Reduce some repetition in input.dox

This commit is contained in:
Drew Schleck 2015-04-09 21:38:53 -07:00
parent c5099ff407
commit 11676b0dc8

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@ -104,15 +104,9 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
@endcode
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it. These keys still
have unique, if platform-specific scancodes.
The scancode is unique for every key but is platform-specific, so a scancode
will map to different keys on different platforms.
The key will be `GLFW_KEY_UNKNOWN` for special keys like _E-mail_ or _Play_ that
don't have a key token. Those keys will still have unique, if platform-specific
scancodes.
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, such as the _E-mail_
or _Play_ keys. These keys still have unique, platform-specific scancodes which
will be mapped to different keys on different platforms.
Key states for [named keys](@ref keys) are also saved in per-window state arrays
that can be polled with @ref glfwGetKey.