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Fixed SplitView CMake target name.
Spaces are not allowed in CMake 3.0 target names according to policy CMP0037. Fixes #388.
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parent
e778b83667
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@ -28,14 +28,14 @@ if (APPLE)
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add_executable(Gears MACOSX_BUNDLE gears.c)
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add_executable(Gears MACOSX_BUNDLE gears.c)
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add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
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add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
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add_executable(Simple MACOSX_BUNDLE simple.c)
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add_executable(Simple MACOSX_BUNDLE simple.c)
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add_executable("Split View" MACOSX_BUNDLE splitview.c)
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add_executable(SplitView MACOSX_BUNDLE splitview.c)
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add_executable(Wave MACOSX_BUNDLE wave.c)
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add_executable(Wave MACOSX_BUNDLE wave.c)
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set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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else()
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else()
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# Set boring names for executables
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# Set boring names for executables
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@ -63,7 +63,7 @@ if (MSVC)
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endif()
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endif()
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if (APPLE)
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if (APPLE)
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set(BUNDLE_BINARIES Boing Gears Particles Simple "Split View" Wave)
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set(BUNDLE_BINARIES Boing Gears Particles Simple SplitView Wave)
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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