mirror of
https://github.com/glfw/glfw.git
synced 2024-11-29 05:22:00 +00:00
Fixed heightmap example for OS X.
This commit is contained in:
parent
40d1a491ca
commit
0e3cb945e8
@ -26,6 +26,7 @@ if (APPLE)
|
|||||||
# Set fancy names for bundles
|
# Set fancy names for bundles
|
||||||
add_executable(Boing MACOSX_BUNDLE boing.c)
|
add_executable(Boing MACOSX_BUNDLE boing.c)
|
||||||
add_executable(Gears MACOSX_BUNDLE gears.c)
|
add_executable(Gears MACOSX_BUNDLE gears.c)
|
||||||
|
add_executable(Heightmap MACOSX_BUNDLE heightmap.c ${GLAD})
|
||||||
add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
|
add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
|
||||||
add_executable(Simple MACOSX_BUNDLE simple.c)
|
add_executable(Simple MACOSX_BUNDLE simple.c)
|
||||||
add_executable(SplitView MACOSX_BUNDLE splitview.c)
|
add_executable(SplitView MACOSX_BUNDLE splitview.c)
|
||||||
@ -33,12 +34,13 @@ if (APPLE)
|
|||||||
|
|
||||||
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||||
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||||
|
set_target_properties(Heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||||
set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||||
set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||||
set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
|
set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
|
||||||
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||||
|
|
||||||
set_target_properties(Boing Gears Particles Simple SplitView Wave PROPERTIES
|
set_target_properties(Boing Gears Heightmap Particles Simple SplitView Wave PROPERTIES
|
||||||
FOLDER "GLFW3/Examples")
|
FOLDER "GLFW3/Examples")
|
||||||
else()
|
else()
|
||||||
# Set boring names for executables
|
# Set boring names for executables
|
||||||
@ -69,7 +71,7 @@ if (MSVC)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (APPLE)
|
if (APPLE)
|
||||||
set(BUNDLE_BINARIES Boing Gears Particles Simple SplitView Wave)
|
set(BUNDLE_BINARIES Boing Gears Heightmap Particles Simple SplitView Wave)
|
||||||
|
|
||||||
set_target_properties(${BUNDLE_BINARIES} PROPERTIES
|
set_target_properties(${BUNDLE_BINARIES} PROPERTIES
|
||||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||||
|
@ -66,10 +66,10 @@ static const char* vertex_shader_text =
|
|||||||
|
|
||||||
static const char* fragment_shader_text =
|
static const char* fragment_shader_text =
|
||||||
"#version 150\n"
|
"#version 150\n"
|
||||||
"out vec4 gl_FragColor;\n"
|
"out vec4 color;\n"
|
||||||
"void main()\n"
|
"void main()\n"
|
||||||
"{\n"
|
"{\n"
|
||||||
" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0); \n"
|
" color = vec4(0.2, 1.0, 0.2, 1.0); \n"
|
||||||
"}\n";
|
"}\n";
|
||||||
|
|
||||||
/**********************************************************************
|
/**********************************************************************
|
||||||
@ -418,7 +418,7 @@ int main(int argc, char** argv)
|
|||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||||
|
|
||||||
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
|
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
|
||||||
if (! window )
|
if (! window )
|
||||||
|
Loading…
Reference in New Issue
Block a user