
@@ -548,7 +549,7 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow handle)
//========================================================================
-// Return the window object whose context is current
+// Returns the window whose context is current
//========================================================================
GLFWAPI GLFWwindow glfwGetCurrentContext(void)
@@ -604,7 +605,7 @@ GLFWAPI void glfwSwapInterval(int interval)
//========================================================================
-// Check if an OpenGL extension is available at runtime
+// Check if a client API extension is available at runtime
//========================================================================
GLFWAPI int glfwExtensionSupported(const char* extension)
@@ -667,8 +668,8 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
//========================================================================
-// Get the function pointer to an OpenGL function.
-// This function can be used to get access to extended OpenGL functions.
+// Get the function pointer to a client API function
+// This can be used to get access to client API extension functions
//========================================================================
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
diff --git a/src/egl_context.c b/src/egl_context.c
new file mode 100644
index 00000000..3c164520
--- /dev/null
+++ b/src/egl_context.c
@@ -0,0 +1,595 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: EGL
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include
+#include
+
+
+//========================================================================
+// Thread local storage attribute macro
+//========================================================================
+#if defined(_MSC_VER)
+ #define _GLFW_TLS __declspec(thread)
+#elif defined(__GNUC__)
+ #define _GLFW_TLS __thread
+#else
+ #define _GLFW_TLS
+#endif
+
+
+//========================================================================
+// The per-thread current context/window pointer
+//========================================================================
+static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
+
+
+//========================================================================
+// Returns the specified attribute of the specified EGLConfig
+//========================================================================
+
+static int getConfigAttrib(EGLConfig config, int attrib)
+{
+ int value;
+ eglGetConfigAttrib(_glfwLibrary.EGL.display, config, attrib, &value);
+ return value;
+}
+
+
+//========================================================================
+// Return a list of available and usable framebuffer configs
+//========================================================================
+
+static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ unsigned int* found)
+{
+ EGLConfig* configs;
+ _GLFWfbconfig* result;
+ int i, count = 0;
+
+ *found = 0;
+
+ eglGetConfigs(_glfwLibrary.EGL.display, NULL, 0, &count);
+
+ configs = (EGLConfig*) malloc(sizeof(EGLConfig) * count);
+ if (!configs)
+ {
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
+ return NULL;
+ }
+
+ eglGetConfigs(_glfwLibrary.EGL.display, configs, count, &count);
+ if (!count)
+ {
+ free(configs);
+
+ _glfwSetError(GLFW_API_UNAVAILABLE,
+ "EGL: No EGLConfigs returned");
+ return NULL;
+ }
+
+ result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
+ if (!result)
+ {
+ free(configs);
+
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
+ return NULL;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ _GLFWfbconfig* f = result + *found;
+
+ if (!getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_ID))
+ {
+ // Only consider EGLConfigs with associated visuals
+ continue;
+ }
+
+ if (!(getConfigAttrib(configs[i], EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
+ {
+ // Only consider RGB(A) EGLConfigs
+ continue;
+ }
+
+ if (!(getConfigAttrib(configs[i], EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
+ {
+ // Only consider window EGLConfigs
+ continue;
+ }
+
+ if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
+ {
+ if (wndconfig->glMajor == 1)
+ {
+ if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
+ continue;
+ }
+ else
+ {
+ if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
+ continue;
+ }
+ }
+ else if (wndconfig->clientAPI == GLFW_OPENGL_API)
+ {
+ if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
+ continue;
+ }
+
+ f->redBits = getConfigAttrib(configs[i], EGL_RED_SIZE);
+ f->greenBits = getConfigAttrib(configs[i], EGL_GREEN_SIZE);
+ f->blueBits = getConfigAttrib(configs[i], EGL_BLUE_SIZE);
+
+ f->alphaBits = getConfigAttrib(configs[i], EGL_ALPHA_SIZE);
+ f->depthBits = getConfigAttrib(configs[i], EGL_DEPTH_SIZE);
+ f->stencilBits = getConfigAttrib(configs[i], EGL_STENCIL_SIZE);
+
+ f->samples = getConfigAttrib(configs[i], EGL_SAMPLES);
+
+ // NOTE: There does not appear to be any way to request sRGB
+ // framebuffers for OpenGL or GLES contexts; only for OpenVG ones
+ f->sRGB = GL_FALSE;
+
+ f->platformID = (GLFWintptr) getConfigAttrib(configs[i], EGL_CONFIG_ID);
+
+ (*found)++;
+ }
+
+ free(configs);
+ return result;
+}
+
+
+//========================================================================
+// Create the actual OpenGL(|ES) context
+//========================================================================
+
+#define setEGLattrib(attribs, index, attribName, attribValue) \
+{ \
+ attribs[index++] = attribName; \
+ attribs[index++] = attribValue; \
+}
+
+static int createContext(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ EGLint fbconfigID)
+{
+ int attribs[40];
+ EGLint count, index;
+ EGLConfig config;
+ EGLContext share = NULL;
+
+ if (wndconfig->share)
+ share = wndconfig->share->EGL.context;
+
+ // Retrieve the previously selected EGLConfig
+ {
+ index = 0;
+
+ setEGLattrib(attribs, index, EGL_CONFIG_ID, fbconfigID);
+ setEGLattrib(attribs, index, EGL_NONE, EGL_NONE);
+
+ eglChooseConfig(_glfwLibrary.EGL.display, attribs, &config, 1, &count);
+ if (!count)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to retrieve the selected EGLConfig");
+ return GL_FALSE;
+ }
+ }
+
+ // Retrieve the corresponding visual
+ // NOTE: This is the only non-portable code in this file.
+ // Maybe it would not hurt too much to add #ifdefs for different platforms?
+#if defined(_GLFW_X11)
+ {
+ int mask;
+ EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
+ XVisualInfo info;
+
+ eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
+ EGL_NATIVE_VISUAL_ID, &visualID);
+
+ info.screen = _glfwLibrary.X11.screen;
+ mask = VisualScreenMask;
+
+ if (visualID)
+ {
+ // The X window visual must match the EGL config
+ info.visualid = visualID;
+ mask |= VisualIDMask;
+ }
+ else
+ {
+ // some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
+ // attribute, so attempt to find the closest match.
+
+ eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
+ EGL_RED_SIZE, &redBits);
+ eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
+ EGL_GREEN_SIZE, &greenBits);
+ eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
+ EGL_BLUE_SIZE, &blueBits);
+ eglGetConfigAttrib(_glfwLibrary.EGL.display, config,
+ EGL_ALPHA_SIZE, &alphaBits);
+
+ info.depth = redBits + greenBits + blueBits + alphaBits;
+ mask |= VisualDepthMask;
+ }
+
+ window->EGL.visual = XGetVisualInfo(_glfwLibrary.X11.display,
+ mask, &info, &count);
+
+ if (window->EGL.visual == NULL)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to retrieve visual for EGLConfig");
+ return GL_FALSE;
+ }
+ }
+#endif
+
+ if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
+ {
+ if (!eglBindAPI(EGL_OPENGL_ES_API))
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: OpenGL ES is not supported");
+ return GL_FALSE;
+ }
+ }
+ else
+ {
+ if (!eglBindAPI(EGL_OPENGL_API))
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: OpenGL is not supported");
+ return GL_FALSE;
+ }
+ }
+
+ index = 0;
+
+ if (_glfwLibrary.EGL.KHR_create_context)
+ {
+ setEGLattrib(attribs, index, EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor);
+ setEGLattrib(attribs, index, EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor);
+
+ if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
+ {
+ int flags = 0;
+
+ if (wndconfig->glForward)
+ flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
+
+ if (wndconfig->glDebug)
+ flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
+
+ if (wndconfig->glRobustness)
+ flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
+
+ setEGLattrib(attribs, index, EGL_CONTEXT_FLAGS_KHR, flags);
+ }
+
+ if (wndconfig->glProfile)
+ {
+ int flags = 0;
+
+ if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
+ flags = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
+ else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
+ flags = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
+
+ setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, flags);
+ }
+
+ if (wndconfig->glRobustness)
+ {
+ int strategy;
+
+ if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
+ strategy = EGL_NO_RESET_NOTIFICATION_KHR;
+ else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
+ strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
+
+ setEGLattrib(attribs, index, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
+ }
+ }
+ else
+ {
+ if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
+ setEGLattrib(attribs, index, EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor);
+ }
+
+ setEGLattrib(attribs, index, EGL_NONE, EGL_NONE);
+
+ window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display,
+ config, share, attribs);
+
+ if (window->EGL.context == EGL_NO_CONTEXT)
+ {
+ // TODO: Handle all the various error codes here
+
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to create context");
+ return GL_FALSE;
+ }
+
+ window->EGL.config = config;
+
+ return GL_TRUE;
+}
+
+#undef setEGLattrib
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Initialize EGL
+//========================================================================
+
+int _glfwInitOpenGL(void)
+{
+#ifdef _GLFW_DLOPEN_LIBEGL
+ int i;
+ char* libEGL_names[ ] =
+ {
+ "libEGL.so",
+ "libEGL.so.1",
+ "/usr/lib/libEGL.so",
+ "/usr/lib/libEGL.so.1",
+ NULL
+ };
+
+ for (i = 0; libEGL_names[i] != NULL; i++)
+ {
+ _glfwLibrary.EGL.libEGL = dlopen(libEGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
+ if (_glfwLibrary.EGL.libEGL)
+ break;
+ }
+
+ if (!_glfwLibrary.EGL.libEGL)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR, "EGL: Failed to find libEGL");
+ return GL_FALSE;
+ }
+#endif
+
+ _glfwLibrary.EGL.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
+ if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY)
+ {
+ _glfwSetError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to get EGL display");
+ return GL_FALSE;
+ }
+
+ if (!eglInitialize(_glfwLibrary.EGL.display,
+ &_glfwLibrary.EGL.majorVersion,
+ &_glfwLibrary.EGL.minorVersion))
+ {
+ _glfwSetError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to initialize EGL");
+ return GL_FALSE;
+ }
+
+ if (_glfwPlatformExtensionSupported("EGL_KHR_create_context"))
+ _glfwLibrary.EGL.KHR_create_context = GL_TRUE;
+
+ return GL_TRUE;
+}
+
+
+//========================================================================
+// Terminate EGL
+//========================================================================
+
+void _glfwTerminateOpenGL(void)
+{
+#ifdef _GLFW_DLOPEN_LIBEGL
+ if (_glfwLibrary.EGL.libEGL != NULL)
+ {
+ dlclose(_glfwLibrary.EGL.libEGL);
+ _glfwLibrary.EGL.libEGL = NULL;
+ }
+#endif
+
+ eglTerminate(_glfwLibrary.EGL.display);
+}
+
+
+//========================================================================
+// Prepare for creation of the OpenGL context
+//========================================================================
+
+int _glfwCreateContext(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ _GLFWfbconfig closest;
+
+ // Choose the best available fbconfig
+ {
+ unsigned int fbcount;
+ _GLFWfbconfig* fbconfigs;
+ const _GLFWfbconfig* result;
+
+ fbconfigs = getFBConfigs(window, wndconfig, &fbcount);
+ if (!fbconfigs)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: No usable EGLFBConfigs found");
+ return GL_FALSE;
+ }
+
+ result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
+ if (!result)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: No EGLFBConfig matched the criteria");
+
+ free(fbconfigs);
+ return GL_FALSE;
+ }
+
+ closest = *result;
+ free(fbconfigs);
+ }
+
+ return createContext(window, wndconfig, closest.platformID);
+}
+
+
+//========================================================================
+// Destroy the OpenGL context
+//========================================================================
+
+void _glfwDestroyContext(_GLFWwindow* window)
+{
+ if (window->EGL.visual)
+ {
+ XFree(window->EGL.visual);
+ window->EGL.visual = NULL;
+ }
+
+ if (window->EGL.surface)
+ {
+ eglDestroySurface(_glfwLibrary.EGL.display, window->EGL.surface);
+ window->EGL.surface = EGL_NO_SURFACE;
+ }
+
+ if (window->EGL.context)
+ {
+ eglDestroyContext(_glfwLibrary.EGL.display, window->EGL.context);
+ window->EGL.context = EGL_NO_CONTEXT;
+ }
+}
+
+
+//========================================================================
+// Make the OpenGL context associated with the specified window current
+//========================================================================
+
+void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (window->EGL.surface == EGL_NO_SURFACE)
+ {
+ window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display,
+ window->EGL.config,
+ _GLFW_EGL_NATIVE_WINDOW,
+ NULL);
+ if (window->EGL.surface == EGL_NO_SURFACE)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to create window surface");
+ }
+ }
+
+ eglMakeCurrent(_glfwLibrary.EGL.display,
+ window->EGL.surface,
+ window->EGL.surface,
+ window->EGL.context);
+ }
+ else
+ {
+ eglMakeCurrent(_glfwLibrary.EGL.display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ }
+
+ _glfwCurrentWindow = window;
+}
+
+
+//========================================================================
+// Return the window object whose context is current
+//========================================================================
+
+_GLFWwindow* _glfwPlatformGetCurrentContext(void)
+{
+ return _glfwCurrentWindow;
+}
+
+
+//========================================================================
+// Swap OpenGL buffers
+//========================================================================
+
+void _glfwPlatformSwapBuffers(_GLFWwindow* window)
+{
+ eglSwapBuffers(_glfwLibrary.EGL.display, window->EGL.surface);
+}
+
+
+//========================================================================
+// Set double buffering swap interval
+//========================================================================
+
+void _glfwPlatformSwapInterval(int interval)
+{
+ eglSwapInterval(_glfwLibrary.EGL.display, interval);
+}
+
+
+//========================================================================
+// Check if an OpenGL extension is available at runtime
+//========================================================================
+
+int _glfwPlatformExtensionSupported(const char* extension)
+{
+ const char* extensions;
+
+ extensions = eglQueryString(_glfwLibrary.EGL.display, EGL_EXTENSIONS);
+ if (extensions != NULL)
+ {
+ if (_glfwStringInExtensionString(extension, (unsigned char*) extensions))
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+//========================================================================
+// Get the function pointer to an OpenGL function
+//========================================================================
+
+GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
+{
+ return _glfw_eglGetProcAddress(procname);
+}
+
diff --git a/src/egl_platform.h b/src/egl_platform.h
new file mode 100644
index 00000000..e416871c
--- /dev/null
+++ b/src/egl_platform.h
@@ -0,0 +1,96 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: EGL
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#ifndef _egl_platform_h_
+#define _egl_platform_h_
+
+#include
+
+// This path may need to be changed if you build GLFW using your own setup
+// We ship and use our own copy of eglext.h since GLFW uses fairly new
+// extensions and not all operating systems come with an up-to-date version
+#include "../support/GL/eglext.h"
+
+// Do we have support for dlopen/dlsym?
+#if defined(_GLFW_HAS_DLOPEN)
+ #include
+#endif
+
+// We support two different ways for getting addresses for EGL
+// extension functions: eglGetProcAddress and dlsym
+#if defined(_GLFW_HAS_EGLGETPROCADDRESS)
+ #define _glfw_eglGetProcAddress(x) eglGetProcAddress(x)
+#elif defined(_GLFW_HAS_DLOPEN)
+ #define _glfw_eglGetProcAddress(x) dlsym(_glfwLibrary.EGL.libEGL, x)
+ #define _GLFW_DLOPEN_LIBEGL
+#else
+ #error "No OpenGL entry point retrieval mechanism was enabled"
+#endif
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL EGL
+#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL EGL
+
+
+//========================================================================
+// GLFW platform specific types
+//========================================================================
+
+//------------------------------------------------------------------------
+// Platform-specific OpenGL context structure
+//------------------------------------------------------------------------
+typedef struct _GLFWcontextEGL
+{
+ EGLConfig config;
+ EGLContext context;
+ EGLSurface surface;
+
+#if defined(_GLFW_X11)
+ XVisualInfo* visual;
+#endif
+} _GLFWcontextEGL;
+
+
+//------------------------------------------------------------------------
+// Platform-specific library global data for EGL
+//------------------------------------------------------------------------
+typedef struct _GLFWlibraryEGL
+{
+ EGLDisplay display;
+ EGLint majorVersion, minorVersion;
+
+ GLboolean KHR_create_context;
+
+#if defined(_GLFW_DLOPEN_LIBEGL)
+ void* libEGL; // dlopen handle for libEGL.so
+#endif
+} _GLFWlibraryEGL;
+
+
+#endif // _egl_platform_h_
diff --git a/src/x11_opengl.c b/src/glx_context.c
similarity index 98%
rename from src/x11_opengl.c
rename to src/glx_context.c
index 845a1980..a8b4a189 100644
--- a/src/x11_opengl.c
+++ b/src/glx_context.c
@@ -632,16 +632,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
}
-//========================================================================
-// Return the X visual associated with the specified context
-//========================================================================
-
-XVisualInfo* _glfwGetContextVisual(_GLFWwindow* window)
-{
- return window->GLX.visual;
-}
-
-
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
diff --git a/src/glx_platform.h b/src/glx_platform.h
new file mode 100644
index 00000000..d1a7c963
--- /dev/null
+++ b/src/glx_platform.h
@@ -0,0 +1,120 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: X11/GLX
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#ifndef _x11_glx_platform_h_
+#define _x11_glx_platform_h_
+
+#define GLX_GLXEXT_LEGACY
+#include
+
+// This path may need to be changed if you build GLFW using your own setup
+// We ship and use our own copy of glxext.h since GLFW uses fairly new
+// extensions and not all operating systems come with an up-to-date version
+#include "../support/GL/glxext.h"
+
+// Do we have support for dlopen/dlsym?
+#if defined(_GLFW_HAS_DLOPEN)
+ #include
+#endif
+
+// We support four different ways for getting addresses for GL/GLX
+// extension functions: glXGetProcAddress, glXGetProcAddressARB,
+// glXGetProcAddressEXT, and dlsym
+#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
+ #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
+#elif defined(_GLFW_HAS_GLXGETPROCADDRESS)
+ #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
+#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
+ #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
+#elif defined(_GLFW_HAS_DLOPEN)
+ #define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.GLX.libGL, x)
+ #define _GLFW_DLOPEN_LIBGL
+#else
+ #error "No OpenGL entry point retrieval mechanism was enabled"
+#endif
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
+#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX GLX
+
+#ifndef GLX_MESA_swap_control
+typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
+#endif
+
+
+//========================================================================
+// GLFW platform specific types
+//========================================================================
+
+//------------------------------------------------------------------------
+// Platform-specific OpenGL context structure
+//------------------------------------------------------------------------
+typedef struct _GLFWcontextGLX
+{
+ GLXContext context; // OpenGL rendering context
+ XVisualInfo* visual; // Visual for selected GLXFBConfig
+
+} _GLFWcontextGLX;
+
+
+//------------------------------------------------------------------------
+// Platform-specific library global data for GLX
+//------------------------------------------------------------------------
+typedef struct _GLFWlibraryGLX
+{
+ // Server-side GLX version
+ int majorVersion, minorVersion;
+
+ // GLX extensions
+ PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
+ PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
+ PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
+ PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
+ PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX;
+ PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX;
+ PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX;
+ PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
+ GLboolean SGIX_fbconfig;
+ GLboolean SGI_swap_control;
+ GLboolean EXT_swap_control;
+ GLboolean MESA_swap_control;
+ GLboolean ARB_multisample;
+ GLboolean ARB_framebuffer_sRGB;
+ GLboolean ARB_create_context;
+ GLboolean ARB_create_context_profile;
+ GLboolean ARB_create_context_robustness;
+ GLboolean EXT_create_context_es2_profile;
+
+#if defined(_GLFW_DLOPEN_LIBGL)
+ void* libGL; // dlopen handle for libGL.so
+#endif
+} _GLFWlibraryGLX;
+
+
+#endif // _x11_glx_platform_h_
diff --git a/src/internal.h b/src/internal.h
index b75679fa..d2619e2e 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -65,14 +65,14 @@ typedef struct _GLFWlibrary _GLFWlibrary;
// extensions and not all operating systems come with an up-to-date version
#include "../support/GL/glext.h"
-#if defined(_GLFW_COCOA_NSGL)
+#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
-#elif defined(_GLFW_WIN32_WGL)
+#elif defined(_GLFW_WIN32)
#include "win32_platform.h"
-#elif defined(_GLFW_X11_GLX)
+#elif defined(_GLFW_X11)
#include "x11_platform.h"
#else
- #error "No supported platform selected"
+ #error "No supported window creation API selected"
#endif
diff --git a/src/cocoa_opengl.m b/src/nsgl_context.m
similarity index 100%
rename from src/cocoa_opengl.m
rename to src/nsgl_context.m
diff --git a/src/nsgl_platform.h b/src/nsgl_platform.h
new file mode 100644
index 00000000..34ea0fb6
--- /dev/null
+++ b/src/nsgl_platform.h
@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: NSOpenGL
+// API Version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#ifndef _nsgl_platform_h_
+#define _nsgl_platform_h_
+
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
+#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL NSGL
+
+
+//========================================================================
+// GLFW platform specific types
+//========================================================================
+
+//------------------------------------------------------------------------
+// Platform-specific OpenGL context structure
+//------------------------------------------------------------------------
+typedef struct _GLFWcontextNSGL
+{
+ id pixelFormat;
+ id context;
+} _GLFWcontextNSGL;
+
+
+//------------------------------------------------------------------------
+// Platform-specific library global data for NSGL
+//------------------------------------------------------------------------
+typedef struct _GLFWlibraryNSGL
+{
+ // dlopen handle for dynamically loading OpenGL extension entry points
+ void* framework;
+} _GLFWlibraryNSGL;
+
+
+#endif // _nsgl_platform_h_
diff --git a/src/win32_opengl.c b/src/wgl_context.c
similarity index 100%
rename from src/win32_opengl.c
rename to src/wgl_context.c
diff --git a/src/wgl_platform.h b/src/wgl_platform.h
new file mode 100644
index 00000000..ef815dfd
--- /dev/null
+++ b/src/wgl_platform.h
@@ -0,0 +1,84 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: WGL
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#ifndef _wgl_platform_h_
+#define _wgl_platform_h_
+
+// This path may need to be changed if you build GLFW using your own setup
+// We ship and use our own copy of wglext.h since GLFW uses fairly new
+// extensions and not all operating systems come with an up-to-date version
+#include "../support/GL/wglext.h"
+
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL
+#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL
+
+
+//========================================================================
+// GLFW platform specific types
+//========================================================================
+
+//------------------------------------------------------------------------
+// Platform-specific OpenGL context structure
+//------------------------------------------------------------------------
+typedef struct _GLFWcontextWGL
+{
+ // Platform specific window resources
+ HDC DC; // Private GDI device context
+ HGLRC context; // Permanent rendering context
+
+ // Platform specific extensions (context specific)
+ PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
+ PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
+ PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
+ PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
+ PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
+ GLboolean EXT_swap_control;
+ GLboolean ARB_multisample;
+ GLboolean ARB_framebuffer_sRGB;
+ GLboolean ARB_pixel_format;
+ GLboolean ARB_create_context;
+ GLboolean ARB_create_context_profile;
+ GLboolean EXT_create_context_es2_profile;
+ GLboolean ARB_create_context_robustness;
+} _GLFWcontextWGL;
+
+
+//------------------------------------------------------------------------
+// Platform-specific library global data for WGL
+//------------------------------------------------------------------------
+typedef struct _GLFWlibraryWGL
+{
+ int dummy;
+
+} _GLFWlibraryWGL;
+
+
+#endif // _wgl_platform_h_
diff --git a/src/win32_init.c b/src/win32_init.c
index 21de415b..62d6c94b 100644
--- a/src/win32_init.c
+++ b/src/win32_init.c
@@ -232,6 +232,11 @@ int _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_FULL
+#if defined(_GLFW_WGL)
+ " WGL"
+#elif defined(_GLFW_EGL)
+ " EGL"
+#endif
#if defined(__MINGW32__)
" MinGW"
#elif defined(_MSC_VER)
diff --git a/src/win32_platform.h b/src/win32_platform.h
index 9dba7f2d..30d55347 100644
--- a/src/win32_platform.h
+++ b/src/win32_platform.h
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -28,8 +28,8 @@
//
//========================================================================
-#ifndef _platform_h_
-#define _platform_h_
+#ifndef _win32_platform_h_
+#define _win32_platform_h_
// We don't need all the fancy stuff
@@ -63,11 +63,6 @@
#include
#include
-// This path may need to be changed if you build GLFW using your own setup
-// We ship and use our own copy of wglext.h since GLFW uses fairly new
-// extensions and not all operating systems come with an up-to-date version
-#include "../support/GL/wglext.h"
-
//========================================================================
// Hack: Define things that some windows.h variants don't
@@ -110,10 +105,18 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
#define _GLFW_WNDCLASSNAME L"GLFW30"
-#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
-#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL
+#if defined(_GLFW_WGL)
+ #include "wgl_platform.h"
+#elif defined(_GLFW_EGL)
+ #define _GLFW_EGL_NATIVE_WINDOW window->Win32.handle
+ #define _GLFW_EGL_NATIVE_DISPLAY NULL
+ #include "egl_platform.h"
+#else
+ #error "No supported context creation API selected"
+#endif
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 Win32
-#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL
//========================================================================
@@ -126,32 +129,6 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
typedef INT_PTR GLFWintptr;
-//------------------------------------------------------------------------
-// Platform-specific OpenGL context structure
-//------------------------------------------------------------------------
-typedef struct _GLFWcontextWGL
-{
- // Platform specific window resources
- HDC DC; // Private GDI device context
- HGLRC context; // Permanent rendering context
-
- // Platform specific extensions (context specific)
- PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
- PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
- PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
- PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
- PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
- GLboolean EXT_swap_control;
- GLboolean ARB_multisample;
- GLboolean ARB_pixel_format;
- GLboolean ARB_framebuffer_sRGB;
- GLboolean ARB_create_context;
- GLboolean ARB_create_context_profile;
- GLboolean EXT_create_context_es2_profile;
- GLboolean ARB_create_context_robustness;
-} _GLFWcontextWGL;
-
-
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
@@ -213,16 +190,6 @@ typedef struct _GLFWlibraryWin32
} _GLFWlibraryWin32;
-//------------------------------------------------------------------------
-// Platform-specific library global data for WGL
-//------------------------------------------------------------------------
-typedef struct _GLFWlibraryWGL
-{
- int dummy;
-
-} _GLFWlibraryWGL;
-
-
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
@@ -247,4 +214,4 @@ void _glfwSetVideoMode(int* width, int* height,
void _glfwRestoreVideoMode(void);
-#endif // _platform_h_
+#endif // _win32_platform_h_
diff --git a/src/x11_fullscreen.c b/src/x11_fullscreen.c
index 346aefb7..9b1121fc 100644
--- a/src/x11_fullscreen.c
+++ b/src/x11_fullscreen.c
@@ -446,11 +446,10 @@ GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
return 0;
}
- // Build array of available RGB channel depths
-
rgbs = (int*) malloc(sizeof(int) * visualCount);
rgbCount = 0;
+#if defined(_GLFW_GLX)
for (i = 0; i < visualCount; i++)
{
int gl, rgba, rgb, r, g, b;
@@ -485,6 +484,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
}
XFree(visuals);
+#endif
// Build all permutations of channel depths and resolutions
diff --git a/src/x11_init.c b/src/x11_init.c
index 2eb09517..b5631fba 100644
--- a/src/x11_init.c
+++ b/src/x11_init.c
@@ -693,6 +693,11 @@ int _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_FULL
+#if defined(_GLFW_GLX)
+ " GLX"
+#elif defined(_GLFW_EGL)
+ " EGL"
+#endif
#if defined(_GLFW_HAS_XRANDR)
" XRandR"
#endif
@@ -711,8 +716,12 @@ const char* _glfwPlatformGetVersionString(void)
" glXGetProcAddressARB"
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
" glXGetProcAddressEXT"
+#elif defined(_GLFW_HAS_EGLGETPROCADDRESS)
+ " eglGetProcAddress"
#elif defined(_GLFW_DLOPEN_LIBGL)
" dlsym(libGL)"
+#elif defined(_GLFW_DLOPEN_LIBEGL)
+ " dlsym(libEGL)"
#else
" no-extension-support"
#endif
diff --git a/src/x11_platform.h b/src/x11_platform.h
index ca359891..87c46d85 100644
--- a/src/x11_platform.h
+++ b/src/x11_platform.h
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -38,15 +38,7 @@
#include
#include
-#define GLX_GLXEXT_LEGACY
-#include
-
-// This path may need to be changed if you build GLFW using your own setup
-// GLFW comes with its own copy of glxext.h since it uses some fairly new
-// extensions and not all operating systems come with an up-to-date version
-#include "../support/GL/glxext.h"
-
-// The XF86VidMode extension provides mode setting and gamma control
+// With XFree86, we can use the XF86VidMode extension
#if defined(_GLFW_HAS_XF86VIDMODE)
#include
#endif
@@ -56,36 +48,25 @@
#include
#endif
-// dlopen is used as a fallback function retrieval mechanism
-#if defined(_GLFW_HAS_DLOPEN)
- #include
-#endif
-
// The Xkb extension provides improved keyboard support
#if defined(_GLFW_HAS_XKB)
#include
#endif
-// GLFW supports four different ways for getting addresses for GL/GLX
-// extension functions: glXGetProcAddress, glXGetProcAddressARB,
-// glXGetProcAddressEXT, and dlsym
-#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
- #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
-#elif defined(_GLFW_HAS_GLXGETPROCADDRESS)
- #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
-#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
- #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
-#elif defined(_GLFW_HAS_DLOPEN)
- #define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.GLX.libGL, x)
- #define _GLFW_DLOPEN_LIBGL
+#if defined(_GLFW_GLX)
+ #define _GLFW_X11_CONTEXT_VISUAL window->GLX.visual
+ #include "glx_platform.h"
+#elif defined(_GLFW_EGL)
+ #define _GLFW_X11_CONTEXT_VISUAL window->EGL.visual
+ #define _GLFW_EGL_NATIVE_WINDOW window->X11.handle
+ #define _GLFW_EGL_NATIVE_DISPLAY _glfwLibrary.X11.display
+ #include "egl_platform.h"
#else
- #error "No OpenGL entry point retrieval mechanism was enabled"
+ #error "No supported context creation API selected"
#endif
-#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11
-#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 X11
-#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX GLX
// Clipboard format atom indices
#define _GLFW_CLIPBOARD_FORMAT_UTF8 0
@@ -98,10 +79,6 @@
#define _GLFW_CONVERSION_SUCCEEDED 1
#define _GLFW_CONVERSION_FAILED 2
-#ifndef GLX_MESA_swap_control
-typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
-#endif
-
//========================================================================
// GLFW platform specific types
@@ -113,17 +90,6 @@ typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef intptr_t GLFWintptr;
-//------------------------------------------------------------------------
-// Platform-specific OpenGL context structure
-//------------------------------------------------------------------------
-typedef struct _GLFWcontextGLX
-{
- GLXContext context; // OpenGL rendering context
- XVisualInfo* visual; // Visual for selected GLXFBConfig
-
-} _GLFWcontextGLX;
-
-
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
@@ -251,40 +217,6 @@ typedef struct _GLFWlibraryX11
} _GLFWlibraryX11;
-//------------------------------------------------------------------------
-// Platform-specific library global data for GLX
-//------------------------------------------------------------------------
-typedef struct _GLFWlibraryGLX
-{
- // Server-side GLX version
- int majorVersion, minorVersion;
-
- // GLX extensions
- PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
- PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
- PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
- PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
- PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX;
- PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX;
- PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX;
- PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
- GLboolean SGIX_fbconfig;
- GLboolean SGI_swap_control;
- GLboolean EXT_swap_control;
- GLboolean MESA_swap_control;
- GLboolean ARB_multisample;
- GLboolean ARB_framebuffer_sRGB;
- GLboolean ARB_create_context;
- GLboolean ARB_create_context_profile;
- GLboolean ARB_create_context_robustness;
- GLboolean EXT_create_context_es2_profile;
-
-#if defined(_GLFW_DLOPEN_LIBGL)
- void* libGL; // dlopen handle for libGL.so
-#endif
-} _GLFWlibraryGLX;
-
-
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
@@ -303,7 +235,6 @@ int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
-XVisualInfo* _glfwGetContextVisual(_GLFWwindow* window);
// Fullscreen support
int _glfwGetClosestVideoMode(int* width, int* height, int* rate);
diff --git a/src/x11_window.c b/src/x11_window.c
index 01ba91ec..bc880d77 100644
--- a/src/x11_window.c
+++ b/src/x11_window.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -85,7 +85,7 @@ static GLboolean createWindow(_GLFWwindow* window,
{
unsigned long wamask;
XSetWindowAttributes wa;
- XVisualInfo* visual = _glfwGetContextVisual(window);
+ XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
// Every window needs a colormap
// Create one based on the visual used by the current context
diff --git a/support/GL/eglext.h b/support/GL/eglext.h
new file mode 100644
index 00000000..5516e7ad
--- /dev/null
+++ b/support/GL/eglext.h
@@ -0,0 +1,444 @@
+#ifndef __eglext_h_
+#define __eglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#include
+
+/*************************************************************/
+
+/* Header file version number */
+/* Current version at http://www.khronos.org/registry/egl/ */
+/* $Revision: 18175 $ on $Date: 2012-06-13 11:26:12 -0700 (Wed, 13 Jun 2012) $ */
+#define EGL_EGLEXT_VERSION 13
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
+#endif
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
+#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
+#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
+#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+#endif
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
+typedef void *EGLImageKHR;
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#endif
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+
+typedef void* EGLSyncKHR;
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+/* Most interfaces defined by EGL_KHR_image_pixmap above */
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+/* Interfaces defined by EGL_KHR_image above */
+#endif
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef void* EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+#endif
+#endif
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+
+/* Surface Attribute */
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+/*
+ * Structure representing a client pixmap
+ * (pixmap's data is in client-space memory).
+ */
+struct EGLClientPixmapHI
+{
+ void* pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
+};
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
+#endif /* EGL_HI_clientpixmap */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+/* Config Attribute */
+#define EGL_COLOR_FORMAT_HI 0x8F70
+/* Color Formats */
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+#endif /* EGL_HI_colorformats */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
+#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#endif
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#endif
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+typedef void* EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#define EGL_STREAM_BIT_KHR 0x0800
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+/* reuse EGLTimeKHR */
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#endif
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */
+#endif
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif