Update documentation for framebuffer hint: GLFW_TRANSPARENT

This commit is contained in:
Bailey Cosier 2017-09-17 15:06:01 +07:00
parent 838630cecd
commit 0f98e188d2
2 changed files with 6 additions and 3 deletions

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@ -228,6 +228,10 @@ newly created full screen windows. Possible values are `GLFW_TRUE` and
@subsubsection window_hints_fb Framebuffer related hints
@anchor GLFW_TRANSPARENT_hint
__GLFW_TRANSPARENT__ specifies whether the framebuffer will support transparency
in the background. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_RED_BITS
@anchor GLFW_GREEN_BITS
@anchor GLFW_BLUE_BITS

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@ -869,10 +869,9 @@ extern "C" {
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
*/
#define GLFW_DOUBLEBUFFER 0x00021010
/*! @brief Window transparency hint and attribute.
/*! @brief Framebuffer transparency hint.
*
* Context window transparency [hint](@ref GLFW_TRANSPARENT_hint) and
* [attribute](@ref GLFW_TRANSPARENT_attrib).
* Framebuffer transparency [hint](@ref GLFW_TRANSPARENT_hint).
*/
#define GLFW_TRANSPARENT 0x00021011
/*! @brief Context client API hint and attribute.