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Add version directives to GLSL shaders
Although not technically required, I believe it is best practice for shaders to specify which version of the GLSL spec they conform to. To quote the spec: > Shaders should declare the version of the language they are written to. NB: I have presumed the version is 1.10, but it should be corrected if a later version was intended.
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@ -36,6 +36,7 @@
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#include "linmath.h"
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#include "linmath.h"
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static const char* vertex_shader_text =
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static const char* vertex_shader_text =
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"#version 110\n"
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"uniform mat4 MVP;\n"
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"uniform mat4 MVP;\n"
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"attribute vec2 vPos;\n"
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"attribute vec2 vPos;\n"
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"varying vec2 texcoord;\n"
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"varying vec2 texcoord;\n"
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@ -46,6 +47,7 @@ static const char* vertex_shader_text =
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"}\n";
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"}\n";
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static const char* fragment_shader_text =
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static const char* fragment_shader_text =
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"#version 110\n"
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"uniform sampler2D texture;\n"
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"uniform sampler2D texture;\n"
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"uniform vec3 color;\n"
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"uniform vec3 color;\n"
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"varying vec2 texcoord;\n"
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"varying vec2 texcoord;\n"
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