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Update documentation for framebuffer hint: GLFW_TRANSPARENT
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@ -228,6 +228,10 @@ newly created full screen windows. Possible values are `GLFW_TRUE` and
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@subsubsection window_hints_fb Framebuffer related hints
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@anchor GLFW_TRANSPARENT_hint
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__GLFW_TRANSPARENT__ specifies whether the framebuffer will support transparency
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in the background. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@anchor GLFW_RED_BITS
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@anchor GLFW_GREEN_BITS
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@anchor GLFW_BLUE_BITS
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@ -869,10 +869,9 @@ extern "C" {
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* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
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*/
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#define GLFW_DOUBLEBUFFER 0x00021010
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/*! @brief Window transparency hint and attribute.
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/*! @brief Framebuffer transparency hint.
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*
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* Context window transparency [hint](@ref GLFW_TRANSPARENT_hint) and
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* [attribute](@ref GLFW_TRANSPARENT_attrib).
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* Framebuffer transparency [hint](@ref GLFW_TRANSPARENT_hint).
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*/
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#define GLFW_TRANSPARENT 0x00021011
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/*! @brief Context client API hint and attribute.
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