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Added filtering of duplicate key releases.
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@ -129,6 +129,9 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action, int mods)
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if (key < 0 || key > GLFW_KEY_LAST)
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return;
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if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
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return;
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if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
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repeated = GL_TRUE;
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